Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Engine.KVehicle | +-- USARBot.KRobot | +-- USARBot.GroundVehicle | +-- USARBot.SkidSteeredRobot | +-- USARBot.P2DX
Variables Summary | |
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byte | count |
float | lastAng |
float | steerAng |
Inherited Variables from USARBot.SkidSteeredRobot |
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cachedLeftValue, cachedRightValue, gotRobotInfo, LeftPoweredWheels, RightPoweredWheels |
Inherited Variables from USARBot.GroundVehicle |
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List1, List2, Wheels |
Enumerations Summary |
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Inherited Enumerations from USARBot.GroundVehicle |
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PowerTypes, SteerTypes |
Structures Summary |
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Inherited Structures from USARBot.GroundVehicle |
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WheelData |
Functions Summary | ||
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Tick (float Delta) |
Inherited Functions from USARBot.SkidSteeredRobot |
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ProcessCarInput |
Inherited Functions from USARBot.GroundVehicle |
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getRobotConf, getRobotGeo, getSteerAngleOfKCarWheelJoint, ProcessCarInput, timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Wheels(0)=(Number=0,PowerType=Right_Powered); Wheels(1)=(Number=1,PowerType=Left_Powered); bDebug=false StaticMesh=StaticMesh'USARSim_Vehicles_Meshes.P2DX.P2DXBody' DrawScale=4.762 DrawScale3D=(X=1.0,Y=1.0,Z=1.0) AmbientGlow=128 ChassisMass=1.000000 WheelRadius=0.0825 Dimensions=(X=0.4430,Y=0.3814,Z=0.2313) maxSpinSpeed=21.82 TireRollFriction=15.000000 TireLateralFriction=15.000000 TireRollSlip=0.0600 TireLateralSlip=0.0600000 TireMinSlip=0.001000 TireSlipRate=0.0050000 TireSoftness=0.000005 TireAdhesion=0.000000 TireRestitution=0.000000 Begin Object Class=KarmaParamsRBFull Name=KParams0 KInertiaTensor(0)=20.18000 KInertiaTensor(3)=30.24000 KInertiaTensor(5)=50.2600 KCOMOffset=(X=0.000000,Z=0.000000) KLinearDamping=0.00000 KAngularDamping=10.00000 KStartEnabled=True bHighDetailOnly=False bClientOnly=False bKDoubleTickRate=True KFriction=1.600000 Name="KParams0" End Object KParams=KarmaParamsRBFull'USARBot.P2DX.KParams0' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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