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// This class is basically the same as the USARSim RangeSensor class // For the moment only the Range and output curve parameters are changed // author: Erik Winter // created: 2005-02-24 Created the class from the USARSim RangeSensor class // // modified: 2005-03-07 Made the IR look straight through transparent materials // 2005-03-15 If the IR hits a transparent material it now sends out a new trace from the HitLocation recursively // until it hits a non-transparent material or reaches MaxRange // // Todo: // - Apply the fact that the IR can see through, and though miss glass walls // * halfly done, if it hits a transparent material it returns maxRange. On these maps it should be an okay simplification, Fully Done class IRSensor extends RangeSensor config (USARBot); function float GetRange() { local vector HitLocation,HitNormal, locTmp; local float range; local material mtrl; range=0; locTmp=Location; while(range<uuMaxRange){ if (Trace(HitLocation, HitNormal, locTmp + uuMaxRange*vector(curRot), locTmp, true, vect(0,0,0), mtrl)==NONE){ range=MaxRange; break; } else { range=VSize(HitLocation-Location); if (converter!=None) range=converter.LengthFromUU(range); } if(InStr(string(mtrl), "Trans")==-1){ // The IR hitted a non-transparent material. break; } else locTmp+=FMax(VSize(HitLocation-locTmp), uuMinRange)*vector(curRot);// If locTmp is within a material Trace will return the same location again // To avoid this infinite loop move the location with MinRange } if (range>MaxRange) range=MaxRange; if (range<MinRange) range=MinRange; if (OutputCurve.Points.length>0) range=InterpCurveEval(OutputCurve, range); range += RandRange(-Noise,Noise)*range; if (range>MaxRange) range=MaxRange; if (range<MinRange) range=MinRange; return range; } function String GetData() { local string outstring; curRot=Rotation; outstring="{Name "$ItemName$" Range "$converter.FloatString(GetRange())$"}"; return outstring; } defaultproperties { //Scaled with 4.762 at Mon Sep 25 14:21:51 EDT 2006 bUseGroup=True ItemType="IR" HiddenSensor=false MaxRange=.8 // 0.80 m MinRange=.1 // 0.10 m OutputCurve=(Points=((InVal=0.000000,OutVal=0.000000),(InVal=0.800000,OutVal=0.800000))) drawscale=0.4762 } |
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