| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.ShockBeamFire
|
+-- XWeapons.SuperShockBeamFire
ZoomSuperShockBeamFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ShockBeamFire |
|---|
| BeamEffectClass |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowMultiHit () |
![]() | DoFireEffect () | |
![]() | DoTrace (Vector Start, Rotator Dir) | |
![]() | SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum) | |
![]() | TracePart (Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored) | |
| Inherited Functions from XWeapons.ShockBeamFire |
|---|
| AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Functions Detail |
|---|
AllowMultiHit Source code
DoFireEffect Source code
DoTrace Source code
SpawnBeamEffect Source code
TracePart Source code| Defaultproperties |
|---|
defaultproperties { BeamEffectClass=Class'XWeapons.SuperShockBeamEffect' DamageType=Class'XWeapons.DamTypeSuperShockBeam' DamageMin=1000 DamageMax=1000 Momentum=100000.000000 FireSound=Sound'WeaponSounds.Misc.instagib_rifleshot' FireRate=1.100000 AmmoClass=Class'XWeapons.SuperShockAmmo' AmmoPerFire=0 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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