- Extends
- ONSVehicle
- Modifiers
- abstract native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- Onslaught.ONSVehicle
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+-- Onslaught.ONSWheeledCraft
Direct Known Subclasses:
ONSGenericSD, ONSMobileAssaultStation, ONSPRV, ONSRV
Inherited Variables from Onslaught.ONSVehicle |
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons |
Structures Summary |
SCarState ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerHandbrake, ServerBrake, ServerGas, ServerGear, ServerSteering, ServerViewPitch, ServerViewYaw |
Inherited Functions from Onslaught.ONSVehicle |
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked |
var float ActualSteering;
var bool bAllowBigWheels;
var bool bIsDriving;
var bool bIsInverted;
var bool bNewCarState;
var bool bOldVehicleOnGround;
var bool bPushDown;
var float CarMPH;
var int DaredevilPoints;
var float DesiredJumpForce;
var float EngineRPM;
var float FenderBenderSpeed;
var float ForwardVel;
var int Gear;
var float InAirDistance;
var float InAirPitch;
var float InAirRoll;
var float InAirSpin;
var float InAirTime;
var string JumpFeedbackForce;
var float JumpForce;
var float JumpSpin;
var vector LastOnGroundLocation;
var float LastOnGroundTime;
var float NumPoweredWheels;
var float OutputBrake;
var float OutputGas;
var bool OutputHandbrake;
var float OutputPitch;
var float TotalSpinVel;
ONSWheeledCraft
DaredevilThreshInAirDistance Source code
DaredevilThreshInAirPitch Source code
DaredevilThreshInAirRoll Source code
DaredevilThreshInAirSpin Source code
DaredevilThreshInAirTime Source code
WheelHandbrakeFriction Source code
WheelLongFrictionScale Source code
WheelSuspensionMaxRenderTravel Source code
struct SCarState
{
var vector ChassisAngVel;
var vector ChassisLinVel;
var vector ChassisPosition;
var Quat ChassisQuaternion;
var byte ServerBrake;
var byte ServerGas;
var byte ServerGear;
var byte ServerHandbrake;
var byte ServerSteering;
var int ServerViewPitch;
var int ServerViewYaw;
};
simulated function Destroyed ( )
simulated function DrawHUD (
Canvas C )
simulated event DrivingStatusChanged ( )
function float ImpactDamageModifier ( )
simulated event Jumping ( )
function int LimitPitch ( int pitch )
simulated event OnDaredevil ( )
simulated function PostBeginPlay ( )
simulated function PostNetBeginPlay ( )
simulated function PrecacheAnnouncer (
AnnouncerVoice V,
bool bRewardSounds )
simulated event SetWheelsScale ( float NewScale )
simulated event SVehicleUpdateParams ( )
simulated function Tick ( float dt )
defaultproperties
{
NumForwardGears=4
DustSlipRate=2.800000
DustSlipThresh=50.000000
DaredevilThreshInAirSpin=100.000000
DaredevilThreshInAirPitch=300.000000
DaredevilThreshInAirRoll=300.000000
DaredevilThreshInAirTime=1.500000
DaredevilThreshInAirDistance=17.000000
DaredevilMessageClass=Class'Onslaught.ONSDaredevilMessage'
bOldVehicleOnGround=Wahr
MaxJumpForce=200000.000000
MaxJumpSpin=30000.000000
JumpChargeTime=1.000000
JumpFeedbackForce="HoverBikeJump"
JumpSound=Sound'ONSVehicleSounds-S.Hydraulics.Hydraulic10'
JumpMeterOriginX=0.275000
JumpMeterOriginY=0.943000
JumpMeterWidth=0.136000
JumpMeterHeight=0.057000
JumpMeterSpacing=0.010000
JumpMeterColor=(R=215,A=255)
SpinMeterColor=(B=215,G=100,A=255)
JumpMeterTexture=Texture'Engine.WhiteTexture'
MinAirControlDamping=0.100000
FenderBenderSpeed=750.000000
bCanFlip=Wahr
CenterSpringRangePitch=5000
CenterSpringRangeRoll=5000
StolenAnnouncement="Car_jacked"
}
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Creation time: Mo 16.4.2007 11:20:27.812 - Created with
UnCodeX