defaultproperties
{
MessageNoInfo="No information available."
PostStatsMessage="Stats"
bFillHeight=Wahr
Begin Object Class=GUIImage Name=SPRosterBK0
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinTop=0.015000
WinLeft=0.007187
WinWidth=0.565117
WinHeight=0.700000
End Object
Controls(0)=GUIImage'XInterface.Tab_SPRoster.SPRosterBK0'
Begin Object Class=GUIImage Name=SPRosterPortrait
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageStyle=ISTY_Scaled
ImageRenderStyle=MSTY_Normal
WinTop=0.031077
WinLeft=0.016562
WinWidth=0.130957
WinHeight=0.395000
End Object
Controls(1)=GUIImage'XInterface.Tab_SPRoster.SPRosterPortrait'
Begin Object Class=GUIImage Name=SPRosterPortraitBorder
Image=Texture'InterfaceContent.Menu.BorderBoxA1'
ImageStyle=ISTY_Stretched
ImageRenderStyle=MSTY_Normal
WinTop=0.030000
WinLeft=0.015000
WinWidth=0.133300
WinHeight=0.400000
End Object
Controls(2)=GUIImage'XInterface.Tab_SPRoster.SPRosterPortraitBorder'
Begin Object Class=GUILabel Name=SPMatchData
Caption="No Game Profile => No MatchData"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2LargeFont"
WinTop=-0.120000
WinLeft=0.100000
WinWidth=0.800000
WinHeight=0.100000
bVisible=Falsch
End Object
Controls(3)=GUILabel'XInterface.Tab_SPRoster.SPMatchData'
Begin Object Class=GUIScrollTextBox Name=SPCharData
CharDelay=0.040000
EOLDelay=0.250000
OnCreateComponent=SPCharData.InternalOnCreateComponent
Hint="Team members profile"
WinTop=0.030000
WinLeft=0.150000
WinWidth=0.412500
WinHeight=0.400000
bNeverFocus=Wahr
End Object
Controls(4)=GUIScrollTextBox'XInterface.Tab_SPRoster.SPCharData'
Begin Object Class=GUIListBox Name=SPCharStats
OnCreateComponent=SPCharStats.InternalOnCreateComponent
WinTop=0.440000
WinLeft=0.015000
WinWidth=0.510000
WinHeight=0.267500
bAcceptsInput=Falsch
bNeverFocus=Wahr
End Object
Controls(5)=GUIListBox'XInterface.Tab_SPRoster.SPCharStats'
Begin Object Class=GUICharacterListTeam Name=SPRosterCharList
bLocked=Wahr
DefaultPortrait=TexPanner'InterfaceContent.Menu.pEmptySlot'
bFillBounds=Wahr
bAllowSelectEmpty=Falsch
FixedItemsPerPage=7
StyleName="CharButton"
Hint="Choose a teammate to play in the next match"
WinTop=0.730000
WinLeft=0.004688
WinWidth=0.670315
WinHeight=0.170000
OnClick=SPRosterCharList.InternalOnClick
OnRightClick=SPRosterCharList.InternalOnRightClick
OnMousePressed=SPRosterCharList.InternalOnMousePressed
OnMouseRelease=SPRosterCharList.InternalOnMouseRelease
OnChange=Tab_SPRoster.CharListClick
OnKeyEvent=SPRosterCharList.InternalOnKeyEvent
OnBeginDrag=SPRosterCharList.InternalOnBeginDrag
OnEndDrag=SPRosterCharList.InternalOnEndDrag
OnDragDrop=SPRosterCharList.InternalOnDragDrop
OnDragEnter=SPRosterCharList.InternalOnDragEnter
OnDragLeave=SPRosterCharList.InternalOnDragLeave
OnDragOver=SPRosterCharList.InternalOnDragOver
End Object
Controls(6)=GUICharacterListTeam'XInterface.Tab_SPRoster.SPRosterCharList'
Begin Object Class=GUIImage Name=SPCharListBox
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinTop=0.722000
WinLeft=0.006836
WinWidth=0.622268
WinHeight=0.186797
End Object
Controls(7)=GUIImage'XInterface.Tab_SPRoster.SPCharListBox'
Begin Object Class=GUIPanel Name=pnlMates1
Begin Object Class=GUIImage Name=Mate1Back
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinHeight=1.000000
Tag=0
End Object
Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate1Back'
Begin Object Class=GUIGFXButton Name=imgMate1
Graphic=Texture'InterfaceContent.Menu.BorderBoxD'
Position=ICP_Scaled
WinTop=0.052442
WinLeft=0.018244
WinWidth=0.140000
WinHeight=0.896118
OnKeyEvent=imgMate1.InternalOnKeyEvent
End Object
Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate1'
Begin Object Class=GUILabel Name=lblMate1
Caption="Name"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.249487
WinLeft=0.174012
WinWidth=0.797917
WinHeight=0.213511
End Object
Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate1'
Begin Object Class=GUIComboBox Name=cboMate1
Hint="Set starting position - change with voice menu during match"
WinTop=0.567351
WinLeft=0.323564
WinWidth=0.554010
WinHeight=0.234660
OnChange=Tab_SPRoster.PositionChange
OnKeyEvent=cboMate1.InternalOnKeyEvent
End Object
Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate1'
Begin Object Class=GUIGFXButton Name=btnMate1
Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand'
Position=ICP_Scaled
bClientBound=Wahr
StyleName="RosterButton"
Hint="Assign the selected team member to this roster"
WinTop=0.046398
WinLeft=0.012050
WinWidth=0.058350
WinHeight=0.901195
Tag=0
OnClick=Tab_SPRoster.FixLineup
OnKeyEvent=btnMate1.InternalOnKeyEvent
End Object
Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate1'
Begin Object Class=GUILabel Name=lblNA1
Caption="SLOT NOT AVAILABLE"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.420000
WinHeight=0.210000
End Object
Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA1'
StyleName="NoBackground"
WinTop=0.015000
WinLeft=0.590000
WinWidth=0.400000
WinHeight=0.175000
End Object
Controls(8)=GUIPanel'XInterface.Tab_SPRoster.pnlMates1'
Begin Object Class=GUIPanel Name=pnlMates2
Begin Object Class=GUIImage Name=Mate2Back
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinHeight=1.000000
Tag=1
End Object
Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate2Back'
Begin Object Class=GUIGFXButton Name=imgMate2
Graphic=Texture'InterfaceContent.Menu.BorderBoxD'
Position=ICP_Scaled
WinTop=0.052442
WinLeft=0.018244
WinWidth=0.140000
WinHeight=0.896118
OnKeyEvent=imgMate2.InternalOnKeyEvent
End Object
Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate2'
Begin Object Class=GUILabel Name=lblMate2
Caption="Name"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.249487
WinLeft=0.174012
WinWidth=0.797917
WinHeight=0.213511
End Object
Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate2'
Begin Object Class=GUIComboBox Name=cboMate2
Hint="Set starting position - change with voice menu during match"
WinTop=0.567351
WinLeft=0.323564
WinWidth=0.554010
WinHeight=0.234660
OnChange=Tab_SPRoster.PositionChange
OnKeyEvent=cboMate2.InternalOnKeyEvent
End Object
Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate2'
Begin Object Class=GUIGFXButton Name=btnMate2
Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand'
Position=ICP_Scaled
bClientBound=Wahr
StyleName="RosterButton"
Hint="Assign the selected team member to this roster"
WinTop=0.046398
WinLeft=0.012050
WinWidth=0.058350
WinHeight=0.901195
Tag=1
OnClick=Tab_SPRoster.FixLineup
OnKeyEvent=btnMate2.InternalOnKeyEvent
End Object
Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate2'
Begin Object Class=GUILabel Name=lblNA2
Caption="SLOT NOT AVAILABLE"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.420000
WinHeight=0.210000
End Object
Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA2'
StyleName="NoBackground"
WinTop=0.190000
WinLeft=0.590000
WinWidth=0.400000
WinHeight=0.175000
End Object
Controls(9)=GUIPanel'XInterface.Tab_SPRoster.pnlMates2'
Begin Object Class=GUIPanel Name=pnlMates3
Begin Object Class=GUIImage Name=Mate3Back
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinHeight=1.000000
End Object
Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate3Back'
Begin Object Class=GUIGFXButton Name=imgMate3
Graphic=Texture'InterfaceContent.Menu.BorderBoxD'
Position=ICP_Scaled
WinTop=0.052442
WinLeft=0.018244
WinWidth=0.140000
WinHeight=0.896118
OnKeyEvent=imgMate3.InternalOnKeyEvent
End Object
Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate3'
Begin Object Class=GUILabel Name=lblMate3
Caption="Name"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.249487
WinLeft=0.174012
WinWidth=0.797917
WinHeight=0.213511
End Object
Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate3'
Begin Object Class=GUIComboBox Name=cboMate3
Hint="Set starting position - change with voice menu during match"
WinTop=0.567351
WinLeft=0.323564
WinWidth=0.554010
WinHeight=0.234660
OnChange=Tab_SPRoster.PositionChange
OnKeyEvent=cboMate3.InternalOnKeyEvent
End Object
Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate3'
Begin Object Class=GUIGFXButton Name=btnMate3
Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand'
Position=ICP_Scaled
bClientBound=Wahr
StyleName="RosterButton"
Hint="Assign the selected team member to this roster"
WinTop=0.046398
WinLeft=0.012050
WinWidth=0.058350
WinHeight=0.901195
Tag=2
OnClick=Tab_SPRoster.FixLineup
OnKeyEvent=btnMate3.InternalOnKeyEvent
End Object
Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate3'
Begin Object Class=GUILabel Name=lblNA3
Caption="SLOT NOT AVAILABLE"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.420000
WinHeight=0.210000
End Object
Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA3'
StyleName="NoBackground"
WinTop=0.365000
WinLeft=0.590000
WinWidth=0.400000
WinHeight=0.175000
End Object
Controls(10)=GUIPanel'XInterface.Tab_SPRoster.pnlMates3'
Begin Object Class=GUIPanel Name=pnlMates4
Begin Object Class=GUIImage Name=Mate4Back
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinHeight=1.000000
Tag=3
End Object
Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate4Back'
Begin Object Class=GUIGFXButton Name=imgMate4
Graphic=Texture'InterfaceContent.Menu.BorderBoxD'
Position=ICP_Scaled
WinTop=0.052442
WinLeft=0.018244
WinWidth=0.140000
WinHeight=0.896118
OnKeyEvent=imgMate4.InternalOnKeyEvent
End Object
Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate4'
Begin Object Class=GUILabel Name=lblMate4
Caption="Name"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.249487
WinLeft=0.174012
WinWidth=0.797917
WinHeight=0.213511
End Object
Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate4'
Begin Object Class=GUIComboBox Name=cboMate4
Hint="Set starting position - change with voice menu during match"
WinTop=0.567351
WinLeft=0.323564
WinWidth=0.554010
WinHeight=0.234660
OnChange=Tab_SPRoster.PositionChange
OnKeyEvent=cboMate4.InternalOnKeyEvent
End Object
Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate4'
Begin Object Class=GUIGFXButton Name=btnMate4
Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand'
Position=ICP_Scaled
bClientBound=Wahr
StyleName="RosterButton"
Hint="Assign the selected team member to this roster"
WinTop=0.046398
WinLeft=0.012050
WinWidth=0.058350
WinHeight=0.901195
Tag=3
OnClick=Tab_SPRoster.FixLineup
OnKeyEvent=btnMate4.InternalOnKeyEvent
End Object
Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate4'
Begin Object Class=GUILabel Name=lblNA4
Caption="SLOT NOT AVAILABLE"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
TextFont="UT2SmallFont"
WinTop=0.420000
WinHeight=0.210000
End Object
Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA4'
StyleName="NoBackground"
WinTop=0.540000
WinLeft=0.590000
WinWidth=0.400000
WinHeight=0.175000
End Object
Controls(11)=GUIPanel'XInterface.Tab_SPRoster.pnlMates4'
Begin Object Class=GUIListBox Name=SPRTeamStats
OnCreateComponent=SPRTeamStats.InternalOnCreateComponent
WinTop=0.722000
WinLeft=0.654063
WinWidth=0.338750
WinHeight=0.186797
bAcceptsInput=Falsch
bNeverFocus=Wahr
End Object
Controls(12)=GUIListBox'XInterface.Tab_SPRoster.SPRTeamStats'
WinTop=0.150000
WinHeight=0.770000
}
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