| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.ShockBeamFire
|
+-- UTClassic.ClassicShockBeamFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ShockBeamFire |
|---|
| BeamEffectClass |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.ShockBeamFire |
|---|
| AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Defaultproperties |
|---|
defaultproperties { DamageMin=50 DamageMax=50 FireAnimRate=1.176000 FireRate=0.850000 ShakeOffsetMag=(X=0.000000) ShakeOffsetRate=(X=0.000000) ShakeOffsetTime=0.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||