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Gameplay.ACTION_WaitForTimer

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_WaitForTimer

Variables Summary
Action
floatPauseTime
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionbool CompleteWhenTimer ()
functionbool CompleteWhenTriggered ()
functionstring GetActionString ()
functionbool InitActionFor (ScriptedController C)
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

Action

PauseTime Source code

var(Action) float PauseTime;


Functions Detail

CompleteWhenTimer Source code

function bool CompleteWhenTimer ( )

CompleteWhenTriggered Source code

function bool CompleteWhenTriggered ( )

GetActionString Source code

function string GetActionString ( )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )


Defaultproperties

defaultproperties
{
     ActionString="Wait for timer"
}

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Creation time: Mo 16.4.2007 11:20:14.796 - Created with UnCodeX