| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.WeaponDamageType
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+-- XWeapons.DamTypeShockBeam
DamTypeSuperShockBeam
| Variables Summary |
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| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
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| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties { WeaponClass=Class'XWeapons.ShockRifle' DeathString="%o was fatally enlightened by %k's shock beam." FemaleSuicide="%o somehow managed to shoot herself with the shock rifle." MaleSuicide="%o somehow managed to shoot himself with the shock rifle." bDetonatesGoop=Wahr DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=0.800000 GibPerterbation=0.750000 VehicleDamageScaling=0.850000 VehicleMomentumScaling=0.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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