xVoting.VotingReplicationInfo
- Extends
- VotingReplicationInfoBase
- Modifiers
- DependsOn ( VotingHandler )
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.VotingReplicationInfoBase
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+-- xVoting.VotingReplicationInfo
Enumerations Summary |
RepDataType REPDATATYPE_GameConfig,
REPDATATYPE_MapList,
REPDATATYPE_MapVoteCount,
REPDATATYPE_KickVoteCount,
REPDATATYPE_MatchConfig,
REPDATATYPE_Maps,
REPDATATYPE_Mutators |
Functions Summary |
| | AddToTickedReplicationQueue (RepDataType Type, int Last)
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| | CloseWindow ()
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| | DebugLog (string Text)
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| | DecodeCommand (string Response, out string Type, out string Info, out string Data)
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| GUIController | GetController ()
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| string | GetMapNameString (int Index)
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| | GetServerData ()
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| | HandleCommand (string Type, string Info, string Data)
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| bool | KickVoteEnabled ()
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| bool | MapVoteEnabled ()
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| | MatchSettingsSubmit ()
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| bool | MatchSetupEnabled ()
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| bool | MatchSetupLocked ()
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| | MatchSetupLogin (string UserID, string Password)
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| | MatchSetupLogout ()
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| bool | NeedNetNotify ()
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| | OpenWindow ()
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| | PlayCountDown (int Count)
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| | PostBeginPlay ()
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| | PostNetBeginPlay ()
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| | PostNetReceive ()
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| | ReceiveCommand (string Command)
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| | ReceiveGameConfig (VotingHandler.MapVoteGameConfigLite p_GameConfig)
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| | ReceiveKickVoteCount (VotingHandler.KickVoteScore KVCData, bool bReply)
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| | ReceiveMapInfo (VotingHandler.MapVoteMapList MapInfo)
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| | ReceiveMapVoteCount (VotingHandler.MapVoteScore MVCData, bool bReply)
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| | ReplicationReply ()
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| | RequestMatchSettings (bool bRefreshMaps, bool bRefreshMutators)
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| | RequestPlayerIP (string PlayerName)
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| | RestoreDefaultProfile ()
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| | SaveAsDefault ()
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| | SendClientResponse (string Identifier, optional string Response, optional string Data)
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| | SendKickVote (int PlayerID)
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| | SendMapVote (int MapIndex, int p_GameIndex)
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| | SendPlayerID (string IPAddress, string PlayerID)
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| | SendResponse (string Response)
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| | Tick (float DeltaTime)
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| | TickedReplication_GameConfig (int Index, bool bDedicated)
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| | TickedReplication_KickVoteCount (int Index, bool bDedicated)
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| | TickedReplication_MapList (int Index, bool bDedicated)
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| | TickedReplication_Maps (int Index, bool bDedicated)
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| | TickedReplication_MapVoteCount (int Index, bool bDedicated)
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| | TickedReplication_MatchConfig (int Index, bool bDedicated)
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| | TickedReplication_Mutators (int Index, bool bDedicated)
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| | Timer ()
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var string AddID;
var config bool bDebugLog;
var bool bKickVote;
var bool bMapVote;
var bool bMatchSetup;
var bool bMatchSetupAccepted;
var bool bMatchSetupPermitted;
var bool bSendingMatchSetup;
var bool bWaitingForReply;
var string CompleteID;
var int CountDown;
var int CurrentGameConfig;
var string DemoRecID;
var string FailedID;
var int GameConfigCount;
var string GameTypeID;
var int GameVote;
var string GeneralID;
var int KickVote;
var localized string lmsgNotAllAccepted;
lmsgSavedAsDefaultSuccess Source code
var localized string lmsgSavedAsDefaultSuccess;
var string LoginID;
var int MapCount;
var string MapID;
var int MapVote;
var string MatchSetupID;
var byte Mode;
var string MutatorID;
var string OptionID;
var int PlayerID;
var string RemoveID;
var int SecurityLevel;
var string StatusID;
TickedReplicationQueue Source code
var string TournamentID;
var string UpdateID;
var string URLID;
var int VoteCount;
VotingReplicationInfo
enum RepDataType
{
REPDATATYPE_GameConfig,
REPDATATYPE_MapList,
REPDATATYPE_MapVoteCount,
REPDATATYPE_KickVoteCount,
REPDATATYPE_MatchConfig,
REPDATATYPE_Maps,
REPDATATYPE_Mutators
};
struct MutatorData
{
var string ClassName;
var string FriendlyName;
};
TickedReplicationQueueItem Source code
AddToTickedReplicationQueue Source code
function AddToTickedReplicationQueue (
RepDataType Type,
int Last )
simulated function CloseWindow ( )
simulated function DebugLog ( string Text )
static function DecodeCommand (
string Response,
out string Type,
out string Info,
out string Data )
simulated function string GetMapNameString ( int Index )
simulated function GetServerData ( )
function HandleCommand (
string Type,
string Info,
string Data )
simulated function bool KickVoteEnabled ( )
simulated function bool MapVoteEnabled ( )
function MatchSettingsSubmit ( )
simulated function bool MatchSetupEnabled ( )
simulated function bool MatchSetupLocked ( )
function MatchSetupLogin ( string UserID, string Password )
function MatchSetupLogout ( )
simulated function bool NeedNetNotify ( )
simulated function OpenWindow ( )
simulated function PlayCountDown ( int Count )
event PostBeginPlay ( )
simulated event PostNetBeginPlay ( )
simulated event PostNetReceive ( )
function ReceiveCommand ( string Command )
function ReplicationReply ( )
function RequestMatchSettings ( bool bRefreshMaps, bool bRefreshMutators )
function RequestPlayerIP ( string PlayerName )
function RestoreDefaultProfile ( )
function SaveAsDefault ( )
function SendClientResponse ( string Identifier, optional string Response, optional string Data )
function SendKickVote ( int PlayerID )
function SendMapVote ( int MapIndex, int p_GameIndex )
simulated function SendPlayerID ( string IPAddress, string PlayerID )
simulated function SendResponse ( string Response )
simulated function Tick ( float DeltaTime )
TickedReplication_GameConfig Source code
function TickedReplication_GameConfig ( int Index, bool bDedicated )
TickedReplication_KickVoteCount Source code
function TickedReplication_KickVoteCount ( int Index, bool bDedicated )
TickedReplication_MapList Source code
function TickedReplication_MapList ( int Index, bool bDedicated )
TickedReplication_Maps Source code
function TickedReplication_Maps ( int Index, bool bDedicated )
TickedReplication_MapVoteCount Source code
function TickedReplication_MapVoteCount ( int Index, bool bDedicated )
TickedReplication_MatchConfig Source code
function TickedReplication_MatchConfig ( int Index, bool bDedicated )
TickedReplication_Mutators Source code
function TickedReplication_Mutators ( int Index, bool bDedicated )
simulated function Timer ( )
defaultproperties
{
MapVote=-1
GameVote=-1
KickVote=-1
CountDownSounds(0)="one"
CountDownSounds(1)="two"
CountDownSounds(2)="three"
CountDownSounds(3)="four"
CountDownSounds(4)="five"
CountDownSounds(5)="six"
CountDownSounds(6)="seven"
CountDownSounds(7)="eight"
CountDownSounds(8)="nine"
CountDownSounds(9)="ten"
CountDownSounds(19)="20_seconds"
CountDownSounds(29)="30_seconds_remain"
CountDownSounds(59)="1_minute_remains"
lmsgSavedAsDefaultSuccess="Profile was saved as default successfully"
lmsgNotAllAccepted="You have Accepted the current settings, Waiting for other users to accept."
MapID="map"
MutatorID="mutator"
OptionID="option"
GeneralID="general"
URLID="url"
StatusID="status"
MatchSetupID="matchsetup"
LoginID="login"
CompleteID="done"
AddID="add"
RemoveID="remove"
UpdateID="update"
FailedID="failed"
TournamentID="tournament"
DemoRecID="demorec"
GameTypeID="game"
ProcessCommand=VotingReplicationInfo.ReceiveCommand
bOnlyRelevantToOwner=Wahr
NetUpdateFrequency=1.000000
bNetNotify=Wahr
}
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Creation time: Mo 16.4.2007 11:20:36.765 - Created with
UnCodeX