Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Gameplay.ScriptedAction | +-- Gameplay.LatentScriptedAction | +-- Gameplay.ACTION_WaitForPlayer
Variables Summary | |
---|---|
Action | |
float | Distance |
Inherited Variables from Gameplay.ScriptedAction |
---|
ActionString, bValidForTrigger |
Functions Summary | ||
---|---|---|
float | GetDistance () | |
bool | InitActionFor (ScriptedController C) | |
bool | WaitForPlayer () |
Inherited Functions from Gameplay.ScriptedAction |
---|
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Distance=150.000000 ActionString="Wait for player" bValidForTrigger=Falsch } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |