Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.SPECIES_Night

Extends
SPECIES_Human
Modifiers
abstract

Core.Object
|   
+-- XGame.SpeciesType
   |   
   +-- XGame.SPECIES_Human
      |   
      +-- XGame.SPECIES_Night

Variables Summary
Inherited Variables from XGame.SpeciesType
AccelRate, AirControl, CrouchedPct, DamageScaling, DMTeam, DodgeSpeedFactor, DodgeSpeedZ, FemaleRagSkelName, FemaleSkeleton, FemaleSoundGroup, FemaleVoice, GibGroup, GroundSpeed, JumpZ, MaleRagSkelName, MaleSkeleton, MaleSoundGroup, MaleVoice, PawnClassName, RaceNum, ReceivedDamageScaling, SpeciesName, TauntAnimNames[16], TauntAnims[16], WalkingPct, WaterSpeed

Functions Summary
functionint ModifyImpartedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType)
Inherited Functions from XGame.SpeciesType
GetOffsetForSequence, GetRagSkelName, GetVoiceType, LoadResources, ModifyImpartedDamage, ModifyPawn, ModifyReceivedDamage, SetTeamSkin, Setup


Functions Detail

ModifyImpartedDamage Source code

static function int ModifyImpartedDamage ( int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType )


Defaultproperties

defaultproperties
{
     MaleVoice="XGame.NightMaleVoice"
     FemaleVoice="XGame.NightFemaleVoice"
     MaleSoundGroup="XGame.xNightMaleSoundGroup"
     FemaleSoundGroup="XGame.xNightFemaleSoundGroup"
     SpeciesName="Night"
     RaceNum=5
     TauntAnims(8)="Gesture_Taunt03"
     TauntAnims(9)="Idle_Character03"
     DamageScaling=0.700000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:30.765 - Created with UnCodeX