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UTClassic.ClassicShockProjectile

Extends
ShockProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- XWeapons.ShockProjectile
         |   
         +-- UTClassic.ClassicShockProjectile

Variables Summary
Inherited Variables from XWeapons.ShockProjectile
ComboAmmoCost, ComboDamage, ComboDamageType, ComboMomentumTransfer, ComboRadius, ComboSound, ComboTarget, ShockBallEffect, tempStartLoc
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from XWeapons.ShockProjectile
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
     Damage=68.000000
     DamageRadius=80.000000
}

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Creation time: Mo 16.4.2007 11:20:17.015 - Created with UnCodeX