| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASVehicle_SpaceFighter
|
+-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
ASVehicle_SpaceFighter_Skaarj
| Constants Summary |
|---|
| Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
|---|
| SpeedFilterFrames |
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AdjustEngineFX (float SpeedPct) | |
![]() | AdjustFX () | |
![]() | AnimateSkelMesh (float SpeedPct) | |
![]() | bool | DrawCrosshair (Canvas C, out vector ScreenPos) |
![]() | DrawHealthInfo (Canvas C, PlayerController PC) | |
![]() | DrawHiddenTarget (Canvas C, Vehicle V, vector CamLoc, rotator CamRot) | |
![]() | DrawSpeedMeter (Canvas C, HUD H, PlayerController PC) | |
![]() | DrawTargetting (Canvas C) | |
![]() | DrawVehicleHUD (Canvas C, PlayerController PC) | |
![]() | DrawVisibleTarget (Canvas C, Vehicle V, Vector ScrPos) | |
![]() | DrawWeaponInfo (Canvas C, HUD H) | |
![]() | PlayTakeOff () | |
![]() | SetTrailFX () | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdateEngineSound (float SpeedPct) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () | |
| Functions Detail |
|---|
AdjustEngineFX Source code
AdjustFX Source code
AnimateSkelMesh Source code
DrawCrosshair Source code
DrawHealthInfo Source code
DrawHiddenTarget Source code
DrawSpeedMeter Source code
DrawTargetting Source code
DrawVehicleHUD Source code
DrawVisibleTarget Source code
DrawWeaponInfo Source code
PlayTakeOff Source code
SetTrailFX Source code
StaticPrecache Source code
UpdateEngineSound Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties { FlyingAnim="FinsOpen" ShotDownFXClass=Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter' RocketOffset=(X=-20.000000,Z=-15.000000) GenericShieldEffect(0)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red' GenericShieldEffect(1)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield' WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid' SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid' DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter" VehicleProjSpawnOffset=(X=110.000000,Y=14.000000,Z=-14.000000) bCustomHealthDisplay=Wahr FPCamPos=(X=15.000000,Z=20.000000) VehiclePositionString="in a spacefighter" VehicleNameString="Human Spacefighter" AmbientSound=Sound'AssaultSounds.HumanShip.HnSpaceShipEng01' Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human' DrawScale=0.500000 AmbientGlow=96 SoundRadius=100.000000 TransientSoundVolume=1.000000 TransientSoundRadius=784.000000 } |
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