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Onslaught.ONSRV

Extends
ONSWheeledCraft

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSWheeledCraft
                  |   
                  +-- Onslaught.ONSRV

Variables Summary
stringArmExtendForce
stringArmRetractForce
boolbClientLeftArmBroke
boolbClientRightArmBroke
boolbLeftArmBroke
boolbRightArmBroke
ONSRV
soundArmExtendSound
soundArmRetractSound
soundBladeBreakSound
Inherited Variables from Onslaught.ONSWheeledCraft
ActualSteering, AirPitchDamping, AirPitchTorque, AirRollDamping, AirRollTorque, AirTurnTorque, bAllowAirControl, bAllowBigWheels, bAllowChargingJump, bDoStuntInfo, bIsDriving, bIsInverted, bMakeBrakeLights, bNewCarState, bOldVehicleOnGround, bPushDown, BrakeLightMaterial, BrakeLightOffset[2], BrakeLight[2], CarMPH, CarState, ChangeDownPoint, ChangeUpPoint, ChassisState, ChassisTorqueScale, DaredevilMessageClass, DaredevilPoints, DaredevilThreshInAirDistance, DaredevilThreshInAirPitch, DaredevilThreshInAirRoll, DaredevilThreshInAirSpin, DaredevilThreshInAirTime, DesiredJumpForce, Dust, DustSlipRate, DustSlipThresh, EngineBrakeFactor, EngineBrakeRPMScale, EngineInertia, EngineRPM, EngineRPMSoundRange, FenderBenderSpeed, ForwardVel, FTScale, Gear, GearRatios[5], HandbrakeThresh, IdleRPM, InAirDistance, InAirPitch, InAirRoll, InAirSpin, InAirTime, JumpChargeTime, JumpFeedbackForce, JumpForce, JumpMeterColor, JumpMeterHeight, JumpMeterOriginX, JumpMeterOriginY, JumpMeterSpacing, JumpMeterTexture, JumpMeterWidth, JumpSound, JumpSpin, LastOnGroundLocation, LastOnGroundTime, LSDFactor, MaxBrakeTorque, MaxJumpForce, MaxJumpSpin, MaxSteerAngleCurve, MinAirControlDamping, MinBrakeFriction, NumForwardGears, NumPoweredWheels, OldCarState, OldRotation, OutputBrake, OutputGas, OutputHandbrake, OutputPitch, RevMeterMaterial, RevMeterPosX, RevMeterPosY, RevMeterScale, RevMeterSizeY, SpinMeterColor, SteerBoneAxis, SteerBoneMaxAngle, SteerBoneName, SteerSpeed, StopThreshold, TorqueCurve, TotalSpinVel, TransRatio, TurnDamping, WheelAdhesion, WheelHandbrakeFriction, WheelHandbrakeSlip, WheelInertia, WheelLatFrictionScale, WheelLatSlipFunc, WheelLongFrictionFunc, WheelLongFrictionScale, WheelLongSlip, WheelPenOffset, WheelPenScale, WheelRestitution, WheelSoftness, WheelSuspensionMaxRenderTravel, WheelSuspensionOffset, WheelSuspensionTravel
Inherited Variables from Onslaught.ONSVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons

Structures Summary
Inherited Structures from Onslaught.ONSWheeledCraft
SCarState
Inherited Structures from Onslaught.ONSVehicle
DriverWeaponStruct, ImpactInfoStruct, PassengerWeaponStruct

Functions Summary
function AltFire (optional float F)
function BladeBreakOff (int Slot, name BoneName, class<Emitter> BreakEffect)
functionPawn CheckForHeadShot (Vector loc, Vector ray, float AdditionalScale)
function ChooseFireAt (Actor A)
function ClientVehicleCeaseFire (bool bWasAltFire)
function ShouldTargetMissile (Projectile P)
function StaticPrecache (LevelInfo L)
function Tick (float DT)
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
function VehicleCeaseFire (bool bWasAltFire)
function VehicleFire (bool bWasAltFire)
Inherited Functions from Onslaught.ONSWheeledCraft
Destroyed, DrawHUD, DrivingStatusChanged, ImpactDamageModifier, Jumping, KImpact, KUpdateState, LimitPitch, OnDaredevil, PostBeginPlay, PostNetBeginPlay, PrecacheAnnouncer, SetWheelsScale, SVehicleUpdateParams, Tick
Inherited Functions from Onslaught.ONSVehicle
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked


Variables Detail

ArmExtendForce Source code

var string ArmExtendForce;

ArmRetractForce Source code

var string ArmRetractForce;

bClientLeftArmBroke Source code

var bool bClientLeftArmBroke;

bClientRightArmBroke Source code

var bool bClientRightArmBroke;

bLeftArmBroke Source code

var bool bLeftArmBroke;

bRightArmBroke Source code

var bool bRightArmBroke;

ONSRV

ArmExtendSound Source code

var(ONSRV) sound ArmExtendSound;

ArmRetractSound Source code

var(ONSRV) sound ArmRetractSound;

BladeBreakSound Source code

var(ONSRV) sound BladeBreakSound;


Functions Detail

AltFire Source code

function AltFire ( optional float F )

BladeBreakOff Source code

simulated function BladeBreakOff ( int Slot, name BoneName, class<Emitter> BreakEffect )

CheckForHeadShot Source code

function Pawn CheckForHeadShot ( Vector loc, Vector ray, float AdditionalScale )

ChooseFireAt Source code

function ChooseFireAt ( Actor A )

ClientVehicleCeaseFire Source code

function ClientVehicleCeaseFire ( bool bWasAltFire )

ShouldTargetMissile Source code

function ShouldTargetMissile ( Projectile P )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

Tick Source code

simulated function Tick ( float DT )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )

VehicleCeaseFire Source code

function VehicleCeaseFire ( bool bWasAltFire )

VehicleFire Source code

function VehicleFire ( bool bWasAltFire )


Defaultproperties

defaultproperties
{
     ArmExtendSound=Sound'ONSVehicleSounds-S.RV.Shing1'
     ArmRetractSound=Sound'ONSVehicleSounds-S.RV.Shing2'
     BladeBreakSound=Sound'ONSVehicleSounds-S.RV.RVBladeBreakOff'
     ArmExtendForce="RVBladeOpen"
     ArmRetractForce="RVBladeClose"
     WheelSoftness=0.025000
     WheelPenScale=1.200000
     WheelPenOffset=0.010000
     WheelRestitution=0.100000
     WheelInertia=0.100000
     WheelLongFrictionFunc=(Points=(,(InVal=100.000000,OutVal=1.000000),(InVal=200.000000,OutVal=0.900000),(InVal=10000000000.000000,OutVal=0.900000)))
     WheelLongSlip=0.001000
     WheelLatSlipFunc=(Points=(,(InVal=30.000000,OutVal=0.009000),(InVal=45.000000),(InVal=10000000000.000000)))
     WheelLongFrictionScale=1.100000
     WheelLatFrictionScale=1.350000
     WheelHandbrakeSlip=0.010000
     WheelHandbrakeFriction=0.100000
     WheelSuspensionTravel=15.000000
     WheelSuspensionMaxRenderTravel=15.000000
     FTScale=0.030000
     ChassisTorqueScale=0.400000
     MinBrakeFriction=4.000000
     MaxSteerAngleCurve=(Points=((OutVal=25.000000),(InVal=1500.000000,OutVal=11.000000),(InVal=1000000000.000000,OutVal=11.000000)))
     TorqueCurve=(Points=((OutVal=9.000000),(InVal=200.000000,OutVal=10.000000),(InVal=1500.000000,OutVal=11.000000),(InVal=2800.000000)))
     GearRatios(0)=-0.500000
     GearRatios(1)=0.400000
     GearRatios(2)=0.650000
     GearRatios(3)=0.850000
     GearRatios(4)=1.100000
     TransRatio=0.150000
     ChangeUpPoint=2000.000000
     ChangeDownPoint=1000.000000
     LSDFactor=1.000000
     EngineBrakeFactor=0.000100
     EngineBrakeRPMScale=0.100000
     MaxBrakeTorque=20.000000
     SteerSpeed=160.000000
     TurnDamping=35.000000
     StopThreshold=100.000000
     HandbrakeThresh=200.000000
     EngineInertia=0.100000
     IdleRPM=500.000000
     EngineRPMSoundRange=9000.000000
     SteerBoneName="SteeringWheel"
     SteerBoneAxis=AXIS_Z
     SteerBoneMaxAngle=90.000000
     RevMeterScale=4000.000000
     bMakeBrakeLights=Wahr
     BrakeLightOffset(0)=(X=-100.000000,Y=23.000000,Z=7.000000)
     BrakeLightOffset(1)=(X=-100.000000,Y=-23.000000,Z=7.000000)
     BrakeLightMaterial=Texture'EpicParticles.Flares.FlashFlare1'
     DaredevilThreshInAirSpin=180.000000
     DaredevilThreshInAirTime=1.700000
     DaredevilThreshInAirDistance=21.000000
     bDoStuntInfo=Wahr
     bAllowBigWheels=Wahr
     AirTurnTorque=35.000000
     AirPitchTorque=55.000000
     AirPitchDamping=35.000000
     AirRollTorque=35.000000
     AirRollDamping=35.000000
     DriverWeapons(0)=(WeaponClass=Class'Onslaught.ONSRVWebLauncher',WeaponBone="ChainGunAttachment")
     bHasAltFire=Falsch
     RedSkin=Shader'VMVehicles-TX.RVGroup.RVChassisFinalRED'
     BlueSkin=Shader'VMVehicles-TX.RVGroup.RVChassisFinalBLUE'
     IdleSound=Sound'ONSVehicleSounds-S.RV.RVEng01'
     StartUpSound=Sound'ONSVehicleSounds-S.RV.RVStart01'
     ShutDownSound=Sound'ONSVehicleSounds-S.RV.RVStop01'
     StartUpForce="RVStartUp"
     DestroyedVehicleMesh=StaticMesh'ONSDeadVehicles-SM.RVDead'
     DestructionEffectClass=Class'Onslaught.ONSSmallVehicleExplosionEffect'
     DisintegrationEffectClass=Class'Onslaught.ONSVehDeathRV'
     DisintegrationHealth=-25.000000
     DestructionLinearMomentum=(Min=200000.000000,Max=300000.000000)
     DestructionAngularMomentum=(Min=100.000000,Max=150.000000)
     DamagedEffectOffset=(X=60.000000,Y=10.000000,Z=10.000000)
     ImpactDamageMult=0.001000
     HeadlightCoronaOffset(0)=(X=86.000000,Y=30.000000,Z=7.000000)
     HeadlightCoronaOffset(1)=(X=86.000000,Y=-30.000000,Z=7.000000)
     HeadlightCoronaMaterial=Texture'EpicParticles.Flares.FlashFlare1'
     HeadlightCoronaMaxSize=65.000000
     HeadlightProjectorMaterial=Texture'VMVehicles-TX.RVGroup.RVprojector'
     HeadlightProjectorOffset=(X=90.000000,Z=7.000000)
     HeadlightProjectorRotation=(Pitch=-1000)
     HeadlightProjectorScale=0.300000
     Begin Object Class=SVehicleWheel Name=RRWheel
         bPoweredWheel=Wahr
         bHandbrakeWheel=Wahr
         BoneName="tire02"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=24.000000
         SupportBoneName="RrearStrut"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(0)=SVehicleWheel'Onslaught.ONSRV.RRWheel'

     Begin Object Class=SVehicleWheel Name=LRWheel
         bPoweredWheel=Wahr
         bHandbrakeWheel=Wahr
         BoneName="tire04"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=-7.000000)
         WheelRadius=24.000000
         SupportBoneName="LrearStrut"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(1)=SVehicleWheel'Onslaught.ONSRV.LRWheel'

     Begin Object Class=SVehicleWheel Name=RFWheel
         bPoweredWheel=Wahr
         SteerType=VST_Steered
         BoneName="tire"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=24.000000
         SupportBoneName="RFrontStrut"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(2)=SVehicleWheel'Onslaught.ONSRV.RFWheel'

     Begin Object Class=SVehicleWheel Name=LFWheel
         bPoweredWheel=Wahr
         SteerType=VST_Steered
         BoneName="tire03"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=-7.000000)
         WheelRadius=24.000000
         SupportBoneName="LfrontStrut"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(3)=SVehicleWheel'Onslaught.ONSRV.LFWheel'

     VehicleMass=3.500000
     bDrawDriverInTP=Wahr
     bCanDoTrickJumps=Wahr
     bDrawMeshInFP=Wahr
     bHasHandbrake=Wahr
     bSeparateTurretFocus=Wahr
     DrivePos=(X=2.000000,Z=38.000000)
     ExitPositions(0)=(Y=-165.000000,Z=100.000000)
     ExitPositions(1)=(Y=165.000000,Z=100.000000)
     ExitPositions(2)=(Y=-165.000000,Z=-100.000000)
     ExitPositions(3)=(Y=165.000000,Z=-100.000000)
     EntryRadius=160.000000
     FPCamPos=(X=15.000000,Z=25.000000)
     TPCamDistance=375.000000
     CenterSpringForce="SpringONSSRV"
     TPCamLookat=(X=0.000000,Z=0.000000)
     TPCamWorldOffset=(Z=100.000000)
     DriverDamageMult=0.800000
     VehiclePositionString="in a Scorpion"
     VehicleNameString="Scorpion"
     RanOverDamageType=Class'Onslaught.DamTypeRVRoadkill'
     CrushedDamageType=Class'Onslaught.DamTypeRVPancake'
     MaxDesireability=0.400000
     ObjectiveGetOutDist=1500.000000
     HornSounds(0)=Sound'ONSVehicleSounds-S.Horns.Horn06'
     HornSounds(1)=Sound'ONSVehicleSounds-S.Horns.Dixie_Horn'
     GroundSpeed=940.000000
     HealthMax=300.000000
     Health=300
     bReplicateAnimations=Wahr
     Mesh=SkeletalMesh'ONSVehicles-A.RV'
     SoundVolume=180
     CollisionRadius=100.000000
     CollisionHeight=40.000000
     Begin Object Class=KarmaParamsRBFull Name=KParams0
         KInertiaTensor(0)=1.000000
         KInertiaTensor(3)=3.000000
         KInertiaTensor(5)=3.000000
         KCOMOffset=(X=-0.250000,Z=-0.400000)
         KLinearDamping=0.050000
         KAngularDamping=0.050000
         KStartEnabled=Wahr
         bKNonSphericalInertia=Wahr
         bHighDetailOnly=Falsch
         bClientOnly=Falsch
         bKDoubleTickRate=Wahr
         bDestroyOnWorldPenetrate=Wahr
         bDoSafetime=Wahr
         KFriction=0.500000
         KImpactThreshold=700.000000
     End Object
     KParams=KarmaParamsRBFull'Onslaught.ONSRV.KParams0'

}

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Creation time: Mo 16.4.2007 11:20:27.109 - Created with UnCodeX