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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- UT2k4AssaultFull.DamTypeLinkTurretBeam
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehicleClass=Class'UT2k4AssaultFull.ASTurret_LinkTurret' DeathString="%o was carved up by %k's green shaft." FemaleSuicide="%o shafted herself." MaleSuicide="%o shafted himself." bDetonatesGoop=Wahr bSkeletize=Wahr bCausesBlood=Falsch bLeaveBodyEffect=Wahr DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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