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// ==================================================================== // Written by Ron Prestenback (based on XInterface.ServerBrowser) // (c) 2002, 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class UT2K4ServerBrowser extends UT2K4MainPage config; #exec OBJ LOAD FILE=InterfaceContent.utx var() globalconfig bool bStandardServersOnly; var() config string CurrentGameType; var config bool bPlayerVerified; var string InternetSettingsPage; var automated moComboBox co_GameType; var private MasterServerClient MSC; var BrowserFilters FilterMaster; var PlayInfo FilterInfo; var UT2K4Browser_Footer f_Browser; var transient bool Verified; // Number of open network connections var int ThreadCount; var array<CacheManager.GameRecord> Records; var UT2K4Browser_Page tp_Active; var localized string InternetOptionsText; var bool bHideNetworkMessage; var string OfficialSubnets[2]; struct eServerCacheInfo { var string GameType; var int SubnetIndex; var GameInfo.ServerResponseLine SRL; }; var() globalconfig array<eServerCacheInfo> ServerCache; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); f_Browser = UT2K4Browser_Footer(t_Footer); f_Browser.p_Anchor = Self; f_Browser.ch_Standard.OnChange = StandardOptionChanged; f_Browser.ch_Standard.SetComponentValue(bStandardServersOnly, True); if (FilterMaster == None) { FilterMaster = new(Self) class'GUI2K4.BrowserFilters'; FilterMaster.InitCustomFilters(); } if (FilterInfo == None) FilterInfo = new(None) class'Engine.PlayInfo'; Background=MyController.DefaultPens[0]; InitializeGameTypeCombo(); co_GameType.MyComboBox.Edit.bCaptureMouse = True; CreateTabs(); } function MasterServerClient Uplink() { if ( MSC == None && PlayerOwner() != None ) MSC = PlayerOwner().Spawn( class'MasterServerClient' ); return MSC; } event Opened(GUIComponent Sender) { Super.Opened(Sender); bHideNetworkMessage = false; if ( tp_Active != None ) UT2K4Browser_Footer(t_Footer).UpdateActiveButtons( tp_Active ); } event Closed(GUIComponent Sender, bool bCancelled) { Super.Closed(Sender,bCancelled); if ( MSC != None ) MSC.CancelPings(); SaveConfig(); } function bool ComboOnPreDraw(Canvas Canvas) { co_GameType.WinTop = co_GameType.RelativeTop(t_Header.ActualTop() + t_Header.ActualHeight() + float(Controller.ResY) / 480.0); co_GameType.WinLeft = co_GameType.RelativeLeft((c_Tabs.ActualLeft() + c_Tabs.ActualWidth()) - (co_GameType.ActualWidth() + 3)); return false; } function InitializeGameTypeCombo(optional bool ClearFirst) { local int i, j; local UT2K4Browser_ServersList ListObj; local array<CacheManager.MapRecord> Maps; co_GameType.MyComboBox.MaxVisibleItems = 10; PopulateGameTypes(); if (ClearFirst) co_GameType.MyComboBox.List.Clear(); j = -1; // Create a seperate list for each gametype, and store the lists in the combo box for (i = 0; i < Records.Length; i++) { class'CacheManager'.static.GetMapList( Maps, Records[i].MapPrefix ); // if ( Maps.Length == 0 ) // continue; ListObj = new(None) class'GUI2K4.UT2K4Browser_ServersList'; co_GameType.AddItem(Records[i].GameName, ListObj, Records[i].ClassName); // if (Records[i].ClassName ~= CurrentGameType) // j = i; } j = co_GameType.FindIndex(CurrentGameType,true,true); if (j != -1) { co_GameType.SetIndex(j); SetFilterInfo(); } } function BrowserOpened() { if ( !bPlayerVerified ) CheckPlayerOptions(); } function MOTDVerified(bool bMSVerified) { EnableMSTabs(); Verified = bMSVerified; } function CheckPlayerOptions() { local PlayerController PC; local string CurrentName; PC = PlayerOwner(); if ( PC.PlayerReplicationInfo != None ) CurrentName = PC.PlayerReplicationInfo.PlayerName; else CurrentName = PC.GetURLOption( "Name" ); if ( CurrentName ~= "Player" || class'Player'.default.ConfiguredInternetSpeed == 9636 ) { if ( Controller.OpenMenu( Controller.QuestionMenuClass ) ) { GUIQuestionPage(Controller.ActivePage).SetupQuestion(InternetOptionsText, QBTN_YesNoCancel); GUIQuestionPage(Controller.ActivePage).NewOnButtonClick = InternetOptionsConfirm; } } else { bPlayerVerified = True; SaveConfig(); } } function bool InternetOptionsConfirm( byte ButtonMask ) { local GUIQuestionPage pg; if ( bool(ButtonMask & QBTN_No) ) return true; if ( bool(ButtonMask & QBTN_Cancel) ) { bPlayerVerified = True; SaveConfig(); return true; } pg = GUIQuestionPage(Controller.ActivePage); if ( pg == None ) return true; if ( bool(ButtonMask & QBTN_Yes) ) { if ( Controller.ReplaceMenu( InternetSettingsPage ) ) Controller.ActivePage.OnClose = InternetOptionsClosed; return True; } return false; } function InternetOptionsClosed( bool bCancelled ) { bPlayerVerified = True; SaveConfig(); } function CreateTabs() { local int i; for ( i = 0; i < PanelCaption.Length && i < PanelClass.Length && i < PanelHint.Length; i++ ) { if ( PanelClass[i] != "" ) AddTab(PanelCaption[i], PanelClass[i], PanelHint[i]); } DisableMSTabs(); // Must perform the first refresh manually, since the RefreshFooter delegate won't be assigned // when the first tab panel receives the first call to ShowPanel() RefreshFooter( UT2K4Browser_Page(c_Tabs.ActiveTab.MyPanel),"false" ); } function EnableMSTabs() { local UT2K4Browser_ServerListPageBuddy BuddyPanel; local int i; i = c_Tabs.TabIndex( PanelCaption[4] ); if ( i != -1 ) { EnableComponent(c_Tabs.TabStack[i]); BuddyPanel = UT2K4Browser_ServerListPageBuddy(c_Tabs.TabStack[i].MyPanel); } i = c_Tabs.TabIndex( PanelCaption[5] ); if ( i != -1 ) EnableComponent(c_Tabs.TabStack[i]); if ( BuddyPanel == None ) return; // All players lists need a reference to the buddy page for (i = 0; i < c_Tabs.TabStack.Length; i++) { if (UT2K4Browser_ServerListPageBase(c_Tabs.TabStack[i].MyPanel) != None) { if (UT2K4Browser_ServerListPageBase(c_Tabs.TabStack[i].MyPanel).lb_Players != None) UT2K4Browser_ServerListPageBase(c_Tabs.TabStack[i].MyPanel).lb_Players.tp_Buddy = BuddyPanel; } } } function DisableMSTabs() { local int i; Verified = False; i = c_Tabs.TabIndex( PanelCaption[4] ); if ( i != -1 ) DisableComponent(c_Tabs.TabStack[i]); i = c_Tabs.TabIndex( PanelCaption[5] ); if ( i != -1 ) DisableComponent(c_Tabs.TabStack[i]); for ( i = 0; i < c_Tabs.TabStack.Length; i++ ) { if ( UT2K4Browser_ServerListPageBase(c_Tabs.TabStack[i].MyPanel) != None ) { if (UT2K4Browser_ServerListPageBase(c_Tabs.TabStack[i].MyPanel).lb_Players != None) UT2K4Browser_ServerListPageBase(c_Tabs.TabStack[i].MyPanel).lb_Players.tp_Buddy = None; } } } function UT2K4Browser_Page AddTab( string TabCaption, string PanelClassName, string TabHint ) { local UT2K4Browser_Page Tab; if ( TabCaption != "" && PanelClassName != "" && TabHint != "" ) { Tab = UT2K4Browser_Page(c_Tabs.AddTab(TabCaption, PanelClassName,, TabHint)); if ( Tab != None ) { Tab.RefreshFooter = RefreshFooter; Tab.OnOpenConnection = ConnectionOpened; Tab.OnCloseConnection = ConnectionClosed; } } return Tab; } delegate OnAddFavorite( GameInfo.ServerResponseLine Server ); // Server browser must remain persistent across level changes, in order for the IRC client to function properly event bool NotifyLevelChange() { if ( MSC != None ) { MSC.Stop(); MSC.Destroy(); } MSC = None; LevelChanged(); return false; } function InternalOnChange(GUIComponent Sender) { local bool bShowGameType; if ( GUITabButton(Sender) != None ) { // Update gametype combo box visibility bShowGameType = tp_Active != None && tp_Active.ShouldDisplayGameType(); if ( co_GameType.bVisible != bShowGameType ) co_GameType.SetVisibility(bShowGameType); } } function StandardOptionChanged( GUIComponent Sender ) { SetStandardServersOption( moCheckBox(Sender).IsChecked() ); } function SetStandardServersOption( bool bOnlyStandard ) { if ( bOnlyStandard != bStandardServersOnly ) { bStandardServersOnly = bOnlyStandard; SaveConfig(); Refresh(); } } function RefreshFooter( optional UT2K4Browser_Page NewActive, optional string bPerButtonSizes ) { if ( NewActive != None ) { tp_Active = NewActive; if ( UT2K4Browser_Footer(t_Footer) != None ) UT2K4Browser_Footer(t_Footer).UpdateActiveButtons(tp_Active); } if ( t_Footer != None ) t_Footer.SetupButtons(bPerButtonSizes); } function InternalOnLoadIni(GUIComponent Sender, string s) { local int i; if (Sender == co_GameType) { if (CurrentGameType == "") { CurrentGameType = S; SaveConfig(); i = co_GameType.FindExtra(CurrentGameType); if (i != -1) { Log("#### - Load INI setting Index to: "@i); co_GameType.SetIndex(i); } SetFilterInfo(); } } } function PopulateGameTypes() { local array<CacheManager.GameRecord> Games; local int i, j; if (Records.Length > 0) Records.Remove(0, Records.Length); class'CacheManager'.static.GetGameTypeList(Games); for (i = 0; i < Games.Length; i++) { for (j = 0; j < Records.Length; j++) { if ((Games[i].GameName <= Records[j].GameName) || (Games[i].GameTypeGroup <= Records[j].GameTypeGroup)) { if (Games[i].GameTypeGroup <= Records[j].GameTypeGroup) continue; else break; } } Records.Insert(j, 1); Records[j] = Games[i]; } } function string GetDesc(string Desc) { local int i; i = InStr(Desc, "|"); if (i >= 0) Desc = Mid(Desc, i+1); i = InStr(Desc, "|"); if (i >= 0) Desc = Left(Desc, i); return Desc; } function SetFilterInfo(optional string NewGameType) { local class<GameInfo> GI; local class<AccessControl> AC; local class<Mutator> Mut; // Only add basemutator playinfo settings for now return; Assert(FilterInfo != None); FilterInfo.Clear(); if (NewGameType == "") NewGameType = CurrentGameType; GI = class<GameInfo>(DynamicLoadObject(NewGameType, class'Class')); if (GI != None) { GI.static.FillPlayInfo(FilterInfo); FilterInfo.PopClass(); AC = class<AccessControl>(DynamicLoadObject(GI.default.AccessControlClass, class'Class')); if (AC != None) { AC.static.FillPlayInfo(FilterInfo); FilterInfo.PopClass(); } Mut = class<Mutator>(DynamicLoadObject(GI.default.MutatorClass, class'Class')); if (Mut != None) { Mut.static.FillPlayInfo(FilterInfo); FilterInfo.PopClass(); } } } function JoinClicked() { if ( tp_Active != None ) tp_Active.JoinClicked(); } function SpectateClicked() { if ( tp_Active != None ) tp_Active.SpectateClicked(); } function RefreshClicked() { if ( tp_Active != None ) tp_Active.RefreshClicked(); } function FilterClicked() { if ( tp_Active != None ) tp_Active.FilterClicked(); } function Refresh() { local int i; local string dummy; if ( c_Tabs == None ) return; for ( i = 0; i < c_Tabs.TabStack.Length; i++ ) { if ( c_Tabs.TabStack[i].MenuState != MSAT_Disabled && UT2K4Browser_Page(c_Tabs.TabStack[i].MyPanel) != None && UT2K4Browser_Page(c_Tabs.TabStack[i].MyPanel).IsFilterAvailable(dummy) ) c_Tabs.TabStack[i].MyPanel.Refresh(); } } static function int CalculateMaxConnections() { local int i; if ( class'GUIController'.default.MaxSimultaneousPings < 1 ) { i = class'Player'.default.ConfiguredInternetSpeed; if ( i <= 2600 ) return 10; if ( i <= 5000 ) return 15; if ( i <= 10000 ) return 20; if ( i <= 20000 ) return 35; } return Min( class'GUIController'.default.MaxSimultaneousPings, 35 ); } // Returns the maximum number of concurrent UDP connections we're allowed to open // Specify bCurrentlyAvailable = True to get the difference from the number of connections currently open function int GetMaxConnections(optional bool bCurrentlyAvailable) { local int Max; Max = CalculateMaxConnections(); if ( bCurrentlyAvailable ) return Max - ThreadCount; return Max; } function ConnectionOpened(optional int Num) { if ( Num <= 0 ) Num = 1; ThreadCount += Num; } function ConnectionClosed(optional int Num) { if ( Num <= 0 ) Num = 1; ThreadCount -= Num; if ( ThreadCount < 0 ) ThreadCount = 0; } /* struct eServerCacheInfo { var string GameType; var GameInfo.ServerResponseLine SRL; } var() globalconfig bool ServerCache; */ function ClearServerCache() { local int i; i = 0; while (i<ServerCache.Length) { if (ServerCache[i].GameType ~= CurrentGameType) ServerCache.Remove(i,1); else i++; } } function string FixString(string s) { local string t; local int i; if (len(s)>200) t = left(s,200); else t = s; s = ""; for (i=0;i<len(t);i++) { if ( Asc(mid(t,i,1))==34 ) s = s$"`"; else if ( Asc(mid(t,i,1))>=32 ) s = s$mid(t,i,1); } return s; } function AddToServerCache(GameInfo.ServerResponseLine Entry) { ServerCache.Insert(0,1); ServerCache[0].GameType = CurrentGameType; ServerCache[0].SRL.IP = Entry.IP; ServerCache[0].SRL.ServerName = FixString(Entry.ServerName); ServerCache[0].SRL.QueryPort = Entry.QueryPort; ServerCache[0].SRL.GameType = FixString(Entry.GameType); ServerCache[0].SRL.Flags = Entry.Flags; } function GetFromServerCache(UT2K4Browser_ServersList List) { local int i; local GameInfo.ServerResponseLine SRL; for (i=0;i<ServerCache.Length;i++) { if (ServerCache[i].GameType ~= CurrentGameType) { SRL = ServerCache[i].SRL; SRL.Ip = ServerCache[i].SRL.IP; SRL.MapName = "Unknown"; List.MyOnReceivedServer( SRL ); } } } defaultproperties { bStandardServersOnly=Wahr CurrentGameType="Onslaught.ONSOnslaughtGame" InternetSettingsPage="GUI2K4.UT2K4InternetSettingsPage" Begin Object Class=moComboBox Name=GameTypeCombo bReadOnly=Wahr CaptionWidth=0.100000 Caption="Game Type" OnCreateComponent=GameTypeCombo.InternalOnCreateComponent IniOption="@INTERNAL" Hint="Choose the gametype to query" WinTop=0.050160 WinLeft=0.638878 WinWidth=0.358680 WinHeight=0.035000 RenderWeight=1.000000 TabOrder=0 OnPreDraw=UT2k4ServerBrowser.ComboOnPreDraw OnLoadINI=UT2k4ServerBrowser.InternalOnLoadINI End Object co_GameType=moComboBox'GUI2K4.UT2k4ServerBrowser.GameTypeCombo' InternetOptionsText="You have not fully configured your internet play options. It is recommended that you configure a unique player name and review your netspeed setting before joining a multiplayer game.|Would you like to do this now?" OfficialSubnets(0)="69.25.22." OfficialSubnets(1)="64.74.139." Begin Object Class=GUIHeader Name=ServerBrowserHeader bUseTextHeight=Wahr Caption="Server Browser" End Object t_Header=GUIHeader'GUI2K4.UT2k4ServerBrowser.ServerBrowserHeader' Begin Object Class=UT2k4Browser_Footer Name=FooterPanel WinTop=0.917943 TabOrder=4 OnPreDraw=FooterPanel.InternalOnPreDraw End Object t_Footer=UT2k4Browser_Footer'GUI2K4.UT2k4ServerBrowser.FooterPanel' PanelClass(0)="GUI2K4.UT2K4Browser_MOTD" PanelClass(1)="GUI2K4.UT2K4Browser_IRC" PanelClass(2)="GUI2K4.UT2K4Browser_ServerListPageFavorites" PanelClass(3)="GUI2K4.UT2K4Browser_ServerListPageLAN" PanelClass(4)="GUI2K4.UT2K4Browser_ServerListPageBuddy" PanelClass(5)="GUI2K4.UT2K4Browser_ServerListPageInternet" PanelCaption(0)="News" PanelCaption(1)="Chat" PanelCaption(2)="Favorites" PanelCaption(3)="LAN" PanelCaption(4)="Buddies" PanelCaption(5)="Internet" PanelHint(0)="Get the latest news from Epic" PanelHint(1)="UT2004 integrated IRC client" PanelHint(2)="Choose a server to join from among your favorites" PanelHint(3)="View all UT2004 servers currently running on your LAN" PanelHint(4)="See where your buddies are currently playing, or join them in the game" PanelHint(5)="Choose from hundreds of UT2004 servers across the world" bCheckResolution=Wahr OnOpen=UT2k4ServerBrowser.BrowserOpened bDrawFocusedLast=Falsch } |
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