| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.ShockRiflePickup
ClassicShockRiflePickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () | |
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.630000 InventoryType=Class'XWeapons.ShockRifle' PickupMessage="You got the Shock Rifle." PickupSound=Sound'PickupSounds.ShockRiflePickup' PickupForce="ShockRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'NewWeaponPickups.ShockPickupSM' DrawScale=0.550000 Skins(0)=Texture'UT2004Weapons.NewWeaps.ShockRifleTex0' Skins(1)=FinalBlend'UT2004Weapons.Shaders.PurpleShockFinal' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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