defaultproperties
{
EffectColor=(B=255,R=192,A=128)
FireModeClass(0)=Class'XWeapons.ShockBeamFire'
FireModeClass(1)=Class'XWeapons.ShockProjFire'
SelectAnim="Pickup"
PutDownAnim="PutDown"
SelectSound=Sound'WeaponSounds.ShockRifle.SwitchToShockRifle'
SelectForce="SwitchToShockRifle"
AIRating=0.630000
CurrentRating=0.630000
OldMesh=SkeletalMesh'Weapons.ShockRifle_1st'
OldPickup="WeaponStaticMesh.ShockRiflePickup"
OldCenteredOffsetY=-8.000000
OldPlayerViewOffset=(X=-15.000000,Z=-5.000000)
OldSmallViewOffset=(X=-8.000000,Y=4.000000,Z=-8.000000)
OldPlayerViewPivot=(Pitch=1000,Yaw=-800,Roll=-500)
OldCenteredYaw=-500
Description="The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.||This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.|Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field."
EffectOffset=(X=65.000000,Y=14.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=6
HudColor=(B=255,G=0,R=128)
SmallViewOffset=(X=11.000000,Y=11.500000,Z=-4.000000)
CenteredOffsetY=1.000000
CenteredRoll=1000
CenteredYaw=-1000
CustomCrosshair=1
CustomCrossHairColor=(G=0)
CustomCrossHairScale=1.333000
CustomCrossHairTextureName="Crosshairs.Hud.Crosshair_Cross2"
InventoryGroup=4
PickupClass=Class'XWeapons.ShockRiflePickup'
PlayerViewOffset=(X=4.000000,Y=8.000000,Z=-2.000000)
PlayerViewPivot=(Pitch=-1000)
BobDamping=1.800000
AttachmentClass=Class'XWeapons.ShockAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Shock Rifle"
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=200
LightSaturation=70
LightBrightness=255.000000
LightRadius=4.000000
LightPeriod=3
Mesh=SkeletalMesh'NewWeapons2004.ShockRifle'
DrawScale=0.700000
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
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