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UT2k4AssaultFull.DamTypeLinkTurretPlasma

Extends
VehicleDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- UT2k4AssaultFull.DamTypeLinkTurretPlasma

Variables Summary
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth)
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictemHealth )


Defaultproperties

defaultproperties
{
     VehicleClass=Class'UT2k4AssaultFull.ASTurret_LinkTurret'
     DeathString="%o was served an extra helping of %k's plasma."
     FemaleSuicide="%o fried herself with her own plasma blast."
     MaleSuicide="%o fried himself with his own plasma blast."
     bDetonatesGoop=Wahr
     FlashFog=(X=700.000000)
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
     DamageOverlayTime=0.500000
}

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Creation time: Mo 16.4.2007 11:20:17.843 - Created with UnCodeX