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Core.Object | +-- XGame.SpeciesType | +-- XGame.SPECIES_Human | +-- XGame.SPECIES_Night
Variables Summary |
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Functions Summary | ||
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int | ModifyImpartedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType) |
Inherited Functions from XGame.SpeciesType |
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GetOffsetForSequence, GetRagSkelName, GetVoiceType, LoadResources, ModifyImpartedDamage, ModifyPawn, ModifyReceivedDamage, SetTeamSkin, Setup |
Functions Detail |
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Defaultproperties |
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defaultproperties { MaleVoice="XGame.NightMaleVoice" FemaleVoice="XGame.NightFemaleVoice" MaleSoundGroup="XGame.xNightMaleSoundGroup" FemaleSoundGroup="XGame.xNightFemaleSoundGroup" SpeciesName="Night" RaceNum=5 TauntAnims(8)="Gesture_Taunt03" TauntAnims(9)="Idle_Character03" DamageScaling=0.700000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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