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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASVehicle_SpaceFighter | +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
ASVehicle_SpaceFighter_Skaarj
Constants Summary |
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Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
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SpeedFilterFrames |
Variables Summary |
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Functions Summary | ||
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![]() | AdjustEngineFX (float SpeedPct) | |
![]() | AdjustFX () | |
![]() | AnimateSkelMesh (float SpeedPct) | |
![]() | bool | DrawCrosshair (Canvas C, out vector ScreenPos) |
![]() | DrawHealthInfo (Canvas C, PlayerController PC) | |
![]() | DrawHiddenTarget (Canvas C, Vehicle V, vector CamLoc, rotator CamRot) | |
![]() | DrawSpeedMeter (Canvas C, HUD H, PlayerController PC) | |
![]() | DrawTargetting (Canvas C) | |
![]() | DrawVehicleHUD (Canvas C, PlayerController PC) | |
![]() | DrawVisibleTarget (Canvas C, Vehicle V, Vector ScrPos) | |
![]() | DrawWeaponInfo (Canvas C, HUD H) | |
![]() | PlayTakeOff () | |
![]() | SetTrailFX () | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdateEngineSound (float SpeedPct) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () |
Functions Detail |
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Defaultproperties |
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defaultproperties { FlyingAnim="FinsOpen" ShotDownFXClass=Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter' RocketOffset=(X=-20.000000,Z=-15.000000) GenericShieldEffect(0)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red' GenericShieldEffect(1)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield' WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid' SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid' DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter" VehicleProjSpawnOffset=(X=110.000000,Y=14.000000,Z=-14.000000) bCustomHealthDisplay=Wahr FPCamPos=(X=15.000000,Z=20.000000) VehiclePositionString="in a spacefighter" VehicleNameString="Human Spacefighter" AmbientSound=Sound'AssaultSounds.HumanShip.HnSpaceShipEng01' Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human' DrawScale=0.500000 AmbientGlow=96 SoundRadius=100.000000 TransientSoundVolume=1.000000 TransientSoundRadius=784.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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