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UT2k4AssaultFull.ASVehicle_SpaceFighter_Skaarj

Extends
ASVehicle_SpaceFighter_Human

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- UT2k4Assault.ASVehicle
            |   
            +-- UT2k4Assault.ASVehicle_SpaceFighter
               |   
               +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
                  |   
                  +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Skaarj

Constants Summary
Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter
SpeedFilterFrames

Variables Summary
Inherited Variables from UT2k4Assault.ASVehicle_SpaceFighter
bAutoTarget, bGearUp, bHumanShip, bInitialized, bPostNetCalled, bRocketLoaded, bSpeedFilterWarmup, bTargetClosestToCrosshair, CamRotationInertia, CrosshairPos, CurrentTarget, DelayedDebugString, DesiredVelocity, EngineMinVelocity, FlyingAnim, GenericShieldEffect[2], LastAutoTargetTime, LastCamRot, LastTimeSeconds, MaxStrafe, MaxTargetingRange, myDeltaTime, NextShieldTime, NextSpeedFilterSlot, PitchAccel, RocketLoadedSound, RocketOffset, RollAccel, RollAutoCorrectSpeed, RotationInertia, ShotDownFXClass, ShotDownRotation, SmokeTrail, SmoothedSpeedRatio, SpaceFighterRotation, SpeedFilter[SpeedFilterFrames], SpeedInfoTexture, StrafeAccel, StrafeAccelRate, TargetAcquiredSound, Text_Speed, TopGunCount, TrailEmitter, TrailOffset, VehicleRotationSpeed, WeaponInfoTexture, YawAccel

Functions Summary
function AnimateSkelMesh (float SpeedPct)
function DrawHealthInfo (Canvas C, PlayerController PC)
functionvector GetBotError (vector StartLocation)
function PlayTakeOff ()
function StaticPrecache (LevelInfo L)
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
Inherited Functions from UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
AdjustEngineFX, AdjustFX, AnimateSkelMesh, DrawCrosshair, DrawHealthInfo, DrawHiddenTarget, DrawSpeedMeter, DrawTargetting, DrawVehicleHUD, DrawVisibleTarget, DrawWeaponInfo, PlayTakeOff, SetTrailFX, StaticPrecache, UpdateEngineSound, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes
Inherited Functions from UT2k4Assault.ASVehicle_SpaceFighter
AdjustFX, AnimEnd, BaseChange, BeginState, BlowUp, Bump, CanAttack, ChangeAnimation, ClientKDriverEnter, Destroyed, Died, DisplayDebug, DoShieldEffect, DriverDied, EndState, Explode, FellOutOfWorld, GetBotError, GetRocketSpawnLocation, GetViewRotation, HitWall, IsTargetRelevant, KDriverLeave, Landed, LandThump, LieStill, MyRandSpin, NextWeapon, PlayDying, PlayFiring, PlayNextAnimation, PlayTakeHit, PlayTakeOff, PlayWeaponSwitch, PossessedBy, PostNetBeginPlay, PrevWeapon, ProcessMove, ReduceCylinder, ServerNextTarget, ServerPrevTarget, ServerSetTarget, SetTrailFX, SpecialCalcFirstPersonView, SpecialCalcView, StopPlayFiring, TakeDamage, TargetClosestToCrosshair, TargetUnSet, TeamChanged, Timer, Touch, UpdateAutoTargetting, UpdateRocketAcceleration, VehicleCollision, VehicleSwitchView


Functions Detail

AnimateSkelMesh Source code

simulated function AnimateSkelMesh ( float SpeedPct )

DrawHealthInfo Source code

simulated function DrawHealthInfo ( Canvas C, PlayerController PC )

GetBotError Source code

function vector GetBotError ( vector StartLocation )

PlayTakeOff Source code

simulated function PlayTakeOff ( )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )


Defaultproperties

defaultproperties
{
     bHumanShip=Falsch
     FlyingAnim="Flying"
     TrailOffset=67.000000
     RocketOffset=(X=0.000000,Z=-20.000000)
     WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj'
     SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid_Skaarj'
     DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj"
     VehicleProjSpawnOffset=(X=55.000000,Y=45.000000,Z=0.000000)
     DefaultCrosshair=Texture'Crosshairs.HUD.Crosshair_Triad3'
     FPCamPos=(X=-20.000000)
     VehicleNameString="Skaarj Spacefighter"
     AmbientSound=Sound'AssaultSounds.SkaarjShip.SkShipEng01'
     Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Skaarj'
     DrawScale=0.350000
}

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Creation time: Mo 16.4.2007 11:20:15.781 - Created with UnCodeX