| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.RocketLauncherPickup
ClassicRocketLauncherPickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () | |
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties { MaxDesireability=0.780000 InventoryType=Class'XWeapons.RocketLauncher' PickupMessage="You got the Rocket Launcher." PickupSound=Sound'PickupSounds.RocketLauncherPickup' PickupForce="RocketLauncherPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup' DrawScale=0.450000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||