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XInterface.ExtendedConsole


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// ====================================================================
// (C) 2002, Epic Games
// ====================================================================

class ExtendedConsole extends Console;

#exec OBJ LOAD FILE=MenuSounds.uax
#exec OBJ LOAD FILE=InterfaceContent.utx

// Visible Console stuff
var globalconfig int MaxScrollbackSize;

var array<string> Scrollback;
var int SBHead, SBPos;  // Where in the scrollback buffer are we
var bool bCtrl, bAlt, bShift;
var bool bConsoleHotKey;

var float   ConsoleSoundVol;

var localized string AddedCurrentHead;
var localized string AddedCurrentTail;

var localized string ServerFullMsg;

////// Speech Menu
var float SMLineSpace;

var enum ESpeechMenuState
{
    SMS_Main,
    SMS_VoiceChat,          // List of voice chat groups on the server
    SMS_Ack,
    SMS_FriendFire,
    SMS_Order,
    SMS_Other,
    SMS_Taunt,
    SMS_TauntAnim,
    SMS_PlayerSelect,
    SMS_VoiceChatChannel    // List of options for this channel (public & private)
} SMState;

// These are put together using the menu and sent to the 'Speech' exec command.
var name SMType;
var int  SMIndex;
var string SMCallsign;

var int SMOffset;

var string  SMNameArray[48];
var int     SMIndexArray[48];
var int     SMArraySize;

var config float SMOriginX;
var config float SMOriginY;
var float SMMargin, SMTab;

var localized   string  SMStateName[10];
var localized   string  SMChannelOptions[3];
var             array<VoiceChatRoom> VoiceChannels;
var localized   string  SMAllString;
var localized   string  SMMoreString;

var sound   SMOpenSound;
var sound   SMAcceptSound;
var sound   SMDenySound;

var config EInputKey    LetterKeys[10];
var        EInputKey    NumberKeys[10];

var config bool bSpeechMenuUseLetters;
var config bool bSpeechMenuUseMouseWheel;
var bool        bSpeechMenuLocked;

var int HighlightRow;

////// End Speech Menu

struct StoredPassword
{
    var config string   Server,
                        Password;
};

struct ServerFavorite
{
    var() config int ServerID;
    var() config string IP;
    var() config int Port;
    var() config int QueryPort;
    var() config string ServerName;
};

var() protected config array<ServerFavorite> Favorites;

var config array<StoredPassword>    SavedPasswords;
var config string                   PasswordPromptMenu;
var string                          LastConnectedServer,
                                    LastURL;

struct ChatStruct
{
    var string  Message;
    var int     team;
};

var array<ChatStruct> ChatMessages;
var config string ChatMenuClass;
var transient GUIPage ChatMenu;
var bool bTeamChatOnly;

var transient UT2MusicManager MusicManager;             // Obsolete
var config string StatsPromptMenuClass;     // Menu that appears when connecting to a stats enabled server
var config string MusicManagerClassName;
var config string WaitingGameClassName;
var config string NeedPasswordMenuClass;    // Menu that appears when connecting to a passworded server
var config string ServerInfoMenu;           // Menu that appears when press F2

var float FadeClock;
var float FadeTime;
var array<float> DemoPlaybackSpeeds;
var string PlaybackText;

var config bool bDemoJogKeys;

delegate OnChat(string Msg, int TeamIndex);

function OnStatsClosed(optional bool bCancelled)
{
    if ( bCancelled )
        return;

    OnStatsConfigured();
}

function OnStatsConfigured()
{
//	DelayedConsoleCommand("reconnect");
    ViewportOwner.GUIController.CloseAll(false);
    ViewportOwner.Actor.ClientTravel(LastURL,TRAVEL_Absolute,false);
}

event ConnectFailure(string FailCode,string URL)
{
    local string            Error, Server;
    local int               i,Index;

    LastURL = URL;
    Server = Left(URL,InStr(URL,"/"));

    i = instr(FailCode," ");
    if (i>0)
    {
        Error = Right(FailCode,len(FailCode)-i-1);
        FailCode = Left(FailCode,i);
    }

    log("Connect Failure: "@FailCode$"["$Error$"] ("$URL$")",'Debug');

    if(FailCode == "NEEDPW")
    {
        for(Index = 0;Index < SavedPasswords.Length;Index++)
        {
            if(SavedPasswords[Index].Server == Server)
            {
                ViewportOwner.Actor.ClearProgressMessages();
                ViewportOwner.Actor.ClientTravel(URL$"?password="$SavedPasswords[Index].Password,TRAVEL_Absolute,false);
                return;
            }
        }

        LastConnectedServer = Server;
        if ( ViewportOwner.GUIController.OpenMenu(NeedPasswordMenuClass, URL, FailCode) )
            return;
    }
    else if(FailCode == "WRONGPW")
    {
        ViewportOwner.Actor.ClearProgressMessages();

        for(Index = 0;Index < SavedPasswords.Length;Index++)
        {
            if(SavedPasswords[Index].Server == Server)
            {
                SavedPasswords.Remove(Index,1);
                SaveConfig();
            }
        }

        LastConnectedServer = Server;
        if ( ViewportOwner.GUIController.OpenMenu(NeedPasswordMenuClass, URL, FailCode) )
            return;
    }
    else if(FailCode == "NEEDSTATS")
    {
        ViewportOwner.Actor.ClearProgressMessages();
        if ( ViewportOwner.GUIController.OpenMenu(StatsPromptMenuClass, "", FailCode) )
        {
            GUIController(ViewportOwner.GUIController).ActivePage.OnReopen = OnStatsConfigured;
            return;
        }
    }
    else if ( FailCode == "LOCALBAN" )
    {
        ViewportOwner.Actor.ClearProgressMessages();
        ViewportOwner.GUIController.OpenMenu(class'GameEngine'.default.DisconnectMenuClass,Localize("Errors","ConnectionFailed","Engine"),class'AccessControl'.default.IPBanned);
        return;
    }

    else if ( FailCode == "SESSIONBAN" )
    {
        ViewportOwner.Actor.ClearProgressMessages();
        ViewportOwner.GUIController.OpenMenu(class'GameEngine'.default.DisconnectMenuClass,Localize("Errors","ConnectionFailed","Engine"),class'AccessControl'.default.SessionBanned);
        return;
    }

    else if ( FailCode == "SERVERFULL" )
    {
        ViewportOwner.Actor.ClearProgressMessages();
        ViewportOwner.GUIController.OpenMenu(class'GameEngine'.default.DisconnectMenuClass,ServerFullMsg);
        return;
    }

    else if ( FailCode == "CHALLENGE" )
    {
        ViewportOwner.Actor.ClearProgressMessages();
        ViewportOwner.Actor.ClientNetworkMessage("FC_Challege","");
        return;
    }

    log("Unhandled connection failure!  FailCode '"$FailCode@"'   URL '"$URL$"'");
    ViewportOwner.Actor.ProgressCommand("menu:"$class'GameEngine'.default.DisconnectMenuClass,FailCode,Error);
}


event NotifyLevelChange()
{
    Super.NotifyLevelChange();
    if ( VoiceChannels.Length > 0 )
        VoiceChannels.Remove(0, VoiceChannels.Length);

}


////// End Speech Menu

exec function CLS()
{
    SBHead = 0;
    ScrollBack.Remove(0,ScrollBack.Length);
}

function PostRender( canvas Canvas )
{
    local float Delta,ox,oy,xl,yl;
    local font oFont;
    local color oColor;
    local float alpha;
    local float afade;


    Delta = ViewportOwner.Actor.Level.TimeSeconds - FadeClock;
    FadeClock = ViewportOwner.Actor.Level.TimeSeconds;

    FadeTime -= Delta;
    if (FadeTime>=0)
    {
        ox = Canvas.CurX;
        oy = Canvas.CurY;
        oFont = Canvas.Font;
        oColor = Canvas.DrawColor;

        Canvas.Font = class'HudBase'.static.GetMediumFontFor(Canvas);

        Alpha = 255;

        aFade = FadeTime / (1.0*ViewportOwner.Actor.Level.TimeDilation);
        if (aFade<0.5)
            Alpha *= (aFade*2);

        Canvas.SetDrawColor(64,255,64,Alpha);
        Canvas.Strlen(PlaybackText,xl,yl);
        Canvas.SetPos(5,Canvas.ClipY-yl*2.5);
        Canvas.DrawText(PlaybackText,false);

        Canvas.CurX = ox;
        Canvas.CurY = oy;
        Canvas.Font = oFont;
        Canvas.DrawColor = oColor;

    }
    else
    {
        FadeTime = 0;
        bVisible=false;
    }
}

function Chat(coerce string Msg, float MsgLife, PlayerReplicationInfo PRI)
{
    local int index;

    Message(Msg,MsgLife);       // For compatibility

    Index = ChatMessages.Length;
    ChatMessages.Length = Index+1;
    ChatMessages[Index].Message = Msg;

    if ( (PRI != None) && (PRI.Team!=None) )
        ChatMessages[Index].Team = PRI.Team.TeamIndex;
    else
        ChatMessages[Index].Team = 2;

    if ( (!bTeamChatOnly) || (PRI == None) || (PRI.Team==None) || (PRI.Team == ViewportOwner.Actor.PlayerReplicationInfo.Team) )
    {
        OnChat(Msg, ChatMessages[Index].team);
        OnChatMessage(Msg);
    }

    if (ChatMessages.Length>100)
        ChatMessages.Remove(0,1);
}

delegate OnChatMessage(string Msg);

event Message( coerce string Msg, float MsgLife)
{
    if (ScrollBack.Length==MaxScrollBackSize)   // if full, Remove Entry 0
    {
        ScrollBack.Remove(0,1);
        SBHead = MaxScrollBackSize-1;
    }
    else
        SBHead++;

    ScrollBack.Length = ScrollBack.Length + 1;

    Scrollback[SBHead] = Msg;
    Super.Message(Msg,MsgLife);
}

function GetNewPlaybackSpeed(int dir)
{
    local float dist, gs;
    local int i,best;


    GS = ViewportOwner.Actor.Level.TimeDilation;
    dist=30000;
    for (i=0;i<DemoPlaybackSpeeds.Length;i++)
        if (abs(GS-DemoPlaybackSpeeds[i])<dist)
        {
            dist = GS-DemoPlaybackSpeeds[i];
            best = i;
        }

    i = clamp(best+dir,0,DemoPlaybackSpeeds.Length-1);
    ViewportOwner.Actor.Level.TimeDilation  = DemoPlaybackSpeeds[i];

    if (ViewportOwner.Actor.Level.TimeDilation>=1.1)
        PlaybackText=""@int(ViewportOwner.Actor.Level.TimeDilation)$"x";

    else
    {
        GS = 100 / (ViewportOwner.Actor.Level.TimeDilation * 100);
        PlaybackText="1/"$int(GS)$"x";
    }

    FadeTime = 1.0 * ViewportOwner.Actor.Level.Timedilation;
    bVisible=true;
    FadeClock = ViewportOwner.Actor.Level.TimeSeconds;

}



event bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
{

    if (Key==ConsoleHotKey)
    {
        if(Action==IST_Release)
            ConsoleOpen();
        return true;
    }

    if (ViewportOwner.Actor.bDemoOwner)
    {
        if (Action == IST_Release)
        {
            if (Key==37)
                GetNewPlaybackSpeed(-1);
            else if (Key==39)
                GetNewPlaybackSpeed(+1);
            else if (Key==38 || key==40)
            {
                ViewportOwner.Actor.Level.TimeDilation  = 1.1;
                PlaybackText="1x";
                bVisible=true;
                FadeTime=1.0;
                FadeClock = ViewportOwner.Actor.Level.TimeSeconds;
            }
        }
    }

    return Super.KeyEvent(Key,Action,Delta);
}


function PlayConsoleSound(Sound S)
{
    if(ViewportOwner == None || ViewportOwner.Actor == None || ViewportOwner.Actor.Pawn == None)
        return;

    ViewportOwner.Actor.ClientPlaySound(S);//,true,ConsoleSoundVol);
}

//-----------------------------------------------------------------------------
// State used while typing a command on the console.

event NativeConsoleOpen()
{
    ConsoleOpen();
}

exec function ConsoleOpen()
{
    UnPressButtons();
    TypedStr = "";
    TypedStrPos = 0;
    bCtrl = False;
    bAlt = False;
    bShift = False;

    GotoState('ConsoleVisible');
    PlayConsoleSound(SMOpenSound);
}

exec function ConsoleClose()
{
    TypedStr="";
    TypedStrPos = 0;

    bCtrl = False;
    bAlt = False;
    bShift = False;

    if( GetStateName() == 'ConsoleVisible' )
    {
        PlayConsoleSound(SMDenySound);
        GotoState( '' );
    }
}

exec function ConsoleToggle()
{
    log("console toggle");
    UnPressButtons();

    if( GetStateName() == 'ConsoleVisible' )
        ConsoleClose();
    else
        ConsoleOpen();
}



state ConsoleVisible
{
    function bool KeyType( EInputKey Key, optional string Unicode )
    {
        local PlayerController PC;

        if (bIgnoreKeys || bConsoleHotKey)
            return true;

        if (ViewportOwner != none)
            PC = ViewportOwner.Actor;

        if (bCtrl && PC != none)
        {
            if (Key == 3) //copy
            {
                PC.CopyToClipboard(TypedStr);
                return true;
            }
            else if (Key == 22) //paste
            {
                TypedStr $= PC.PasteFromClipboard();
                TypedStrPos += Len(PC.PasteFromClipboard());
                return true;
            }
            else if (Key == 24) // cut
            {
                PC.CopyToClipboard(TypedStr);
                TypedStr="";
                TypedStrPos = 0;
                return true;
            }
        }

        if( Key>=0x20 )
        {
            if( Unicode != "" )
                TypedStr = Left(TypedStr, TypedStrPos) $ Unicode $ Right(TypedStr, Len(TypedStr) - TypedStrPos);
            else
                TypedStr = Left(TypedStr, TypedStrPos) $ Chr(Key) $ Right(TypedStr, Len(TypedStr) - TypedStrPos);
            TypedStrPos++;
            return( true );
        }

        return( true );
    }

    function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
    {
        local string Temp;
        local int i;

        if ( Action == IST_Release )
        {
            if ( Key == ConsoleHotKey )
            {
                if ( bConsoleHotKey ) ConsoleClose();
                return True;
            }

            switch ( Key )
            {
            case IK_Ctrl:
                bCtrl = False;
                break;

            case IK_Alt:
                bAlt = False;
                break;

            case IK_Shift:
                bShift = False;
                break;

            case IK_Escape:
                if ( TypedStr != "" )
                {
                    TypedStr = "";
                    TypedStrPos = 0;
                    HistoryCur = HistoryTop;
                }

                else ConsoleClose();
                return True;

            default:
                return True;
            }
        }

        else if ( Action == IST_Press )
        {
            bIgnoreKeys = False;

            if ( Key == ConsoleHotKey )
            {
                bConsoleHotKey = True;
                return True;
            }

            switch ( Key )
            {
            case IK_Ctrl:
                bCtrl = True;
                break;

            case IK_Alt:
                bAlt = True;
                break;

            case IK_Shift:
                bShift = True;
                break;

            case IK_Escape:
                return True;

            case IK_Enter:
                if( TypedStr!="" )
                {
                    // Print to console.

                    History[HistoryTop] = TypedStr;
                    HistoryTop = (HistoryTop+1) % ArrayCount(History);

                    if ( ( HistoryBot == -1) || ( HistoryBot == HistoryTop ) )
                        HistoryBot = (HistoryBot+1) % ArrayCount(History);

                    HistoryCur = HistoryTop;

                    // Make a local copy of the string.
                    Temp=TypedStr;
                    TypedStr="";
                    TypedStrPos=0;

                    if( !ConsoleCommand( Temp ) )
                        Message( Localize("Errors","Exec","Core"), 6.0 );

                    Message( "", 6.0 );
                }

                return true;

            case IK_Up:
                if ( HistoryBot >= 0 )
                {
                    if (HistoryCur == HistoryBot)
                        HistoryCur = HistoryTop;
                    else
                    {
                        HistoryCur--;
                        if (HistoryCur<0)
                            HistoryCur = ArrayCount(History)-1;
                    }

                    TypedStr = History[HistoryCur];
                    TypedStrPos = Len(TypedStr);
                }
                return true;

            case IK_Down:
                if ( HistoryBot >= 0 )
                {
                    if (HistoryCur == HistoryTop)
                        HistoryCur = HistoryBot;
                    else
                        HistoryCur = (HistoryCur+1) % ArrayCount(History);

                    TypedStr = History[HistoryCur];
                    TypedStrPos = Len(TypedStr);
                }

                return True;

            case IK_Backspace:
                if( TypedStrPos > 0 )
                {
                    TypedStr = Left(TypedStr,TypedStrPos-1)$Right(TypedStr, Len(TypedStr) - TypedStrPos);
                    TypedStrPos--;
                }

                return true;

            case IK_Delete:
                if ( TypedStrPos < Len(TypedStr) )
                    TypedStr = Left(TypedStr,TypedStrPos)$Right(TypedStr, Len(TypedStr) - TypedStrPos - 1);
                return true;

            case IK_Left:
                i = TypedStrPos - 1;

                if ( bCtrl )
                    while ( i > 0 && Mid(TypedStrPos,i,1) != " " )
                        i--;

                TypedStrPos = Max(0, i);
                return true;

            case IK_Right:
                i = TypedStrPos + 1;

                if ( bCtrl )
                    while ( i <= Len(TypedStr) && Mid(TypedStr,i,1) != " " )
                        i++;


                TypedStrPos = Min(Len(TypedStr), i);
                return true;

            case IK_Home:
                TypedStrPos = 0;
                return true;

            case IK_End:
                TypedStrPos = Len(TypedStr);
                return true;

            case IK_PageUp:
            case IK_MouseWheelUp:
                if (SBPos<ScrollBack.Length-1)
                {
                    if (bCtrl)
                        SBPos+=5;
                    else
                        SBPos++;

                    if (SBPos>=ScrollBack.Length)
                      SBPos = ScrollBack.Length-1;
                }

                return true;

            case IK_PageDown:
            case IK_MouseWheelDown:
                if (SBPos>0)
                {
                    if (bCtrl)
                        SBPos-=5;
                    else
                        SBPos--;

                    if (SBPos<0)
                        SBPos = 0;
                }
            }
        }

        return True;
    }

    function BeginState()
    {
        SBPos = 0;
        bVisible= true;
        bIgnoreKeys = true;
        bConsoleHotKey = false;
        HistoryCur = HistoryTop;
        bCtrl = false;
    }
    function EndState()
    {
        bVisible = false;
        bCtrl = false;
        bConsoleHotKey = false;
    }

    function PostRender( canvas Canvas )
    {

        local float fw,fh;
        local float yclip,y;
        local int idx;

        Canvas.Font = class'HudBase'.static.GetConsoleFont(Canvas);
        yclip = canvas.ClipY*0.5;
        Canvas.StrLen("X",fw,fh);

        Canvas.SetPos(0,0);
        Canvas.SetDrawColor(255,255,255,200);
        Canvas.Style=4;
        Canvas.DrawTileStretched(material'ConsoleBack',Canvas.ClipX,yClip);
        Canvas.Style=1;

        Canvas.SetPos(0,yclip-1);
        Canvas.SetDrawColor(255,255,255,255);
        Canvas.DrawTile(texture 'InterfaceContent.Menu.BorderBoxA',Canvas.ClipX,2,0,0,64,2);

        Canvas.SetDrawColor(255,255,255,255);

        Canvas.SetPos(0,yclip-5-fh);
        Canvas.DrawTextClipped("(>"@Left(TypedStr, TypedStrPos)$chr(4)$Eval( TypedStrPos < Len(TypedStr), Mid(TypedStr, TypedStrPos), "_"), true);

        idx = SBHead - SBPos;
        y = yClip-y-5-(fh*2);

        if (ScrollBack.Length==0)
            return;

        Canvas.SetDrawColor(255,255,255,255);
        while (y>fh && idx>=0)
        {
            Canvas.SetPos(0,y);
            Canvas.DrawText(Scrollback[idx],false);
            idx--;
            y-=fh;
        }
    }
}

//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//

delegate OnExecAddFavorite( ServerFavorite Fav );
exec function AddCurrentToFavorites()
{
    local string address, ipString, portString;
    local int colonPos, portNum;
    local ServerFavorite NewFav;

    if( ViewportOwner == None || ViewportOwner.Actor == None )
        return;

    // Get current network address
    address = ViewportOwner.Actor.GetServerNetworkAddress();

    if(address == "")
        return;

    // Parse text to find IP and possibly port number
    colonPos = InStr(address, ":");
    if(colonPos < 0)
    {
        // No colon - assume port 7777
        ipString = address;
        portNum = 7777;
    }
    else
    {   // Parse out port number
        ipString = Left(address, colonPos);
        portString = Mid(address, colonPos+1);
        portNum = int(portString);
    }

    NewFav.IP = ipString;
    NewFav.Port = portNum;
    NewFav.QueryPort = portNum + 1;

    if ( AddFavorite( NewFav ) )
        ViewportOwner.Actor.ClientMessage(AddedCurrentHead@address@AddedCurrentTail);

    OnExecAddFavorite( NewFav );
}

static function bool InFavorites( ServerFavorite Fav )
{
    local int i;

    if ( Fav.IP == "" )
        return false;

    if ( Fav.Port == 0 )
        Fav.Port = 7777;

    if ( Fav.QueryPort == 0 )
        Fav.QueryPort = Fav.Port + 1;

    for ( i = 0; i < default.Favorites.Length; i++ )
    {
        if ( Fav.IP == default.Favorites[i].IP &&
             Fav.Port == default.Favorites[i].Port &&
             Fav.QueryPort == default.Favorites[i].QueryPort )
        return true;
    }

    return false;
}

// Returns true only if this was a new server
static function bool AddFavorite( ServerFavorite NewFav )
{
    local int i;
    local bool bNew;

    if ( NewFav.IP == "" )
        return false;

    if ( NewFav.Port == 0 )
        NewFav.Port = 7777;

    if ( NewFav.QueryPort == 0 )
        NewFav.QueryPort = NewFav.Port + 1;

    bNew = True;
    for ( i = 0; i < default.Favorites.Length; i++ )
    {
        if ( NewFav.IP == default.Favorites[i].IP &&
             NewFav.Port == default.Favorites[i].Port &&
             NewFav.QueryPort == default.Favorites[i].QueryPort )
        {
            if ( NewFav.ServerName ~= default.Favorites[i].ServerName )
                return false;

            bNew = False;
            break;
        }
    }

    default.Favorites[i] = NewFav;
    StaticSaveConfig();
    return bNew;
}

static function bool RemoveFavorite( string IP, int Port, int QueryPort )
{
    local int i;

    for ( i = 0; i < default.Favorites.Length; i++ )
    {
        if ( default.Favorites[i].IP == IP && default.Favorites[i].Port == Port && default.Favorites[i].QueryPort == QueryPort )
        {
            default.Favorites.Remove(i,1);
            StaticSaveConfig();
            return true;
        }
    }

    return false;
}

static function GetFavorites( out array<ServerFavorite> List )
{
    List = default.Favorites;
}

static function SaveFavorites()
{
    // TODO: Add bDirty tracking, to only save if favorites have actually been modified

    StaticSaveConfig();
}

//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//

exec function SpeechMenuToggle()
{
    // Don't show speech menu if no voice pack type
    if( ViewportOwner.Actor.PlayerReplicationInfo.bOnlySpectator || (ViewportOwner.Actor.PlayerReplicationInfo.VoiceType == None) )
        return;

    GotoState('SpeechMenuVisible');
}

state SpeechMenuVisible
{
    exec function SpeechMenuToggle()
    {
        GotoState('');
    }

    function bool KeyType( EInputKey Key, optional string Unicode )
    {
        if (bIgnoreKeys)
            return true;

        return false;
    }

    function class<TeamVoicePack> GetVoiceClass()
    {
        if(ViewportOwner == None || ViewportOwner.Actor == None || ViewportOwner.Actor.PlayerReplicationInfo == None)
            return None;

        return class<TeamVoicePack>(ViewportOwner.Actor.PlayerReplicationInfo.VoiceType);
    }

    // JTODO: Bubble sort. Sorry. But I already wrote the GUIList sort today and its late.
    function SortSMArray()
    {
        local int i,j, tmpInt;
        local string tmpString;

        for(i=0; i<SMArraySize-1; i++)
        {
            for(j=i+1; j<SMArraySize; j++)
            {
                if(SMNameArray[i] > SMNameArray[j])
                {
                    tmpString = SMNameArray[i];
                    SMNameArray[i] = SMNameArray[j];
                    SMNameArray[j] = tmpString;

                    tmpInt = SMIndexArray[i];
                    SMIndexArray[i] = SMIndexArray[j];
                    SMIndexArray[j] = tmpInt;
                }
            }
        }
    }

    // Rebuild the array of options based on the state we are now in.
    function RebuildSMArray()
    {
        local int i, index;
        local class<TeamVoicePack> tvp;
        local GameReplicationInfo GRI;
        local PlayerReplicationInfo MyPRI;
        local VoiceChatReplicationInfo VRI;
        local UnrealPlayer up;
        local name GameMesgGroup;
        local Pawn TauntPawn;
        local bool bShowJoin, bShowLeave, bShowTalk;

        SMArraySize = 0;
        SMOffset=0;

        tvp = GetVoiceClass();
        if(tvp == None)
            return;

        //Log("TVP:"$tvp$" NumTaunts:"$tvp.Default.numTaunts);
        switch (SMState)
        {
        case SMS_Main:
            if ( VoiceChatAllowed() )
            {
                SMNameArray[SMArraySize] = SMStateName[1];
                SMIndexArray[SMArraySize] = 1;
                SMArraySize++;
            }

            if ( ViewportOwner.Actor.PlayerReplicationInfo != None && !ViewportOwner.Actor.PlayerReplicationInfo.bOnlySpectator )
            {
                for(i=2; i<7; i++)
                {
                    SMNameArray[SMArraySize] = SMStateName[i];
                    SMIndexArray[SMArraySize] = i;
                    SMArraySize++;
                }
                if ( (ViewportOwner.Actor.Pawn != None) && !ViewportOwner.Actor.Pawn.IsA('RedeemerWarhead') )
                {
                    SMNameArray[SMArraySize] = SMStateName[7];
                    SMIndexArray[SMArraySize] = 7;
                    SMArraySize++;
                }
            }

            if ( SMArraySize == 0 )
                GotoState('');

            break;

        case SMS_Taunt:
            for(i=0; i<tvp.Default.numTaunts; i++)
            {
                if(tvp.Default.MatureTaunt[i] == 1 && ViewportOwner.Actor.bNoMatureLanguage)
                    continue;

                if(tvp.Default.TauntAbbrev[i] != "")
                    SMNameArray[SMArraySize] = tvp.Default.TauntAbbrev[i];
                else
                    SMNameArray[SMArraySize] = tvp.Default.TauntString[i];

                SMIndexArray[SMArraySize] = i;
                SMArraySize++;
            }

            SortSMArray();
            break;

        case SMS_Ack:
            for(i=0; i<tvp.Default.numAcks; i++)
            {

                if (tvp.Default.AckAbbrev[i] != "")
                    SMNameArray[SMArraySize] = tvp.Default.AckAbbrev[i];
                else
                    SMNameArray[SMArraySize] = tvp.Default.AckString[i];
                SMIndexArray[SMArraySize] = i;
                SMArraySize++;
            }

            SortSMArray();
            break;

        case SMS_FriendFire:
            for(i=0; i<tvp.Default.numFFires; i++)
            {
                if(tvp.Default.FFireAbbrev[i] != "")
                    SMNameArray[SMArraySize] = tvp.Default.FFireAbbrev[i];
                else
                    SMNameArray[SMArraySize] = tvp.Default.FFireString[i];

                SMIndexArray[SMArraySize] = i;
                SMArraySize++;
            }

            SortSMArray();
            break;

        case SMS_Order:
            for(i=0; i<9; i++)
            {
                if(tvp.Default.OrderSound[i] == None)
                    continue;

                index = tvp.static.OrderToIndex(i, ViewportOwner.Actor.Level.GetGameClass());

                if(tvp.Default.OrderAbbrev[index] != "")
                    SMNameArray[SMArraySize] = tvp.Default.OrderAbbrev[index];
                else
                    SMNameArray[SMArraySize] = tvp.Default.OrderString[index];

                SMIndexArray[SMArraySize] = index;
                SMArraySize++;
            }

            break;

        case SMS_Other:
            GameMesgGroup = ViewportOwner.Actor.Level.GetGameClass().Default.OtherMesgGroup;

            for(i=0; i<ArrayCount(tvp.Default.OtherString); i++)
            {
                if(tvp.Default.OtherSound[i] == None)
                    continue;

                // If we have defined a group for this message, only put it in the menu if it matches the current game group.
                if(tvp.Default.OtherMesgGroup[i] != ''  && tvp.Default.OtherMesgGroup[i] != GameMesgGroup)
                        continue;

                if(tvp.Default.OtherAbbrev[i] != "")
                    SMNameArray[SMArraySize] = tvp.Default.OtherAbbrev[i];
                else
                    SMNameArray[SMArraySize] = tvp.Default.OtherString[i];

                SMIndexArray[SMArraySize] = i;
                SMArraySize++;
            }
            break;

        case SMS_PlayerSelect:
            if(ViewportOwner == None || ViewportOwner.Actor == None || ViewportOwner.Actor.PlayerReplicationInfo == None)
                return;

            GRI = ViewportOwner.Actor.GameReplicationInfo;
            MyPRI = ViewportOwner.Actor.PlayerReplicationInfo;

            // First entry is to send to 'all'
            // HACK: Don't let you send 'Hold This Position' to all all bots
            if( SMIndex != 1)
            {
                SMNameArray[SMArraySize] = SMAllString;
                SMArraySize++;
            }

            for(i=0; i<GRI.PRIArray.Length; i++)
            {
                if ( GRI.bTeamGame )
                {
                    // Dont put player on list if myself, not on a team, on the same team, or a spectator.
                    if( GRI.PRIArray[i].Team == None || MyPRI.Team == None )
                        continue;

                    if( GRI.PRIArray[i].Team.TeamIndex != MyPRI.Team.TeamIndex )
                        continue;
                }

                if( GRI.PRIArray[i].TeamId == MyPRI.TeamId )
                    continue;

                if( GRI.PRIArray[i].bOnlySpectator )
                    continue;

                SMNameArray[SMArraySize] = GRI.PRIArray[i].PlayerName;
                SMArraySize++;
                // Dont need a number- we use the name direct
            }

            break;

        case SMS_TauntAnim:
            if(ViewportOwner == None || ViewportOwner.Actor == None)
                return;

            up = UnrealPlayer(ViewportOwner.Actor);
            if(up == None || up.Pawn == None)
                return;

            if ( Vehicle(up.Pawn) != None )
                TauntPawn = Vehicle(up.Pawn).Driver;
            else
                TauntPawn = up.Pawn;

            for(i=0; i<TauntPawn.TauntAnims.Length; i++)
            {
                SMNameArray[SMArraySize] = TauntPawn.TauntAnimNames[Clamp(i,0,15)];  // clamped because taunt array is max 8, see Pawn.uc
                SMIndexArray[SMArraySize] = i;
                SMArraySize++;
            }

            SortSMArray();
            break;

        case SMS_VoiceChat:
            if( ViewportOwner == None || ViewportOwner.Actor == None ||
                ViewportOwner.Actor.PlayerReplicationInfo == None || ViewportOwner.Actor.VoiceReplicationInfo == None)
            {
                log("VoiceChatChannel not displaying.  ViewportOwner:"$ViewportOwner@"Actor:"$ViewportOwner.Actor@"MyPRI:"$ViewportOwner.Actor.PlayerReplicationInfo@"VRI:"$ViewportOwner.Actor.VoiceReplicationInfo,'VoiceChat');
                return;
            }

            VRI = ViewportOwner.Actor.VoiceReplicationInfo;
            MyPRI = ViewportOwner.Actor.PlayerReplicationInfo;

            VoiceChannels = VRI.GetChannels();
            for ( i = 0; i < VoiceChannels.Length; i++ )
            {
                if ( VoiceChannels[i].CanJoinChannel(MyPRI) )
                {
                    bShowTalk = True;
                    if ( VoiceChannels[i].IsMember(MyPRI, True) )
                        bShowLeave = True;
                    else bShowJoin = True;
                }
            }

            // Only display talk option if there are any channels that we can talk in.
            if ( bShowTalk )
            {
                // Store the currently selected channel name
                SMNameArray[SMArraySize] = SMChannelOptions[2]; // Talk
                SMIndexArray[SMArraySize] = 2;
                SMArraySize++;
            }

            // Only display join option if there are any channels that we can join
            if ( bShowJoin )
            {
                SMNameArray[SMArraySize] = SMChannelOptions[0]; // Join
                SMIndexArray[SMArraySize] = 0;
                SMArraySize++;
            }

            // Only display leave option if we are a member of any channels
            if ( bShowLeave )
            {
                SMNameArray[SMArraySize] = SMChannelOptions[1]; // Leave
                SMIndexArray[SMArraySize] = 1;
                SMArraySize++;
            }

            break;

        case SMS_VoiceChatChannel:
            if( ViewportOwner == None || ViewportOwner.Actor == None ||
                ViewportOwner.Actor.VoiceReplicationInfo == None)
            {
                log(Name@"No VoiceReplicationInfo so not generating VoiceChat menu",'VoiceChat');
                return;
            }

            VRI = ViewportOwner.Actor.VoiceReplicationInfo;
            MyPRI = ViewportOwner.Actor.PlayerReplicationInfo;
            SMStateName[ESpeechMenuState.EnumCount - 1] = SMChannelOptions[SMIndex];

            switch ( SMIndex )
            {
            case 0:    // Join
                VoiceChannels = VRI.GetChannels();
                for ( i = 0; i < VoiceChannels.Length; i++ )
                {
                    if ( VoiceChannels[i].CanJoinChannel(MyPRI) && !VoiceChannels[i].IsMember(MyPRI, True) )
                    {
                        SMNameArray[SMArraySize] = VoiceChannels[i].GetTitle();
                        SMIndexArray[SMArraySize] = VoiceChannels[i].ChannelIndex;
                        SMArraySize++;
                    }
                }
                break;

            case 1:    // Leave
                VoiceChannels = VRI.GetChannels();
                for ( i = 0; i < VoiceChannels.Length; i++ )
                {
                    if ( VoiceChannels[i].CanJoinChannel(MyPRI) && VoiceChannels[i].IsMember(MyPRI, True) )
                    {
                        SMNameArray[SMArraySize] = VoiceChannels[i].GetTitle();
                        SMIndexArray[SMArraySize] = VoiceChannels[i].ChannelIndex;
                        SMArraySize++;
                    }
                }
                break;

            case 2:    // Talk
                VoiceChannels = VRI.GetChannels();
                for ( i = 0; i < VoiceChannels.Length; i++ )
                {
                    if ( VoiceChannels[i].CanJoinChannel(MyPRI) )
                    {
                        SMNameArray[SMArraySize] = VoiceChannels[i].GetTitle();
                        SMIndexArray[SMArraySize] = VoiceChannels[i].ChannelIndex;
                        SMArraySize++;
                    }
                }

                break;

            }
            break;
        }
    }

    //////////////////////////////////////////////

    function EnterState(ESpeechMenuState newState, optional bool bNoSound)
    {
        SMState = newState;
        HighlightRow = 0;
        RebuildSMArray();

        if(!bNoSound)
            PlayConsoleSound(SMAcceptSound);
    }

    function LeaveState() // Go up a level
    {
        PlayConsoleSound(SMDenySound);

        switch ( SMState )
        {
            case SMS_Main:
                CloseSpeechMenu();
                break;

            case SMS_PlayerSelect:
                EnterState(SMS_Order, true);
                break;

            case SMS_VoiceChatChannel:
                EnterState(SMS_VoiceChat,True);
                break;

            default:
                EnterState(SMS_Main, True);
        }
    }
    // // // // // //

    function HandleInput(int keyIn)
    {
        local int selectIndex;
        local UnrealPlayer up;
        local Pawn TauntPawn;
        local VoiceChatReplicationInfo VRI;

        // GO BACK - previous state (might back out of menu);
        if(keyIn == -1)
        {
            HighlightRow = 0;
            LeaveState();
            return;
        }

        // TOP LEVEL - we just enter a new state
        if(SMState == SMS_Main)
        {
            switch( SMNameArray[keyIn-1] )
            {
            case SMStateName[1]: SMType = ''; if ( VoiceChatAllowed() ) EnterState( SMS_VoiceChat ); break;
            case SMStateName[2]: SMType = 'ACK'; EnterState(SMS_Ack); break;
            case SMStateName[3]: SMType = 'FRIENDLYFIRE'; EnterState(SMS_FriendFire); break;
            case SMStateName[4]: SMType = 'ORDER'; EnterState(SMS_Order); break;
            case SMStateName[5]: SMType = 'OTHER'; EnterState(SMS_Other); break;
            case SMStateName[6]: SMType = 'TAUNT'; EnterState(SMS_Taunt); break;
            case SMStateName[7]: SMType = ''; EnterState(SMS_TauntAnim); break;
            }

            return;
        }

        // Next page on the same level
        if(keyIn == 0 )
        {
            // Check there is a next page!
            if(SMArraySize - SMOffset > 9)
                SMOffset += 9;

            return;
        }

        // Previous page on the same level
        if(keyIn == -2)
        {
            SMOffset = Max(SMOffset - 9, 0);
            return;
        }

        // Otherwise - we have selected something!
        selectIndex = SMOffset + keyIn - 1;
        if(selectIndex < 0 || selectIndex >= SMArraySize) // discard - out of range selections.
            return;

        switch ( SMState )
        {
        case SMS_Order:
            SMIndex = SMIndexArray[selectIndex];
            EnterState(SMS_PlayerSelect);
            break;

        case SMS_VoiceChat:
            SMIndex = SMIndexArray[selectIndex];
            EnterState(SMS_VoiceChatChannel);
            break;

        case SMS_VoiceChatChannel:
            VRI = ViewportOwner.Actor.VoiceReplicationInfo;
            if (VRI == None)
                return;

            // Perform the action selected
            switch ( SMIndex )
            {
                case 0: // Join Channel
                    ViewportOwner.Actor.Join(SMNameArray[selectIndex],"");
                    break;

                case 1: // Leave Channel
                    ViewportOwner.Actor.Leave(SMNameArray[selectIndex]);
                    break;

                case 2:
                    ViewportOwner.Actor.Speak(SMNameArray[selectIndex]);
                    break;
            }

            // Add confirmation
            PlayConsoleSound(SMAcceptSound);
            CloseSpeechMenu();
            break;

        case SMS_PlayerSelect:
            if(SMNameArray[selectIndex] == SMAllString)
                ViewportOwner.Actor.Speech(SMType, SMIndex, "");
            else
                ViewportOwner.Actor.Speech(SMType, SMIndex, SMNameArray[selectIndex]);

            PlayConsoleSound(SMAcceptSound);

            CloseSpeechMenu(); // Close menu after message
            break;

        case SMS_TauntAnim:
            up = UnrealPlayer(ViewportOwner.Actor);
            if ( Vehicle(up.Pawn) != None )
                TauntPawn = Vehicle(up.Pawn).Driver;
            else
                TauntPawn = up.Pawn;
            up.Taunt( TauntPawn.TauntAnims[ SMIndexArray[selectIndex] ] );
            PlayConsoleSound(SMAcceptSound);
            CloseSpeechMenu();
            break;

        default:
            ViewportOwner.Actor.Speech(SMType, SMIndexArray[selectIndex], "");
            PlayConsoleSound(SMAcceptSound);
            CloseSpeechMenu();
        }
    }

    //////////////////////////////////////////////

    function string NumberToString(int num)
    {
        local EInputKey key;
        local string s;

        if(num < 0 || num > 9)
            return "";

        if(bSpeechMenuUseLetters)
            key = LetterKeys[num];
        else
            key = NumberKeys[num];

        s = ViewportOwner.Actor.ConsoleCommand( "LOCALIZEDKEYNAME"@string(int(key)) );
        return s;
    }

    function DrawNumbers( canvas Canvas, int NumNums, bool IncZero, bool sizing, out float XMax, out float YMax )
    {
        local int i;
        local float XPos, YPos;
        local float XL, YL;

        XPos = Canvas.ClipX * (SMOriginX+SMMargin);
        YPos = Canvas.ClipY * (SMOriginY+SMMargin);
        Canvas.SetDrawColor(128,255,128,255);

        for(i=0; i<NumNums; i++)
        {
            Canvas.SetPos(XPos, YPos);
            if(!sizing)
                Canvas.DrawText(NumberToString(i+1)$"-", false);
            else
            {
                Canvas.TextSize(NumberToString(i+1)$"-", XL, YL);
                XMax = Max(XMax, XPos + XL);
                YMax = Max(YMax, YPos + YL);
            }

            YPos += SMLineSpace;
        }

        if(IncZero)
        {
            Canvas.SetPos(XPos, YPos);

            if(!sizing)
                Canvas.DrawText(NumberToString(0)$"-", false);

            XPos += SMTab;
            Canvas.SetPos(XPos, YPos);

            if(!sizing)
                Canvas.DrawText(SMMoreString, false);
            else
            {
                Canvas.TextSize(SMMoreString, XL, YL);
                XMax = Max(XMax, XPos + XL);
                YMax = Max(YMax, YPos + YL);
            }
        }
    }

    function DrawCurrentArray( canvas Canvas, bool sizing, out float XMax, out float YMax )
    {
        local int i, stopAt;
        local float XPos, YPos;
        local float XL, YL;

        XPos = (Canvas.ClipX * (SMOriginX+SMMargin)) + SMTab;
        YPos = Canvas.ClipY * (SMOriginY+SMMargin);

        stopAt = Min(SMOffset+9, SMArraySize);
        for(i=SMOffset; i<stopAt; i++)
        {
            Canvas.SetPos(XPos, YPos);
            if(!sizing)
            {
                if ( SMState == SMS_VoiceChatChannel )
                {
                    if ( IsActiveChannel(SMOffset + i) )
                        Canvas.SetDrawColor(0,255,0,255);
                    else if ( SMIndex == 2 && !IsMember(SMOffset + i) )
                        Canvas.SetDrawColor(160,160,160,255);
                    else Canvas.SetDrawColor(255,255,255,255);
                }
                else Canvas.SetDrawColor(255,255,255,255);

                Canvas.DrawText(SMNameArray[i], false);
            }
            else
            {
                Canvas.TextSize(SMNameArray[i], XL, YL);
                XMax = Max(XMax, XPos + XL);
                YMax = Max(YMax, YPos + YL);
            }

            YPos += SMLineSpace;
        }
    }

    function bool IsActiveChannel(int i)
    {
        if ( SMState != SMS_VoiceChatChannel )
            return false;

        if ( ViewportOwner.Actor == None || ViewportOwner.Actor.ActiveRoom == None )
            return false;

        if ( i < 0 || i > SMArraySize )
            return false;

        if ( SMIndexArray[i] != ViewportOwner.Actor.ActiveRoom.ChannelIndex )
            return false;

        return true;
    }

    function bool IsMember(int i)
    {
        if ( SMState != SMS_VoiceChatChannel )
            return false;

        if ( ViewportOwner.Actor == None || ViewportOwner.Actor.VoiceReplicationInfo == None || ViewportOwner.Actor.PlayerReplicationInfo == None )
            return false;

        return ViewportOwner.Actor.VoiceReplicationInfo.IsMember(ViewportOwner.Actor.PlayerReplicationInfo, SMIndexArray[i]);
    }



    //////////////////////////////////////////////

    function int KeyToNumber(EInputKey InKey)
    {
        local int i;

        for(i=0; i<10; i++)
        {
            if(bSpeechMenuUseLetters)
            {
                if(InKey == LetterKeys[i])
                    return i;
            }
            else
            {
                if(InKey == NumberKeys[i])
                    return i;
            }
        }

        return -1;
    }

    function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
    {
        local int input, NumNums;

        NumNums = Min(SMArraySize - SMOffset, 10);

        // While speech menu is up, dont let user use console. Debateable.
        //if( KeyIsBoundTo( Key, "ConsoleToggle" ) )
        //	return true;
        //if( KeyIsBoundTo( Key, "Type" ) )
        //	return true;

        if (Action == IST_Press)
        {
            bIgnoreKeys=false;
            if ( Key == IK_Ctrl )
                bCtrl = True;

            else if ( Key == IK_Alt )
                bAlt = True;

            else if ( key == IK_Shift )
                bShift = True;
        }

        if ( Action == IST_Release )
        {
            if ( bAlt )
            {
                if ( Key == IK_Left )   // extra mouse buttons - only tested this on logitech mx500  :\
                {
                    HandleInput(-1);
                    return True;
                }

                else if ( Key == IK_Right )
                {
                    input = HighlightRow + 1;
                    if(input == 10)
                        input = 0;

                    HighlightRow=0;
                    HandleInput(input);
                    return True;
                }
            }
        }

        if( Action != IST_Press )
            return false;

        if( Key==IK_Escape)
        {
            HandleInput(-1);
            return true ;
        }

        // If 'letters' mode is on, convert input
        input = KeyToNumber(Key);
        if(input != -1)
        {
            HandleInput(input);
            return true;
        }

        // Keys below are only used if bSpeechMenuUseMouseWheel is true
        if(!bSpeechMenuUseMouseWheel)
            return false;

        if( Key==IK_MouseWheelUp )
        {
            // If moving up on the top row, and there is a previous page
            if(HighlightRow == 0 && SMOffset > 0)
            {
                HandleInput(-2);
                HighlightRow=9;
            }
            else
            {
                HighlightRow = Max(HighlightRow - 1, 0);
            }

            return true;
        }
        else if( Key==IK_MouseWheelDown )
        {
            // If moving down on the bottom row (the 'MORE' row), act as if we hit it, and move highlight to top.
            if(HighlightRow == 9)
            {
                HandleInput(0);
                HighlightRow=0;
            }
            else
            {
                HighlightRow = Min(HighlightRow + 1, NumNums - 1);
            }

            return true;
        }
        else if( Key==IK_MiddleMouse )
        {

            input = HighlightRow + 1;
            if(input == 10)
                input = 0;

            HighlightRow=0;
            HandleInput(input);
            return true;
        }

        return false;
    }

    function Font MyGetSmallFontFor(canvas Canvas)
    {
        local int i;
        for(i=1; i<8; i++)
        {
            if ( class'HudBase'.default.FontScreenWidthSmall[i] <= Canvas.ClipX )
                return class'HudBase'.static.LoadFontStatic(i-1);
        }
        return class'HudBase'.static.LoadFontStatic(7);
    }

    function PostRender( canvas Canvas )
    {
        local float XL, YL;
        local int SelLeft, i;
        local float XMax, YMax;

        Canvas.Font = class'UT2MidGameFont'.static.GetMidGameFont(Canvas.ClipX); // Update which font to use.

        // Figure out max key name size
        XMax = 0;
        YMax = 0;
        for(i=0; i<10; i++)
        {
            Canvas.TextSize(NumberToString(i)$"- ", XL, YL);
            XMax = Max(XMax, XL);
            YMax = Max(YMax, YL);
        }
        SMLineSpace = YMax * 1.1;
        SMTab = XMax;

        SelLeft = SMArraySize - SMOffset;

        // First we figure out how big the bounding box needs to be
        XMax = 0;
        YMax = 0;
        DrawNumbers( canvas, Min(SelLeft, 9), SelLeft > 9, true, XMax, YMax);
        DrawCurrentArray( canvas, true, XMax, YMax);
        Canvas.TextSize(SMStateName[SMState], XL, YL);
        XMax = Max(XMax, Canvas.ClipX*(SMOriginX+SMMargin) + XL);
        YMax = Max(YMax, (Canvas.ClipY*SMOriginY) - (1.2*SMLineSpace) + YL);
        // XMax, YMax now contain to maximum bottom-right corner we drew to.

        // Then draw the box
        XMax -= Canvas.ClipX * SMOriginX;
        YMax -= Canvas.ClipY * SMOriginY;
        Canvas.SetDrawColor(255,255,255,255);
        Canvas.SetPos(Canvas.ClipX * SMOriginX, Canvas.ClipY * SMOriginY);
        Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', XMax + (SMMargin*Canvas.ClipX), YMax + (SMMargin*Canvas.ClipY));

        // Draw highlight
        if(bSpeechMenuUseMouseWheel)
        {
            Canvas.SetDrawColor(255,255,255,128);
            Canvas.SetPos( Canvas.ClipX*SMOriginX, Canvas.ClipY*(SMOriginY+SMMargin) + ((HighlightRow - 0.1)*SMLineSpace) );
            Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', XMax + (SMMargin*Canvas.ClipX), 1.1*SMLineSpace );
        }

        // Then actually draw the stuff
        DrawNumbers( canvas, Min(SelLeft, 9), SelLeft > 9, false, XMax, YMax);
        DrawCurrentArray( canvas, false, XMax, YMax);

        // Finally, draw a nice title bar.
        Canvas.SetDrawColor(255,255,255,255);
        Canvas.SetPos(Canvas.ClipX*SMOriginX, (Canvas.ClipY*SMOriginY) - (1.5*SMLineSpace));
        Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', XMax + (SMMargin*Canvas.ClipX), (1.5*SMLineSpace));

        Canvas.SetDrawColor(255,255,128,255);
        Canvas.SetPos(Canvas.ClipX*(SMOriginX+SMMargin), (Canvas.ClipY*SMOriginY) - (1.2*SMLineSpace));
        Canvas.DrawText(SMStateName[SMState]);

        if (SMState == SMS_VoiceChatChannel)
            DrawMembers(Canvas, XMax, YMax);
    }

    function DrawMembers(Canvas Canvas, float XMax, float YMax)
    {
        local array<int> Members;
        local int i;
        local float XPos, YPos, XL, YL;
        local GameReplicationInfo GRI;
        local string CurrentPlayer;

        GRI = ViewportOwner.Actor.GameReplicationInfo;
        if ( GRI == None )
            return;

        if (HighlightRow >= 0 && HighlightRow < SMArraySize)
        {
            Members = ViewportOwner.Actor.VoiceReplicationInfo.GetChannelMembersAt( SMIndexArray[SMOffset + HighlightRow] );
            Canvas.SetDrawColor(255,255,175,220);
    //		XPos = (Canvas.ClipX * (SMOriginX+SMMargin)) + SMTab;
    //		YPos = Canvas.ClipY * (SMOriginY+SMMargin);
            XPos = XMax + (SMMargin * Canvas.ClipX * 2.25)/* + SMTab*/;
            YPos = Canvas.ClipY*(SMOriginY+SMMargin) + ((HighlightRow + 0.1)*SMLineSpace);

            for(i=0; i<Members.Length; i++)
            {
                CurrentPlayer = GRI.FindPlayerByID(Members[i]).PlayerName;
                Canvas.SetPos(XPos, YPos);
                Canvas.TextSize(CurrentPlayer, XL, YL);
                XMax = Max(XMax, XPos + XL);
                YMax = Max(YMax, YPos + YL);

                YPos += SMLineSpace;
                Canvas.DrawText( CurrentPlayer );
            }
        }
    }

    function BeginState()
    {
        bVisible = true;
        bIgnoreKeys = true;
        bCtrl = false;
        HighlightRow=0;

        EnterState(SMS_Main, true);
        SMCallsign="";

        PlayConsoleSound(SMOpenSound);
    }

    function CloseSpeechMenu()
    {
        if (!bSpeechMenuLocked)
            GoToState('');
    }

    function EndState()
    {
        bVisible = false;
        bCtrl = false;
    }

    // Close speech menu on level change
    event NotifyLevelChange()
    {
        Global.NotifyLevelChange();
        GotoState('');
    }
}

exec function InGameChat()
{
    local GUIController GC;

    GC = GUIController(ViewportOwner.GUIController);
    if ( GC.OpenMenu(ChatMenuClass) )
        ChatMenu = GC.ActivePage;

}

exec function ServerInfo()
{
    local GUIController GC;

    GC = GUIController(ViewportOwner.GUIController);

    if (GC==None)
        return;

    GC.OpenMenu(ServerInfoMenu);
}

exec function TeamChatOnly()
{
    bTeamChatOnly = !bTeamChatOnly;
}

exec function PlayWaitingGame()
{
    local GUIController GC;

    if (WaitingGameClassName == "")
        return;

    GC = GUIController(ViewportOwner.GUIController);
    if (GC != None)
        GC.OpenMenu(WaitingGameClassName);
}

exec function MusicMenu()
{
    local GUIController C;
    local int i;

    if ( MusicManagerClassName == "" )
    {
        log("No music player menu configured.  Please check the MusicManagerClassName line of the [XInterface.ExtendedConsole] section of the UT2004.ini.");
        return;
    }

    C = GUIController(ViewportOwner.GUIController);
    if ( C != None )
    {
        i = C.FindMenuIndexByName(MusicManagerClassName);
        if ( i == -1 )
            C.OpenMenu(MusicManagerClassName);
        else C.RemoveMenuAt(i,true);
    }
}

// For debugging PlayInfo
exec function DumpPlayInfo( string group )
{
    local PlayInfo PInfo;

    foreach AllObjects( class'PlayInfo', PInfo )
    {
        if ( PInfo.InfoClasses.Length > 0 && PInfo.Settings.Length > 0 )
        {
            PInfo.Dump(group);
            break;
        }
    }
}
// For debugging CacheRecords
exec function DumpRecords(string Type)
{
    DumpCacheRecords(Type);
}

final private function AddMessage(string Mesg)
{
    log(Mesg);
    Message(Mesg,0);
}

final function DumpCacheRecords(optional string CacheType)
{
    local int i;
    local string Margin;

    local array<CacheManager.CrosshairRecord> CRecs;
    local array<CacheManager.WeaponRecord> WRecs;
    local array<CacheManager.MapRecord> MRecs;
    local array<CacheManager.MutatorRecord> MutRecs;
    local array<CacheManager.GameRecord> GRecs;
    local array<CacheManager.AnnouncerRecord> ARecs;
    local array<CacheManager.VehicleRecord> VRecs;

    if ( CacheType == "" || CacheType ~= "Crosshair" )
    {
        class'CacheManager'.static.GetCrosshairList(CRecs);
        AddMessage(" ================ Cached crosshair records ================ ");
        for (i = 0; i < CRecs.Length; i++)
        {
            AddMessage(CRecs[i].RecordIndex$")"@CRecs[i].FriendlyName@CRecs[i].CrosshairTexture);
        }

        AddMessage("");
    }

    if ( CacheType == "" || CacheType ~= "GameType" )
    {
        class'CacheManager'.static.GetGameTypeList(GRecs);
        AddMessage(" ================ Cached gametype records ================ ");
        for (i = 0; i < GRecs.Length; i++)
        {
            for (Margin="";Len(Margin)<Len(i);Margin$=" ");

            AddMessage(GRecs[i].RecordIndex$")"@GRecs[i].ClassName);
            AddMessage(Margin$"    Name        :"$GRecs[i].GameName);
            AddMessage(Margin$"    Description :"$GRecs[i].Description);
            AddMessage(Margin$"    TextName    :"$GRecs[i].TextName);
            AddMessage(Margin$"    GameAcronym :"$GRecs[i].GameAcronym);
            AddMessage(Margin$"    MapListType :"$GRecs[i].MapListClassName);
            AddMessage(Margin$"    MapPrefix   :"$GRecs[i].MapPrefix);
            AddMessage(Margin$"    bTeamGame   :"$GRecs[i].bTeamGame);
            AddMessage(Margin$"    Group       :"$GRecs[i].GameTypeGroup);
        }
        AddMessage("");
    }

    if ( CacheType == "" || CacheType ~= "Weapon" )
    {
       class'CacheManager'.static.GetWeaponList(WRecs);
        AddMessage(" ================ Cached weapon records ================ ");
        for (i = 0; i < WRecs.Length; i++)
        {
            for (Margin="";Len(Margin)<Len(i);Margin$=" ");

            AddMessage(WRecs[i].RecordIndex$")"@WRecs[i].ClassName);
            AddMessage(Margin$"    FriendlyName:"$WRecs[i].FriendlyName);
            AddMessage(Margin$"    Description :"$WRecs[i].Description);
            AddMessage(Margin$"    TextName    :"$WRecs[i].TextName);
            AddMessage(Margin$"    PickupClass :"$WRecs[i].PickupClassName);
            AddMessage(Margin$"    Attachment  :"$WRecs[i].AttachmentClassName);
        }
        AddMessage("");
    }

    if ( CacheType == "" || CacheType ~= "Map" )
    {
        class'CacheManager'.static.GetMapList(MRecs);
        AddMessage(" ================ Cached map records ================ ");
        for (i = 0; i < MRecs.Length; i++)
        {
            for (Margin="";Len(Margin)<Len(i);Margin$=" ");

            AddMessage(MRecs[i].RecordIndex$")"@MRecs[i].MapName);
            AddMessage(Margin$"    Acronym       :"$MRecs[i].Acronym);
            AddMessage(Margin$"    TextName      :"$MRecs[i].TextName);
            AddMessage(Margin$"    FriendlyName  :"$MRecs[i].FriendlyName);
            AddMessage(Margin$"    Author        :"$MRecs[i].Author);
            AddMessage(Margin$"    PlayerCountMin:"$MRecs[i].PlayerCountMin);
            AddMessage(Margin$"    PlayerCountMax:"$MRecs[i].PlayerCountMax);
            AddMessage(Margin$"    Description   :"$MRecs[i].Description);
            AddMessage(Margin$"    Screenshot    :"$MRecs[i].ScreenshotRef);
            AddMessage(Margin$"    ExtraInfo     :"$MRecs[i].ExtraInfo);
        }

        AddMessage("");
    }

    if ( CacheType == "" || CacheType ~= "Mutator" )
    {
        class'CacheManager'.static.GetMutatorList(MutRecs);
        AddMessage(" ================ Cached mutator records ================ ");
        for (i = 0; i < MutRecs.Length; i++)
        {
            for (Margin="";Len(Margin)<Len(i);Margin$=" ");

            AddMessage(MutRecs[i].RecordIndex$")"@MutRecs[i].ClassName);
            AddMessage(Margin$"    FriendlyName       :"$MutRecs[i].FriendlyName);
            AddMessage(Margin$"    Description        :"$MutRecs[i].Description);
            AddMessage(Margin$"    GroupName          :"$MutRecs[i].GroupName);
            AddMessage(Margin$"    ConfigMenu         :"$MutRecs[i].ConfigMenuClassName);
            AddMessage(Margin$"    IconMaterialName   :"$MutRecs[i].IconMaterialName);
        }
        AddMessage("");
    }

    if ( CacheType == "" || CacheType ~= "Announcer" )
    {
        class'CacheManager'.static.GetAnnouncerList(ARecs);
        AddMessage(" ================ Cached announcer records ================ ");
        for (i = 0; i < ARecs.Length; i++)
        {
            for (Margin="";Len(Margin)<Len(i);Margin$=" ");

            AddMessage(ARecs[i].RecordIndex$")"@ARecs[i].ClassName);
            AddMessage(Margin$"    FriendlyName       :"$ARecs[i].FriendlyName);
            AddMessage(Margin$"    PackageName        :"$ARecs[i].PackageName);
            AddMessage(Margin$"    FallbackPackage    :"$ARecs[i].FallbackPackage);
        }
        AddMessage("");
    }

    if ( CacheType == "" || CacheType ~= "Vehicle" )
    {
        class'CacheManager'.static.GetVehicleList(VRecs);
        AddMessage(" ================ Cached vehicle records ================ ");
        for (i = 0; i < VRecs.Length; i++)
        {
            for (Margin="";Len(Margin)<Len(i);Margin$=" ");

            AddMessage(VRecs[i].RecordIndex$")"@VRecs[i].ClassName);
            AddMessage(Margin$"    FriendlyName       :"$VRecs[i].FriendlyName);
            AddMessage(Margin$"    Description        :"$VRecs[i].Description);
        }
        AddMessage("");
    }
}

function bool VoiceChatAllowed()
{
    if ( ViewportOwner == None )
        return false;

    if ( ViewportOwner.Actor == None )
        return false;

    if ( ViewportOwner.Actor.Level == None )
        return false;

    if ( ViewportOwner.Actor.Level.NetMode == NM_DedicatedServer )
        return false;

    if ( ViewportOwner.Actor.Level.NetMode == NM_StandAlone )
        return false;

    return true;
}

exec function DLO( string ClassName, string ClassType )
{
    local class c;
    local object o;

    if ( ClassName == "" )
    {
        log("No class name specified.");
        return;
    }

    if ( ClassType != "" )
        c = class(DynamicLoadObject(ClassType,Class'Class'));

    else c = class'class';

    o = DynamicLoadObject(ClassName, c);
    log("Result of DLO was "$o);
}

exec function DumpLoadingHints(string param)
{
    local array<CacheManager.GameRecord> Recs;
    local int i, j;
    local bool bShowAll;

    local class<GameInfo> GameClass;
    local array<string> Hints;

    class'CacheManager'.static.GetGameTypeList(Recs);

    bShowAll = param == "";
    for ( i = 0; i < Recs.Length; i++ )
    {
        GameClass = class<GameInfo>(DynamicLoadObject( Recs[i].ClassName, class'Class' ));
        if ( GameClass != None )
        {
            Hints = GameClass.static.GetAllLoadHints(!bShowAll);
            if ( Hints.Length > 0 )
            {
                log( Recs[i].GameName @ "Loading Hints -" );
                for ( j = 0; j < Hints.Length; j++ )
                    log("  "$j$") "$Hints[j] );

                log("");
            }
        }
    }
}

exec function DebugTabOrder()
{
    if ( GUIController(ViewportOwner.GUIController) != None && GUIController(ViewportOwner.GUIController).ActivePage != None )
    {
        log("Searching for components with invalid tab order...");
        GUIController(ViewportOwner.GUIController).ActivePage.DebugTabOrder();
    }
}

defaultproperties
{
     MaxScrollbackSize=128
     ConsoleSoundVol=0.300000
     AddedCurrentHead="Added Server:"
     AddedCurrentTail="To Favorites!"
     ServerFullMsg="Server is now full"
     SMOriginX=0.010000
     SMOriginY=0.300000
     SMMargin=0.015000
     SMStateName(0)="Speech Menu"
     SMStateName(1)="Voice Chat"
     SMStateName(2)="Acknowledge"
     SMStateName(3)="Friendly Fire"
     SMStateName(4)="Order"
     SMStateName(5)="Other"
     SMStateName(6)="Taunt"
     SMStateName(7)="Taunt Anim"
     SMStateName(8)="Player Select"
     SMChannelOptions(0)="Join"
     SMChannelOptions(1)="Leave"
     SMChannelOptions(2)="Talk"
     SMAllString="[ALL]"
     SMMoreString="[MORE]"
     SMOpenSound=Sound'MenuSounds.selectDshort'
     SMAcceptSound=Sound'MenuSounds.selectJ'
     SMDenySound=Sound'MenuSounds.selectK'
     LetterKeys(0)=IK_Q
     LetterKeys(1)=IK_W
     LetterKeys(2)=IK_E
     LetterKeys(3)=IK_R
     LetterKeys(4)=IK_A
     LetterKeys(5)=IK_S
     LetterKeys(6)=IK_D
     LetterKeys(7)=IK_F
     LetterKeys(8)=IK_Z
     LetterKeys(9)=IK_X
     NumberKeys(0)=IK_0
     NumberKeys(1)=IK_1
     NumberKeys(2)=IK_2
     NumberKeys(3)=IK_3
     NumberKeys(4)=IK_4
     NumberKeys(5)=IK_5
     NumberKeys(6)=IK_6
     NumberKeys(7)=IK_7
     NumberKeys(8)=IK_8
     NumberKeys(9)=IK_9
     bSpeechMenuUseMouseWheel=Wahr
     ChatMenuClass="GUI2K4.UT2K4InGameChat"
     StatsPromptMenuClass="GUI2K4.UT2K4StatsPrompt"
     MusicManagerClassName="GUI2K4.StreamPlayer"
     NeedPasswordMenuClass="GUI2K4.UT2K4GetPassword"
     ServerInfoMenu="GUI2K4.UT2K4ServerInfo"
     DemoPlaybackSpeeds(0)=0.250000
     DemoPlaybackSpeeds(1)=0.500000
     DemoPlaybackSpeeds(2)=1.100000
     DemoPlaybackSpeeds(3)=2.000000
     DemoPlaybackSpeeds(4)=4.000000
     bDemoJogKeys=Wahr
     ConsoleHotKey=192
}

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Class file time: Fr 30.3.2007 08:43:46.000 - Creation time: Mo 16.4.2007 11:20:47.078 - Created with UnCodeX