- Extends
- AdminBase
Core.Object
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+-- Engine.AdminBase
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+-- XAdmin.AdminIni
Inherited Variables from Engine.AdminBase |
bAdmin, Manager, Msg_AddedMapToList, Msg_AllGameMaps, Msg_AllMapLists, Msg_ChangingMapTo, Msg_EditingMapList, Msg_MapIsInRotation, Msg_MapIsNotInRotation, Msg_MapListAdded, Msg_MapListRemoved, Msg_MapNotInRotation, Msg_MapRotationList, Msg_NextMapNotFound, Msg_NoMapInRotation, Msg_NoMapsAdded, Msg_NoMapsFound, Msg_NoMapsRemoved, Msg_NoParamsFound, Msg_ParamModified, Msg_ParamNotModified, Msg_PlayerBanned, Msg_PlayerKicked, Msg_PlayerList, Msg_RemovedFromList, Msg_SessionBanned, Msg_UnknownParam |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Inherited Functions from Engine.AdminBase |
CanPerform, Created, DoLogin, DoLogout, DoSwitch, FindGameType, GetMapListNames, GoToNextMap, IsNumeric, Kick, KickBan, Map, Maplist, MaplistCommand, MaskedCompare, NextMap, PlayerList, RestartCurrentMap, RestartMap, SendComplexMsg, ShowCurrentMapList, SplitParams, Switch |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var localized string Msg_AddedMutator;
var localized string Msg_AlreadyEdited;
var localized string Msg_EditFailed;
var localized string Msg_EditingCancelled;
var localized string Msg_EditingClass;
var localized string Msg_EditingCompleted;
var localized string Msg_ErrAddingMutator;
Msg_ErrRemovingMutator Source code
var localized string Msg_ErrRemovingMutator;
Msg_FinishGameEditFirst Source code
var localized string Msg_FinishGameEditFirst;
var localized string Msg_FinishGameRestart;
var localized string Msg_GameNoSupportBots;
Msg_MapListNeedGameEdit Source code
var localized string Msg_MapListNeedGameEdit;
var localized string Msg_MustEndGameEdit;
var localized string Msg_MutNeedGameEdit;
var localized string Msg_NoAddNamedBot;
var localized string Msg_NoBotGameFull;
var localized string Msg_NoBotsPlaying;
var localized string Msg_NoMutatorInUse;
var localized string Msg_NotEditing;
var localized string Msg_NoUnusedMuts;
var localized string Msg_RemovedMutator;
var localized string Msg_SetBotNeedVal;
var localized string Msg_StatsNoBots;
var protected string NextGameType;
var protected string NextMutators;
exec function Bots ( string Cmd, string Extra )
protected function bool CanPerform ( string priv )
event Created ( )
function DoLogin ( string Username, string Password )
function DoLogout ( )
function DoSwitch ( string URL )
exec function Game ( string Cmd, string Extra )
function GotoNextMap ( )
function MakeBotsList (
out array<
XUtil.PlayerRecord> BotList )
function MapListCommand ( string Cmd, string Extra )
exec function Mutators ( string Cmd, string Extra )
function RestartCurrentMap ( )
protected function SendLoggedList ( )
protected function SendUserList ( string mask )
exec function User ( string Cmd, string Extra )
defaultproperties
{
Msg_FinishGameEditFirst="You must finish your Game Edit before restarting the map"
Msg_FinishGameRestart="You must finish your Game Edit before changing or restarting the map"
Msg_MutNeedGameEdit="You must use 'Game Edit' command before 'Mutators' commands"
Msg_NoMutatorInUse="No Mutators in use"
Msg_NoUnusedMuts="Found no unused mutators"
Msg_AddedMutator="Added '%Mutator%' to used mutator list."
Msg_ErrAddingMutator="Error Adding '%Mutator%'To Used Mutator List"
Msg_RemovedMutator="Removed '%Mutator%' From Used Mutator List"
Msg_ErrRemovingMutator="Error Removing '%Mutator%' from used mutator List"
Msg_MapListNeedGameEdit="You must use 'Game Edit' command before 'MapList' command"
Msg_MustEndGameEdit="You must end your Game Edit first"
Msg_EditingClass="Editing %Class%"
Msg_EditFailed="Failed Starting To Edit"
Msg_AlreadyEdited="Game Already being edited by Someone Else"
Msg_NotEditing="You are not editing Game Settings, use 'Game Edit' first"
Msg_EditingCompleted="Editing Completed"
Msg_EditingCancelled="Editing Cancelled"
Msg_NoBotGameFull="Cannot add a bot, game is full."
Msg_NoAddNamedBot="Can only add named bots once the match has started"
Msg_NoBotsPlaying="No bots are currently playing"
Msg_GameNoSupportBots="The current Game Type does not support Bots"
Msg_StatsNoBots="Cannot control bots when Worlds Stats are enabled"
Msg_SetBotNeedVal="This command requires a numeric value between 0 and 32"
}
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Creation time: Mo 16.4.2007 11:20:14.968 - Created with
UnCodeX