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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.MinigunFire
|
+-- XWeapons.MinigunAltFire
ClassicMinigunAltFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.MinigunFire |
|---|
| BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.MinigunFire |
|---|
| BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Defaultproperties |
|---|
defaultproperties { BarrelRotationsPerSec=1.000000 FiringSound=Sound'WeaponSounds.Minigun.minialtfireb' MinigunSoundVolume=240 WindUpTime=0.150000 FiringForce="minialtfireb" DamageType=Class'XWeapons.DamTypeMinigunAlt' DamageMin=14 DamageMax=16 PreFireTime=0.150000 FireLoopAnimRate=3.000000 SmokeEmitterClass=Class'XEffects.MinigunAltMuzzleSmoke' Spread=0.030000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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