| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
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+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
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+-- UT2k4AssaultFull.DamTypeLinkTurretBeam
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties { VehicleClass=Class'UT2k4AssaultFull.ASTurret_LinkTurret' DeathString="%o was carved up by %k's green shaft." FemaleSuicide="%o shafted herself." MaleSuicide="%o shafted himself." bDetonatesGoop=Wahr bSkeletize=Wahr bCausesBlood=Falsch bLeaveBodyEffect=Wahr DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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