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// // author: Erik Winter // created: 2005-02-22 Created the class from the USARSim RangeSensor class // // modified: 2005-02-24 // 2005-02-28 Made the sonar send out the traces within a cone // 2005-03-03 Added functionality so the getRange fctn doesn't care if it hits a surface with a to big angle // 2005-04-04 (Jijun Wang) Added BeamAngle, so we specify Beam Angle from the configuration file // Todo: Make sure that the sonar returns the closest object in a cone-shaped volume instead of along a line class SonarSensor extends RangeSensor config (USARBot); var config float BeamAngle; var int uuBeamAngle; function ConvertParam(USARConverter converter) { super.ConvertParam(converter); if (converter!=NONE) { uuBeamAngle = converter.AngleToUU(BeamAngle); } else { uuBeamAngle = BeamAngle; } } // GetRange should look for objects within a cone // The idea is to send out Trace's along a number of different circles. // Todo: the sensor shouldn't measure a wall it hits with a normal different than 90 deg +/- some const DONE! Right now with 10 as const function float GetRange() { local vector HitLocation,HitNormal; local float range, rangeTmp,radius,yawOS,pitchOS; local int nrCircles, tracesPerCircle; local float degreesPerCircle; local int i,j; local Rotator rotWOS; // the current rotator with added offset //local string debugStr; //local vector A,B; local float angle; // tracesPerCircle = 8; // send out a Trace every 360/tracesPerCircle degree degreesPerCircle = 4*32768/180; // how much wider will the cone be for each new circle, nrCircles = uuBeamAngle/degreesPerCircle; // OBS In one direction. The cone will be degreesPerCircle*2*nrCircles degrees wide // send one Trace straight ahead if (Trace(HitLocation, HitNormal, Location + uuMaxRange*vector(curRot), Location, true)==NONE) range=uuMaxRange; else range=VSize(HitLocation-Location); // send out Trace's along cones for(i=1;i<=nrCircles;i++){ radius = i*degreesPerCircle; // i*degreesPerCircle*DegreeToRadian*RadianToURot for(j=0;j<tracesPerCircle;j++){ // yawOS = radius*cos(j*2*Pi/tracesPerCircle); // pitchOS = radius*sin(j*2*Pi/tracesPerCircle); rotWOS = curRot; rotWOS.Pitch += int(yawOS); rotWOS.Yaw -= int(pitchOS); //if(i==nrCircles && j==0) A = vector(rotWOS); //if(i==nrCircles && j==4) B = vector(rotWOS); if (Trace(HitLocation, HitNormal, Location + uuMaxRange*vector(rotWOS), Location, true)==NONE){} else { rangeTmp=VSize(HitLocation-Location); angle = Acos(Normal(HitNormal) dot Normal(vector(rotWOS))); // if(rangeTmp<range && angle < 0.1745329252) range=rangeTmp; // the sensor trajectory and HitNormal should at most differ 10 degrees } } } //angle = 57.2957795131*(Acos(Normal(A) dot Normal(B))); //if(ItemName=="front_middle")log(angle$"X"$A.x$"X"$A.y$"X"$A.z$"X"$B.x$"X"$B.y$"X"$B.z); if (converter!=None) range=converter.LengthFromUU(range); if (OutputCurve.Points.length>0) range=InterpCurveEval(OutputCurve, range); range += RandRange(-Noise,Noise)*range; if (range>MaxRange) range=MaxRange; if (range<MinRange) range=MinRange; //log(debugStr); return range; } function String GetData() { local string outstring; curRot=Rotation; outstring="{Name "$ItemName$" Range "$converter.FloatString(GetRange())$"}"; return outstring; } function String GetConfData() { local string outstring; outstring = Super.GetConfData(); outstring = outstring@"{BeamAngle "$converter.FloatString(BeamAngle)$"}"; return outstring; } defaultproperties { //Scaled with 4.762 at Mon Sep 25 14:21:52 EDT 2006 bUseGroup=True ItemType="Sonar" HiddenSensor=false MaxRange=5.0 // = 5 meters MinRange=0.1 // 0.10 m BeamAngle = 0.3491 // 20 deg OutputCurve=(Points=((InVal=0.000000,OutVal=0.000000),(InVal=5.000000,OutVal=5.000000))) drawscale=0.4762 } |
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