Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- UT2k4Assault.ASVehicleFactory | +-- UT2k4AssaultFull.ASVehicleFactory_IonCannon
Variables Summary | |
---|---|
ASVehicleFactory_IonCannon | |
name | ObjectiveTag[6] |
Inherited Variables from Engine.SVehicleFactory |
---|
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Enumerations Summary |
---|
Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
---|
EASVF_TriggeredFunction |
Functions Summary | ||
---|---|---|
VehicleSpawned () |
Inherited Functions from Engine.SVehicleFactory |
---|
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bVehicleTeamLock=Wahr bSpawnBuildEffect=Falsch Announcement_Destroyed=Sound'AnnouncerAssault.Generic.Ion_Cannon_destroyed' VehicleClass=Class'UT2k4AssaultFull.ASTurret_IonCannon' DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.Turret.IonCannonStatic' DrawScale=0.660000 AmbientGlow=96 CollisionRadius=200.000000 CollisionHeight=300.000000 bEdShouldSnap=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |