Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ReplicationInfo | +-- Engine.TeamInfo | +-- UnrealGame.UnrealTeamInfo | +-- XGame.xTeamRoster | +-- XGame.UT2K4TeamRoster | +-- XGame.TeamNewBloodfist
Variables Summary |
---|
Inherited Variables from XGame.UT2K4TeamRoster |
---|
TeamDescription, TeamLeader, TeamLevel, TeamNameSound, VoiceOver |
Functions Summary |
---|
Inherited Functions from XGame.UT2K4TeamRoster |
---|
AddToTeam, Initialize |
Inherited Functions from XGame.xTeamRoster |
---|
AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay |
Defaultproperties |
---|
defaultproperties { TeamDescription="The only team in the Tournament acknowledged to be entirely cybernetic, Blood Fist warriors have their programming upgraded each year, and have become more and more lethal." VoiceOver=Sound'AnnouncerFemale2K4.Generic.BloodFist_description' TeamNameSound=Sound'AnnouncerFemale2K4.Generic.BloodFist' TeamLevel=1 TeamSymbolName="TeamSymbols_UT2004.NewBloodFist" RosterNames(0)="Mandible" RosterNames(1)="Thorax" RosterNames(2)="Syzygy" RosterNames(3)="Widowmaker" RosterNames(4)="Cobalt" RosterNames(5)="Rapier" RosterNames(6)="Corrosion" RosterNames(7)="Renegade" TeamName="Blood Fist" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |