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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- XWeapons.ShockRiflePickup
ClassicShockRiflePickup
Variables Summary |
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Inherited Variables from XWeapons.UTWeaponPickup |
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LockerOffset, StandUp |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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StaticPrecache (LevelInfo L) | ||
UpdatePrecacheMaterials () | ||
UpdatePrecacheStaticMeshes () |
Inherited Functions from XWeapons.UTWeaponPickup |
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BeginState, ClientTrigger, RespawnEffect, Tick |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.630000 InventoryType=Class'XWeapons.ShockRifle' PickupMessage="You got the Shock Rifle." PickupSound=Sound'PickupSounds.ShockRiflePickup' PickupForce="ShockRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'NewWeaponPickups.ShockPickupSM' DrawScale=0.550000 Skins(0)=Texture'UT2004Weapons.NewWeaps.ShockRifleTex0' Skins(1)=FinalBlend'UT2004Weapons.Shaders.PurpleShockFinal' } |
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