| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASVehicle_SpaceFighter
|
+-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
|
+-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Skaarj
| Constants Summary |
|---|
| Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
|---|
| SpeedFilterFrames |
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AnimateSkelMesh (float SpeedPct) | |
![]() | DrawHealthInfo (Canvas C, PlayerController PC) | |
![]() | vector | GetBotError (vector StartLocation) |
![]() | PlayTakeOff () | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () | |
| Functions Detail |
|---|
AnimateSkelMesh Source code
DrawHealthInfo Source code
GetBotError Source code
PlayTakeOff Source code
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties { bHumanShip=Falsch FlyingAnim="Flying" TrailOffset=67.000000 RocketOffset=(X=0.000000,Z=-20.000000) WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid_Skaarj' DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj" VehicleProjSpawnOffset=(X=55.000000,Y=45.000000,Z=0.000000) DefaultCrosshair=Texture'Crosshairs.HUD.Crosshair_Triad3' FPCamPos=(X=-20.000000) VehicleNameString="Skaarj Spacefighter" AmbientSound=Sound'AssaultSounds.SkaarjShip.SkShipEng01' Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Skaarj' DrawScale=0.350000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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