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UT2k4AssaultFull.DamTypeLinkTurretBeam

Extends
VehicleDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- UT2k4AssaultFull.DamTypeLinkTurretBeam

Variables Summary
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth)
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictemHealth )


Defaultproperties

defaultproperties
{
     VehicleClass=Class'UT2k4AssaultFull.ASTurret_LinkTurret'
     DeathString="%o was carved up by %k's green shaft."
     FemaleSuicide="%o shafted herself."
     MaleSuicide="%o shafted himself."
     bDetonatesGoop=Wahr
     bSkeletize=Wahr
     bCausesBlood=Falsch
     bLeaveBodyEffect=Wahr
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
     DamageOverlayTime=0.500000
}

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Creation time: Mo 16.4.2007 11:20:17.843 - Created with UnCodeX