Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeFlakChunk
DamTypeFlakShell
Variables Summary | |
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sound | FlakMonkey |
Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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IncrementKills (Controller Killer) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { WeaponClass=Class'XWeapons.FlakCannon' DeathString="%o was shredded by %k's flak cannon." FemaleSuicide="%o was perforated by her own flak." MaleSuicide="%o was perforated by his own flak." bDelayedDamage=Wahr bBulletHit=Wahr VehicleMomentumScaling=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |