- Extends
- Object
- Modifiers
- Config ( MatchConfig ) PerObjectConfig
Core.Object
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+-- xVoting.MatchConfig
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bTournamentMode;
DefaultDemoRecFileName Source code
var config string DefaultDemoRecFileName;
DefaultGameClassString Source code
var config string DefaultGameClassString;
var config string DefaultMutatorsString;
var config string DefaultParameters;
var config bool DefaultTournamentMode;
var string DemoRecFileName;
var string GameClassString;
var transient int GameIndex;
lmsgDefaultNotAvailable Source code
var localized string lmsgDefaultNotAvailable;
lmsgLoadingMatchProfile Source code
var localized string lmsgLoadingMatchProfile;
lmsgRestoringDefaultProfile Source code
var localized string lmsgRestoringDefaultProfile;
var string MapIndexList;
var string MutatorIndexList;
var string Parameters;
var transient int RecordIndex;
struct ProfileSetting
{
var string SettingName;
var string SettingValue;
};
function bool ChangeSetting ( string SettingName, string NewValue )
function string ConvertMapIndexes ( )
function string ConvertMutatorIndexes ( )
function array<string> GetCurrentMapArray ( )
GetCurrentMutatorArray Source code
function array<string> GetCurrentMutatorArray ( )
function int GetGameCacheIndex ( coerce string ClassName )
function int GetMapCacheIndex ( string MapName )
function int GetMutatorCacheIndex ( coerce string ClassName )
function string GetPrefix ( )
function bool IncludeParam ( string ParamName )
function LoadCurrentMutators ( )
function LoadCurrentSettings ( )
function LoadDefaultMaps ( )
function LoadDefaultMutators ( )
function LoadDefaults ( )
function LoadMapList ( )
function LoadPlayInfo ( )
function ReLoad ( bool bReloadMapList )
function RestoreDefault (
Actor Requestor )
function SaveDefault ( )
function SaveMaplist ( )
function SetGameClassString ( string NewString )
function StartMatch ( )
function UpdateRecordIndex ( )
defaultproperties
{
lmsgLoadingMatchProfile="Match settings are being loaded now."
lmsgRestoringDefaultProfile="Restoring default server profile."
lmsgDefaultNotAvailable="Default Profile Not available."
}
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Creation time: Mo 16.4.2007 11:20:24.234 - Created with
UnCodeX