Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.ShockProjectile | +-- UTClassic.ClassicShockProjectile
Variables Summary |
---|
Inherited Variables from XWeapons.ShockProjectile |
---|
ComboAmmoCost, ComboDamage, ComboDamageType, ComboMomentumTransfer, ComboRadius, ComboSound, ComboTarget, ShockBallEffect, tempStartLoc |
Functions Summary |
---|
Inherited Functions from XWeapons.ShockProjectile |
---|
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer |
Inherited Functions from Engine.Projectile |
---|
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
---|
defaultproperties { Damage=68.000000 DamageRadius=80.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |