Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- XPickups.TournamentPickup | +-- XPickups.UDamagePack | +-- XGame.UDamageReward
Variables Summary | |
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UDamageReward | |
float | FadeTime |
Functions Summary | ||
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BeginState () FallingPickup | ||
BeginState () Pickup | ||
InitDrop (float RemainingCharge) | ||
Touch (actor Other) Pickup |
Inherited Functions from XPickups.UDamagePack |
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StaticPrecache, Touch, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes |
Inherited Functions from XPickups.TournamentPickup |
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RespawnEffect |
States Summary |
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FallingPickup Source code |
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state FallingPickup |
BeginState |
Pickup Source code |
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auto state Pickup |
BeginState, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RespawnTime=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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