| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- XPickups.TournamentPickup
|
+-- XPickups.UDamagePack
UDamageReward
| Variables Summary |
|---|
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L) | |
![]() | Touch (actor Other) Pickup | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () | |
| Inherited Functions from XPickups.TournamentPickup |
|---|
| RespawnEffect |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Touch |
| Functions Detail |
|---|
StaticPrecache Source code
Touch Pickup Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties { MaxDesireability=2.000000 bPredictRespawns=Wahr RespawnTime=90.000000 PickupMessage="DOUBLE DAMAGE!" PickupSound=Sound'PickupSounds.UDamagePickup' PickupForce="UDamagePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.General.Udamage' Physics=PHYS_Rotating DrawScale=0.900000 AmbientGlow=254 ScaleGlow=0.600000 Style=STY_AlphaZ TransientSoundRadius=600.000000 CollisionRadius=32.000000 CollisionHeight=23.000000 Mass=10.000000 RotationRate=(Yaw=24000) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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