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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASTurret | +-- UT2k4AssaultFull.ASTurret_BallTurret
Variables Summary |
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Functions Summary | ||
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![]() | DrawWeaponInfo (Canvas C, HUD H) | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () |
Functions Detail |
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Defaultproperties |
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defaultproperties { TurretBaseClass=Class'UT2k4AssaultFull.ASTurret_BallTurret_Base' WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' DefaultWeaponClassName="UT2k4AssaultFull.Weapon_Turret" bRelativeExitPos=Falsch bHasRadar=Wahr bHideRemoteDriver=Wahr Mesh=SkeletalMesh'AS_VehiclesFull_M.ASTurret_MotherShip2' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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