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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.FlakChunk | +-- UTClassic.ClassicFlakChunk
Variables Summary |
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Inherited Variables from XWeapons.FlakChunk |
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Bounces, DamageAtten, ImpactSounds[6], Trail |
Functions Summary |
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Inherited Functions from XWeapons.FlakChunk |
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Destroyed, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { Damage=15.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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