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GUI2K4.UT2K4Tab_MidGameHelp


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// ====================================================================
// Tab for login/midgame menu that shows game description and helpful hints
//
// Written by Matt Oelfke
// (C) 2003, Epic Games, Inc. All Rights Reserved
// ====================================================================

class UT2K4Tab_MidGameHelp extends MidGamePanel;

var bool bReceivedGameClass;

var automated GUISectionBackground sb_GameDesc, sb_Hints;

var automated GUIScrollTextBox GameDescriptionBox, HintsBox;
var automated GUILabel HintCountLabel;
var automated GUIButton PrevHintButton, NextHintButton;
var class<GameInfo> GameClass;
var array<string> AllGameHints;
var int CurrentHintIndex;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.Initcomponent(MyController, MyOwner);
    sb_GameDesc.ManageComponent(GameDescriptionBox);
    sb_Hints.ManageComponent(HintsBox);

    PrevHintButton.bBoundToParent=false;  PrevHintButton.bScaleToParent=false;
    NextHintButton.bBoundToParent=false;  NextHintButton.bScaleToParent=false;
    HintCountLabel.bBoundToParent=false;  HintCountLabel.bScaleToParent=false;

}

function ShowPanel(bool bShow)
{
    Super.ShowPanel(bShow);

    if (bShow && !bReceivedGameClass)
    {
        SetTimer(1.0, true);
        Timer();
    }
}

function Timer()
{
    local PlayerController PC;
    local int i;

    PC = PlayerOwner();
    if (PC != None && PC.GameReplicationInfo != None && PC.GameReplicationInfo.GameClass != "")
    {
        GameClass = class<GameInfo>(DynamicLoadObject(PC.GameReplicationInfo.GameClass, class'Class'));
        if (GameClass != None)
        {
            //get game description and hints from game class
            GameDescriptionBox.SetContent(GameClass.default.Description);
            AllGameHints = GameClass.static.GetAllLoadHints();
            if (AllGameHints.length > 0)
            {
                for (i = 0; i < AllGameHints.length; i++)
                {
                    AllGameHints[i] = GameClass.static.ParseLoadingHint(AllGameHints[i], PC, HintsBox.Style.FontColors[HintsBox.MenuState]);
                    if (AllGameHints[i] == "")
                    {
                        AllGameHints.Remove(i, 1);
                        i--;
                    }
                }
                HintsBox.SetContent(AllGameHints[CurrentHintIndex]);
                HintCountLabel.Caption = string(CurrentHintIndex + 1) @ "/" @ string(AllGameHints.length);
                EnableComponent(PrevHintButton);
                EnableComponent(NextHintButton);
            }

            KillTimer();
            bReceivedGameClass = true;
        }
    }
}

function bool ButtonClicked(GUIComponent Sender)
{
    if (Sender == PrevHintButton)
    {
        CurrentHintIndex--;
        if (CurrentHintIndex < 0)
            CurrentHintIndex = AllGameHints.length - 1;
    }
    else if (Sender == NextHintButton)
    {
        CurrentHintIndex++;
        if (CurrentHintIndex >= AllGameHints.length)
            CurrentHintIndex = 0;
    }

    HintsBox.SetContent(AllGameHints[CurrentHintIndex]);
    HintCountLabel.Caption = string(CurrentHintIndex + 1) @ "/" @ string(AllGameHints.length);

    return true;
}

function bool FixUp(Canvas C)
{
    local float t,h,l,w,xl;

    h = 20;
    t = sb_Hints.ActualTop() + sb_Hints.ActualHeight() -  27;

    PrevHintButton.WinLeft = sb_Hints.ActualLeft() + 40;
    PrevHintButton.WinTop = t;
    PrevHintButton.WinHeight=h;

    NextHintButton.WinLeft = sb_Hints.ActualLeft() + sb_Hints.ActualWidth() - 40 - NextHintButton.ActualWidth();
    NextHintButton.WinTop = t;
    NextHintButton.WinHeight=h;

    l = PrevHintButton.ActualLeft() + PrevHintButton.ActualWidth();
    w = NextHintButton.ActualLeft() - L;

    XL = HintCountLabel.ActualWidth();
    l = l + (w/2) - (xl/2);
    HintCountLabel.WinLeft=l;
    HintCountLabel.WinTop=t;
    HintCountLabel.WinWidth = xl;
    HintCountLabel.WinHeight=h;

    return false;
}

defaultproperties
{
     Begin Object Class=AltSectionBackground Name=sbGameDesc
         bFillClient=Wahr
         Caption="Game Description"
         WinTop=0.020438
         WinLeft=0.023625
         WinWidth=0.944875
         WinHeight=0.455783
         bBoundToParent=Wahr
         bScaleToParent=Wahr
         OnPreDraw=sbGameDesc.InternalPreDraw
     End Object
     sb_GameDesc=AltSectionBackground'GUI2K4.UT2K4Tab_MidGameHelp.sbGameDesc'

     Begin Object Class=AltSectionBackground Name=sbHints
         bFillClient=Wahr
         Caption="Helpful Hints"
         WinTop=0.482921
         WinLeft=0.055125
         WinWidth=0.881875
         WinHeight=0.436125
         bBoundToParent=Wahr
         bScaleToParent=Wahr
         OnPreDraw=sbHints.InternalPreDraw
     End Object
     sb_Hints=AltSectionBackground'GUI2K4.UT2K4Tab_MidGameHelp.sbHints'

     Begin Object Class=GUIScrollTextBox Name=InfoText
         bNoTeletype=Wahr
         CharDelay=0.002500
         EOLDelay=0.000000
         TextAlign=TXTA_Center
         OnCreateComponent=InfoText.InternalOnCreateComponent
         WinTop=0.143750
         WinHeight=0.316016
         bBoundToParent=Wahr
         bScaleToParent=Wahr
         bNeverFocus=Wahr
     End Object
     GameDescriptionBox=GUIScrollTextBox'GUI2K4.UT2K4Tab_MidGameHelp.InfoText'

     Begin Object Class=GUIScrollTextBox Name=HintText
         bNoTeletype=Wahr
         CharDelay=0.002500
         EOLDelay=0.000000
         TextAlign=TXTA_Center
         OnCreateComponent=HintText.InternalOnCreateComponent
         WinTop=0.593750
         WinHeight=0.266016
         bBoundToParent=Wahr
         bScaleToParent=Wahr
         bNeverFocus=Wahr
     End Object
     HintsBox=GUIScrollTextBox'GUI2K4.UT2K4Tab_MidGameHelp.HintText'

     Begin Object Class=GUILabel Name=HintCount
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.900000
         WinLeft=0.300000
         WinWidth=0.400000
         WinHeight=32.000000
     End Object
     HintCountLabel=GUILabel'GUI2K4.UT2K4Tab_MidGameHelp.HintCount'

     Begin Object Class=GUIButton Name=PrevHint
         Caption="Previous Hint"
         bAutoSize=Wahr
         WinTop=0.900000
         WinLeft=0.131500
         WinWidth=0.226801
         WinHeight=0.042125
         TabOrder=0
         OnClick=UT2K4Tab_MidGameHelp.ButtonClicked
         OnKeyEvent=PrevHint.InternalOnKeyEvent
     End Object
     PrevHintButton=GUIButton'GUI2K4.UT2K4Tab_MidGameHelp.PrevHint'

     Begin Object Class=GUIButton Name=NextHint
         Caption="Next Hint"
         bAutoSize=Wahr
         WinTop=0.900000
         WinLeft=0.698425
         WinWidth=0.159469
         WinHeight=0.042125
         TabOrder=1
         OnClick=UT2K4Tab_MidGameHelp.ButtonClicked
         OnKeyEvent=NextHint.InternalOnKeyEvent
     End Object
     NextHintButton=GUIButton'GUI2K4.UT2K4Tab_MidGameHelp.NextHint'

     OnPreDraw=UT2K4Tab_MidGameHelp.FixUp
}

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Class file time: Fr 30.3.2007 08:44:00.000 - Creation time: Mo 16.4.2007 11:20:56.703 - Created with UnCodeX