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UTClassic.ClassicFlakChunk

Extends
FlakChunk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- XWeapons.FlakChunk
         |   
         +-- UTClassic.ClassicFlakChunk

Variables Summary
Inherited Variables from XWeapons.FlakChunk
Bounces, DamageAtten, ImpactSounds[6], Trail
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from XWeapons.FlakChunk
Destroyed, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
     Damage=15.000000
}

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Creation time: Mo 16.4.2007 11:20:16.937 - Created with UnCodeX