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// =============================================================== // USARBot.RFIDVictSensor // // Added additional functionality for the Automatic Referee // Mentar Mahmudi - International University Bremen - m.mahmudi@iu-bremen.de // =============================================================== class RFIDVictSensor extends sensor config(USARBot); //distance for the ranges var config float VictMinRange; var config float FPMinRange; var config float MaxRange; var config float VictStatusRange; var float uuVictMinRangeSquare; var float uuFPMinRangeSquare; var float uuMaxRangeSquare; var float uuVictStatusRangeSquare; var config float RFIDFOV; // default value is around 30 deg. function ConvertParam(USARConverter converter) { if (converter != None) { uuMaxRangeSquare = converter.LengthToUU(MaxRange) * converter.LengthToUU(MaxRange); uuVictMinRangeSquare = converter.LengthToUU(VictMinRange) * converter.LengthToUU(VictMinRange); uuFPMinRangeSquare = converter.LengthToUU(FPMinRange) * converter.LengthToUU(FPMinRange); uuVictStatusRangeSquare = converter.LengthToUU(VictStatusRange) * converter.LengthToUU(VictStatusRange); } else { uuMaxRangeSquare = MaxRange*MaxRange; uuVictMinRangeSquare = VictMinRange*VictMinRange; uuFPMinRangeSquare = FPMinRange*FPMinRange; uuVictStatusRangeSquare = VictStatusRange * VictStatusRange; } } function float VectLenSq(vector v) { return v.x * v.x + v.y * v.y; // + v.z * v.z; } /* return value represents 0: cannot see tag 1: can see tag 2: can tell if false alarm 3: can tell id of victim 4: can tell status of victim */ function int reportLevel( vector tagLocation ) { local vector diff; local float vectSq; local vector HitLocation, HitNormal; if( !inFOV(tag_pos(tagLocation)) ) return 0; diff = tagLocation - Location; vectSq = VectLenSq(diff); if (vectSq > uuMaxRangeSquare) { // cannot see the tag return 0; } Trace( HitLocation, HitNormal, tagLocation ); // Log("Trace return: "$HitLocation$" "$HitNormal); if( HitLocation.x!=0 || HitLocation.y!=0 || HitLocation.z!=0 ) // can't see tag return 0; if( vectSq < uuVictStatusRangeSquare ) { // can identify the victim status return 4; } if( vectSq < uuVictMinRangeSquare ) { // can tell ID of the victim return 3; } if( vectSq < uuFPMinRangeSquare ) { // can tell if a false alarm return 2; } // should only be here if we can see the tag so return that we can see it, but don't know what it is return 1; } function String GetData() { local string Outstring; local int i, repLevel; local vector pos; local array<VictRFIDTag> tags; local array<SeerPawn> seerTags; Outstring=""; //Prints the position of the tag(s) in terms of the coordinate system with //the robot tag sensor being at the origin. tags = USARDeathMatch(Level.Game).VictRFIDTags; for (i = 0; i < tags.length; i++) { repLevel = reportLevel( tags[i].Location ); if( repLevel > 0 ) pos = tag_pos(tags[i].Location); if( repLevel > 1 && tags[i].id == -1 ) // false alarm tag Outstring = Outstring$" {ID FalsePositive} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 1 ) Outstring = Outstring$" {ID None} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 2 ) Outstring = Outstring$" {ID None} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 4 ) Outstring = Outstring$" {ID "$tags[i].name$"} {Status "$tags[i].status$"} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 3 ) Outstring = Outstring$" {ID "$tags[i].name$"} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; } //Prints the position of the tag(s) in terms of the coordinate system with //the robot tag sensor being at the origin. seerTags = USARDeathMatch(Level.Game).SeerVictims; for (i = 0; i < seerTags.length; i++) { repLevel = reportLevel( seerTags[i].Location ); if( repLevel > 0 ) pos = tag_pos(seerTags[i].Location); if( repLevel > 1 && seerTags[i].id == -1 ) // false alarm tag Outstring = Outstring$" {ID FalsePositive} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 1 ) Outstring = Outstring$" {ID None} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 2 ) Outstring = Outstring$" {ID None} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 4 ) Outstring = Outstring$" {ID "$seerTags[i].victName$"} {Status "$seerTags[i].status$"} {Location "$converter.VectorString(pos, 2)$"}"; else if( repLevel == 3 ) Outstring = Outstring$" {ID "$seerTags[i].victName$"} {Status None} {Location "$converter.VectorString(pos, 2)$"}"; } if (Outstring != "") Outstring = "{Name "$ItemName$"}"$OutString; //log(Outstring); return Outstring; } function vector tag_pos(vector tag_posIn) { local vector tag_pos, robot_pos, VX, VY, VZ, tmp, pos; local Rotator robot_rot; local Matrix T; local Plane PX, PY, PZ, PW; tag_pos = tag_posIn; robot_pos = Location; robot_rot = Rotation; // calculating the position of the tag GetUnAxes (robot_rot, VX, VY, VZ); PX.x = VX.x; PX.y = VX.y; PX.z = VX.z; PX.W = 0; PY.x = VY.x; PY.y = VY.y; PY.z = VY.z; PY.W = 0; PZ.x = VZ.x; PZ.y = VZ.y; PZ.z = VZ.z; PZ.W = 0; tmp.x = VX.x; tmp.y = VY.x; tmp.z = VZ.x; PW.x = - ( tmp Dot robot_pos ); tmp.x = VX.y; tmp.y = VY.y; tmp.z = VZ.y; PW.y = - ( tmp Dot robot_pos); tmp.x = VX.z; tmp.y = VY.z; tmp.z = VZ.z; PW.z = - ( tmp Dot robot_pos); PW.W = 1; T.XPlane = PX; T.YPlane = PY; T.ZPlane = PZ; T.WPlane = PW; //use converter here pos.x = converter.LengthFromUU(T.XPlane.X * tag_pos.x + T.YPlane.x * tag_pos.y + T.zplane.x * tag_pos.z + T.wplane.x); pos.y = converter.LengthFromUU(T.XPlane.Y * tag_pos.x + T.YPlane.Y * tag_pos.y + T.zplane.Y * tag_pos.z + T.wplane.Y); pos.z = converter.LengthFromUU(-(T.XPlane.Z * tag_pos.x + T.YPlane.Z * tag_pos.y + T.zplane.Z * tag_pos.z + T.wplane.Z)); return pos; //yaw = robot_rot.yaw*2*Pi/65536; //the calculation is correct. //x = ((tag_pos.x - robot_pos.x) * cos(yaw) + (tag_pos.y - robot_pos.y) * sin(yaw))/52.5; //y = (-(tag_pos.x - robot_pos.x) * sin(yaw) + (tag_pos.y - robot_pos.y) * cos(yaw))/52.5; } function String GetConfData() { local string outstring; outstring = Super.GetConfData(); outstring = outstring@"{MaxRange "$MaxRange$"} {VictMinRange "$VictMinRange$"} {FPMinRange "$FPMinRange$"}"; return outstring; } function bool inFOV(vector pos) { local float angle; local float llimit,ulimit; //local string s; ulimit = RFIDFOV/2; llimit = -ulimit; angle = Atan(pos.y,pos.x); //s="x,y,z"@pos.x@" "@pos.y@" "@pos.z@" ulimit "@ulimit@" llimit "@llimit@" horizangle "@angle; //log(s); if((angle < llimit) || (angle > ulimit)) { //log(s); return false; } //angle = Atan(pos.z,pos.x); // commented out due to z coordinate problem //s = s@" vertangle "@angle; /* if((angle < llimit) || (angle > ulimit)) { //log(s); return false; } */ //log(s); return true; } defaultproperties { //Scaled with 4.762 at Mon Sep 25 14:21:52 EDT 2006 MaxRange=20 FPMinRange=5 VictMinRange=3 VictStatusRange=1 ItemType="VictRFID" RFIDFOV=1.57 drawscale=0.4762 } // RFIDFOV was 0.52 |
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