defaultproperties
{
TurretBaseClass=Class'UT2k4Assault.ASTurret_Minigun_Base'
TurretSwivelClass=Class'UT2k4Assault.ASTurret_Minigun_Swivel'
RotationInertia=0.500000
RotPitchConstraint=(Min=10000.000000,Max=5000.000000)
RotationSpeed=10.000000
CamAbsLocation=(Z=50.000000)
CamRelLocation=(X=100.000000,Z=50.000000)
CamDistance=(X=-400.000000,Z=50.000000)
CamRotationInertia=0.010000
DefaultWeaponClassName="UT2k4Assault.Weapon_Turret_Minigun"
VehicleProjSpawnOffset=(X=160.000000,Y=-15.000000,Z=66.000000)
bCHZeroYOffset=Falsch
bDrawDriverInTP=Wahr
bAutoTurret=Falsch
bRemoteControlled=Falsch
bDrawMeshInFP=Wahr
DrivePos=(X=-20.000000,Y=13.000000,Z=81.000000)
ExitPositions(0)=(Y=100.000000,Z=100.000000)
ExitPositions(1)=(Y=-100.000000,Z=100.000000)
EntryRadius=120.000000
FPCamPos=(X=-25.000000,Y=13.000000,Z=93.000000)
DriverDamageMult=0.450000
VehiclePositionString="manning a Minigun Turret"
VehicleNameString="Minigun Turret"
HealthMax=500.000000
Health=500
Mesh=SkeletalMesh'AS_Vehicles_M.minigun_turret'
DrawScale=0.420000
SoundRadius=1024.000000
CollisionRadius=60.000000
}
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