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// Based on Erik Winter IRSensor class // // This class modifies the way noise is handled. It allows to shape noise // in any way with an InterpCurve. // Note: Noise shaped this way is no more linear but parabolic // // by Marco Zaratti - marco.zaratti@gmail.com //============================================================================== // // This class is basically the same as the USARSim RangeSensor class // For the moment only the Range and output curve parameters are changed // author: Erik Winter // created: 2005-02-24 Created the class from the USARSim RangeSensor class // // modified: 2005-03-07 Made the IR look straight through transparent materials // 2005-03-15 If the IR hits a transparent material it now sends out a new trace from the HitLocation recursively // until it hits a non-transparent material or reaches MaxRange // // Todo: // - Apply the fact that the IR can see through, and though miss glass walls // * halfly done, if it hits a transparent material it returns maxRange. On these maps it should be an okay simplification, Fully Done class IR2Sensor extends RangeSensor config (USARBot); var config InterpCurve OutputNoise; function float GetRange() { local vector HitLocation, HitNormal; local vector curLoc, direction; local float range, error; local material mtrl; range=0; curLoc=Location; direction = vector(Rotation); while(range < uuMaxRange) { if (Trace(HitLocation, HitNormal, Location + uuMaxRange*direction, curLoc, true, vect(0,0,0), mtrl)==NONE){ range=MaxRange; break; } else { range=VSize(HitLocation-Location); if (converter!=None) range=converter.LengthFromUU(range); } if(InStr(string(mtrl), "Trans")==-1) // The IR hitted a non-transparent material. break; else { curLoc = HitLocation + 0.1*direction; range = VSize(curLoc - Location); } } //Cap range if (range>MaxRange) range=MaxRange; if (range<MinRange) range=MinRange; //Add noise if (OutputCurve.Points.length>0) { range=InterpCurveEval(OutputCurve, range); error=InterpCurveEval(OutputNoise, range); } range += RandRange(-error,error)*range; //Cap range again if (range>MaxRange) range=MaxRange; if (range<MinRange) range=MinRange; return range; } function String GetData() { local string outstring; outstring="{Name "$ItemName$" Range "$converter.FloatString(GetRange())$"}"; return outstring; } function String GetConfData() { local string outstring; outstring = Super.GetConfData(); outstring = outstring@"{MaxRange "$converter.FloatString(MaxRange)$"} {MinRange "$converter.FloatString(MinRange)$"}"; return outstring; } defaultproperties { bUseGroup=True ItemType="IR" HiddenSensor=false MaxRange=.8 // 0.80 m MinRange=.1 // 0.10 m OutputCurve=(Points=((InVal=0.000000,OutVal=0.000000),(InVal=0.800000,OutVal=0.800000))) OutputNoise=(Points=((InVal=0.0,OutVal=0.0),(InVal=0.8,OutVal=0.1))) } |
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