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class TracerProjectile extends Projectile; var xEmitter Trail; simulated function Destroyed() { if ( Trail !=None ) Trail.mRegen=False; Super.Destroyed(); } simulated function bool CanSplash() { return (bReadyToSplash && (Level.NetMode != NM_Standalone)); } simulated function PostNetBeginPlay() { local PlayerController PC; local vector Dir,LinePos,LineDir, OldLocation; if ( (Level.NetMode == NM_Client) && (Level.GetLocalPlayerController() == Owner) ) { Destroy(); return; } if ( Level.NetMode != NM_DedicatedServer ) { if ( !PhysicsVolume.bWaterVolume ) { Trail = Spawn(class'FlakTrail',self); Trail.Lifespan = Lifespan; } } Velocity = Vector(Rotation) * (Speed); Super.PostNetBeginPlay(); // see if local player controller near bullet, but missed PC = Level.GetLocalPlayerController(); if ( (PC != None) && (PC.Pawn != None) ) { Dir = Normal(Velocity); LinePos = (Location + (Dir dot (PC.Pawn.Location - Location)) * Dir); LineDir = PC.Pawn.Location - LinePos; if ( VSize(LineDir) < 150 ) { OldLocation = Location; SetLocation(LinePos); if ( FRand() < 0.5 ) PlaySound(sound'Impact3Snd',,,,80); else PlaySound(sound'Impact7Snd',,,,80); SetLocation(OldLocation); } } } simulated singular function Touch(Actor Other) { } simulated function ProcessTouch (Actor Other, vector HitLocation) { } simulated function Landed( Vector HitNormal ) { Destroy(); } simulated function HitWall( vector HitNormal, actor Wall ) { Destroy(); } defaultproperties { Speed=20000.000000 MaxSpeed=20000.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.FlakChunk' bReplicateInstigator=Falsch LifeSpan=2.000000 DrawScale=5.000000 Style=STY_Alpha bOwnerNoSee=Wahr } |
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