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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ReplicationInfo | +-- Engine.TeamInfo | +-- UnrealGame.UnrealTeamInfo | +-- XGame.xTeamRoster | +-- XGame.TeamPainMachine
Variables Summary |
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Functions Summary |
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Inherited Functions from XGame.xTeamRoster |
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AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay |
Defaultproperties |
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defaultproperties { TeamSymbolName="TeamSymbols_UT2003.PainMachine" RosterNames(0)="Komek" RosterNames(1)="Cobalt" RosterNames(2)="Silhouette" RosterNames(3)="Obsidian" RosterNames(4)="Circe" RosterNames(5)="Mandible" RosterNames(6)="Tiberius" TeamName="PainMachine" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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