defaultproperties
{
ShieldHitSound=ProceduralSound'WeaponSounds.ShieldGun.ShieldReflection'
ShieldHitForce="ShieldReflection"
FireModeClass(0)=Class'XWeapons.ShieldFire'
FireModeClass(1)=Class'XWeapons.ShieldAltFire'
PutDownAnim="PutDown"
SelectSound=Sound'WeaponSounds.Misc.shieldgun_change'
SelectForce="ShieldGun_change"
AIRating=0.350000
CurrentRating=0.350000
bMeleeWeapon=Wahr
bShowChargingBar=Wahr
bCanThrow=Falsch
Description="The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs, and flooding the bloodstream with dangerous gas bubbles.||This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal."
EffectOffset=(X=15.000000,Y=5.500000,Z=2.000000)
DisplayFOV=60.000000
Priority=2
HudColor=(B=121,G=188)
SmallViewOffset=(X=10.000000,Y=3.300000,Z=-6.700000)
CenteredOffsetY=-9.000000
CenteredRoll=1000
CustomCrosshair=6
CustomCrossHairColor=(B=121,G=188)
CustomCrossHairTextureName="Crosshairs.Hud.Crosshair_Pointer"
PickupClass=Class'XWeapons.ShieldGunPickup'
PlayerViewOffset=(X=2.000000,Y=-0.700000,Z=-2.700000)
PlayerViewPivot=(Pitch=500,Yaw=500)
BobDamping=2.200000
AttachmentClass=Class'XWeapons.ShieldAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Shield Gun"
Mesh=SkeletalMesh'Weapons.ShieldGun_1st'
DrawScale=0.400000
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
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