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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSHUDOnslaught extends HudCTeamDeathMatch config(user); var config float RadarScale, RadarTrans, IconScale, RadarPosX, RadarPosY; var float RadarMaxRange, RadarRange; var ONSPowerCore FinalCore[2]; var ONSPowerCore Node; var ONSPlayerReplicationInfo OwnerPRI; var protected array<PowerLink> PowerLinks; //var array<color> PowerLinks; var bool bMapDisabled; var bool bReceivedLinks; var vector MapCenter; var float ColorPercent; var() Material HealthBarBackMat; var() Material HealthBarMat; var() float HealthBarWidth; var() float HealthBarHeight, HealthBarPosition; var() float HealthBarViewDist; var() Material BorderMat; var() color NeutralColor; var() color AttackColorA; var() color AttackColorB; var() color SeveredColorA; var() color SeveredColorB; var() color LinkColor[3]; var() SpriteWidget SymbolGB[2]; var() SpriteWidget CoreWidgets[2]; var() NumericWidget CoreHealthWidgets[2]; var() NumericWidget NodeLabelWidget; #EXEC OBJ LOAD FILE=InterfaceContent.utx #EXEC OBJ LOAD FILE=ONSInterface-TX.utx simulated event PostBeginPlay() { local ONSPowerCore Core; local TerrainInfo T, PrimaryTerrain; local int i; Super.PostBeginPlay(); foreach AllActors( class'ONSPowerCore', Core ) if ( Core.bFinalCore ) FinalCore[Core.DefenderTeamIndex] = Core; Node = FinalCore[0]; // Setup links right away, even though these will be overwritten when the new link setup is received from the server if ( Level.NetMode == NM_Client ) SetupLinks(); // Assign PowerNode numbers Core = Node; do { if (ONSPowerNode(Core) != None) { Core.NodeNum = ++i; Core.UpdateLocationName(); } Core = Core.NextCore; } until ( Core == None || Core == Node ); // Determine primary terrain foreach AllActors(class'TerrainInfo', T) { PrimaryTerrain = T; if (T.Tag == 'PrimaryTerrain') Break; } // Set RadarMaxRange to size of primary terrain if (Level.bUseTerrainForRadarRange && PrimaryTerrain != None) RadarRange = abs(PrimaryTerrain.TerrainScale.X * PrimaryTerrain.TerrainMap.USize) / 2.0; else if (Level.CustomRadarRange > 0) RadarRange = Clamp(Level.CustomRadarRange, 500.0, default.RadarMaxRange); SetTimer(1.0, true); Timer(); } simulated function SetupLinks() { local ONSPowerCore Core; local int i; if ( Node == None ) return; // log(Name@"SetupLinks"); Core = Node; do { for ( i = 0; i < Core.PowerLinks.Length; i++ ) AddLink(Core, Core.PowerLinks[i]); Core = Core.NextCore; } until ( Core == None || Core == Node ); } simulated function ReceiveLink( ONSPowerCore A, ONSPowerCore B ) { bReceivedLinks = True; // log(Name@"ReceiveLink A:"$A.Name@"B:"$B.Name); AddLink(A,B); // A.AddPowerLink(B); } simulated function AddLink( ONSPowerCore A, ONSPowerCore B ) { local PowerLink Link; if ( HasLink(A,B) ) return; Link = Spawn(class'PowerLink'); Link.SetNodes(A,B); PowerLinks[PowerLinks.Length] = Link; } simulated function RemoveLink( ONSPowerCore A, ONSPowerCore B ) { local int i; // log(Name@"Remove link from A:"$A.Name@"to"@B.Name); for ( i = PowerLinks.Length - 1; i >= 0; i-- ) { if ( PowerLinks[i] == None ) { PowerLinks.Remove(i,1); continue; } if ( PowerLinks[i].HasNodes(A,B) ) { // log(Name@"found powerlink containing those nodes:"$PowerLinks[i].Name); PowerLinks[i].Destroy(); PowerLinks.Remove(i,1); } } } simulated function ResetLinks() { // log(Name@"ResetLinks"); ClearLinks(); RequestPowerLinks(); /* if ( Level.NetMode == NM_Client ) { Core = Node; do { Core.PowerCoreReset(); Core = Core.NextCore; } until ( Core == None || Core == Node ); } */ } simulated function bool HasLink( ONSPowerCore A, ONSPowerCore B ) { local int i; for ( i = PowerLinks.Length - 1; i >= 0; i-- ) { if ( PowerLinks[i] == None ) { PowerLinks.Remove(i,1); continue; } if ( PowerLinks[i].HasNodes(A,B) ) return True; } return False; } simulated function ClearLinks() { local int i; bReceivedLinks = False; // log(Name@"ClearLinks"@PowerLinks.Length); for ( i = 0; i < PowerLinks.Length; i++ ) if ( PowerLinks[i] != None ) PowerLinks[i].Destroy(); PowerLinks.Remove(0, PowerLinks.Length); } // Finds a PowerCore within 2500 units of PosX/PosY on the RadarMap (assumes a map centered at 0,0,0) simulated function ONSPowerCore LocatePowerCore(float PosX, float PosY, float RadarWidth) { local float WorldToMapScaleFactor, Distance, LowestDistance; local vector WorldLocation, DistanceVector; local ONSPowerCore BestCore, Core; if (Node == None) return None; WorldToMapScaleFactor = RadarRange/RadarWidth; WorldLocation.X = PosX * WorldToMapScaleFactor; WorldLocation.Y = PosY * WorldToMapScaleFactor; LowestDistance = 2500.0; Core = Node; do { DistanceVector = Core.Location - WorldLocation; DistanceVector.Z = 0; Distance = VSize(DistanceVector); if (Distance < LowestDistance) { BestCore = Core; LowestDistance = Distance; } Core = Core.NextCore; } until ( Core == None || Core == Node ); return BestCore; } simulated function DrawRadarMap(Canvas C, float CenterPosX, float CenterPosY, float RadarWidth, bool bShowDisabledNodes) { local float PawnIconSize, PlayerIconSize, CoreIconSize, MapScale, MapRadarWidth; local vector HUDLocation; local FinalBlend PlayerIcon; local Actor A; local ONSPowerCore CurCore; local int i; local plane SavedModulation; SavedModulation = C.ColorModulate; C.ColorModulate.X = 1; C.ColorModulate.Y = 1; C.ColorModulate.Z = 1; C.ColorModulate.W = 1; // Make sure that the canvas style is alpha C.Style = ERenderStyle.STY_Alpha; MapRadarWidth = RadarWidth; if (PawnOwner != None) { // MapCenter.X = FClamp(PawnOwner.Location.X, -RadarMaxRange + RadarRange, RadarMaxRange - RadarRange); // MapCenter.Y = FClamp(PawnOwner.Location.Y, -RadarMaxRange + RadarRange, RadarMaxRange - RadarRange); MapCenter.X = 0.0; MapCenter.Y = 0.0; } else MapCenter = vect(0,0,0); HUDLocation.X = RadarWidth; HUDLocation.Y = RadarRange; HUDLocation.Z = RadarTrans; DrawMapImage( C, Level.RadarMapImage, CenterPosX, CenterPosY, MapCenter.X, MapCenter.Y, HUDLocation ); if (Node == None) return; CurCore = Node; do { if ( CurCore.HasHealthBar() ) DrawHealthBar(C, CurCore, CurCore.Health, CurCore.DamageCapacity, HealthBarPosition); CurCore = CurCore.NextCore; } until ( CurCore == None || CurCore == Node ); CoreIconSize = IconScale * 16 * C.ClipX * HUDScale/1600; PawnIconSize = CoreIconSize * 0.5; PlayerIconSize = CoreIconSize * 1.5; MapScale = MapRadarWidth/RadarRange; C.Font = GetConsoleFont(C); Node.UpdateHUDLocation( CenterPosX, CenterPosY, RadarWidth, RadarRange, MapCenter ); for ( i = 0; i < PowerLinks.Length; i++ ) PowerLinks[i].Render(C, ColorPercent, bShowDisabledNodes); CurCore = Node; do { if (!bShowDisabledNodes && (CurCore.CoreStage == 255 || CurCore.PowerLinks.Length == 0)) //hide unused powernodes { if (PlayerOwner==none || !PlayerOwner.bDemoOwner) { CurCore = CurCore.NextCore; continue; } } C.DrawColor = LinkColor[CurCore.DefenderTeamIndex]; // Draw appropriate icon to represent the current state of this node if (CurCore.bUnderAttack || (CurCore.CoreStage == 0 && CurCore.bSevered)) DrawAttackIcon( C, CurCore, CurCore.HUDLocation, IconScale, HUDScale, ColorPercent ); if (CurCore.bFinalCore) DrawCoreIcon( C, CurCore.HUDLocation, PowerCoreAttackable(CurCore), IconScale, HUDScale, ColorPercent ); else { DrawNodeIcon( C, CurCore.HUDLocation, PowerCoreAttackable(CurCore), CurCore.CoreStage, IconScale, HUDScale, ColorPercent ); DrawNodeLabel(C, CurCore.HUDLocation, IconScale, HUDScale, C.DrawColor, CurCore.NodeNum); } CurCore = CurCore.NextCore; } until ( CurCore == None || CurCore == Node ); // Draw PlayerIcon if (PawnOwner != None) A = PawnOwner; else if (PlayerOwner.IsInState('Spectating')) A = PlayerOwner; else if (PlayerOwner.Pawn != None) A = PlayerOwner.Pawn; if (A != None) { PlayerIcon = FinalBlend'CurrentPlayerIconFinal'; TexRotator(PlayerIcon.Material).Rotation.Yaw = -A.Rotation.Yaw - 16384; HUDLocation = A.Location - MapCenter; HUDLocation.Z = 0; if (HUDLocation.X < (RadarRange * 0.95) && HUDLocation.Y < (RadarRange * 0.95)) { C.SetPos( CenterPosX + HUDLocation.X * MapScale - PlayerIconSize * 0.5, CenterPosY + HUDLocation.Y * MapScale - PlayerIconSize * 0.5 ); C.DrawColor = C.MakeColor(40,255,40); C.DrawTile(PlayerIcon, PlayerIconSize, PlayerIconSize, 0, 0, 64, 64); } } // // VERY SLOW DEBUGGING CODE for showing all the dynamic actors that exist in the level in real-time // ForEach DynamicActors(class'Actor', A) // { // if (A.IsA('Projectile')) //(A.IsA('Projector') || A.IsA('Emitter') || A.IsA('xEmitter')) // { // HUDLocation = A.Location - MapCenter; // HUDLocation.Z = 0; // C.SetPos(CenterPosX + HUDLocation.X * MapScale - PlayerIconSize * 0.5 * 0.25, CenterPosY + HUDLocation.Y * MapScale - PlayerIconSize * 0.5 * 0.25); // C.DrawColor = C.MakeColor(255,255,0); // C.DrawTile(Material'NewHUDIcons', PlayerIconSize * 0.25, PlayerIconSize * 0.25, 0, 0, 32, 32); // } // if (A.IsA('Pawn')) // { // if (Pawn(A).PlayerReplicationInfo != None && Pawn(A).PlayerReplicationInfo.Team != None) // { // if (Pawn(A).PlayerReplicationInfo.Team.TeamIndex == 0) // C.DrawColor = C.MakeColor(255,0,0); // else if (Pawn(A).PlayerReplicationInfo.Team.TeamIndex == 1) // C.DrawColor = C.MakeColor(0,0,255); // else // C.DrawColor = C.MakeColor(255,0,255); // } // else // C.DrawColor = C.MakeColor(255,255,255); // // HUDLocation = A.Location - MapCenter; // HUDLocation.Z = 0; // // if (A.IsA('Vehicle')) // { // C.SetPos(CenterPosX + HUDLocation.X * MapScale - PlayerIconSize * 0.5 * 0.5, CenterPosY + HUDLocation.Y * MapScale - PlayerIconSize * 0.5 * 0.5); // C.DrawTile(Material'NewHUDIcons', PlayerIconSize * 0.5, PlayerIconSize * 0.5, 0, 0, 32, 32); // } // else // { // C.SetPos(CenterPosX + HUDLocation.X * MapScale - PlayerIconSize * 0.5 * 0.25, CenterPosY + HUDLocation.Y * MapScale - PlayerIconSize * 0.5 * 0.25); // C.DrawTile(Material'NewHUDIcons', PlayerIconSize * 0.25, PlayerIconSize * 0.25, 0, 0, 32, 32); // } // } // } // Draw Border C.DrawColor = C.MakeColor(200,200,200); C.SetPos(CenterPosX - RadarWidth, CenterPosY - RadarWidth); C.DrawTile(BorderMat, RadarWidth * 2.0, RadarWidth * 2.0, 0, 0, 256, 256); C.ColorModulate = SavedModulation; } function bool PowerCoreAttackable(ONSPowerCore PC) { if (PawnOwnerPRI != None && PawnOwnerPRI.Team != None) { if (PC.DefenderTeamIndex != PawnOwnerPRI.Team.TeamIndex) return (PC.PoweredBy(PawnOwnerPRI.Team.TeamIndex)); else { if (PawnOwnerPRI.Team.TeamIndex == 0) return (PC.PoweredBy(1)); else return (PC.PoweredBy(0)); } } return False; } simulated function ShowTeamScorePassA(Canvas C) { local int x; Super.ShowTeamScorePassA(C); if (bShowPoints) for (x = 0; x < 2; x++) { DrawSpriteWidget (C, SymbolGB[x]); if (FinalCore[x] != None && FinalCore[x].CoreStage == 0) { DrawSpriteWidget (C, CoreWidgets[x]); if (FinalCore[x].bUnderAttack) { CoreHealthWidgets[x].Tints[TeamIndex].G = 255 * ColorPercent; CoreHealthWidgets[x].Tints[TeamIndex].B = 255 * ColorPercent; } else CoreHealthWidgets[x].Tints[TeamIndex] = WhiteColor; CoreHealthWidgets[x].Value = round((float(FinalCore[x].Health) / FinalCore[x].DamageCapacity) * 100); DrawNumericWidget(C, CoreHealthWidgets[x], DigitsBig); //C.DrawColor = HudColorHighLight; //Draw2DLocationDot(C, FinalCore[x].Location,0.5 + tmpPosX[x]*HUDScale, tmpPosY*HUDScale, tmpScaleX*HUDScale, tmpScaleY*HUDScale); } } } simulated function ShowTeamScorePassC(Canvas C) { local float RadarWidth, CenterRadarPosX, CenterRadarPosY; if (Level.bShowRadarMap && !bMapDisabled) { RadarWidth = 0.5 * RadarScale * HUDScale * C.ClipX; CenterRadarPosX = (RadarPosX * C.ClipX) - RadarWidth; CenterRadarPosY = (RadarPosY * C.ClipY) + RadarWidth; DrawRadarMap(C, CenterRadarPosX, CenterRadarPosY, RadarWidth, false); } } simulated function DrawNodeLabel(Canvas C, vector HUDLocation, float IconScaling, float HUDScaling, Color LabelColor, int Num) { local float LabelIconSize; local int TensPlace,row,col; local float x,y; if ( C == None || Num >= 100) return; LabelIconSize = IconScaling * 16 * C.ClipX * HUDScaling/1600; C.DrawColor = WhiteColor; if (Num > 9) { TensPlace = Num / 10; Num = Num - (TensPlace * 10); X = HUDLocation.X - (1.5 * LabelIconSize * 1.5); Y = HUDLocation.Y - LabelIconSize * 1.5; C.SetDrawColor(0,0,0,255); for (Row=-1;Row<2;Row++) { for (Col=-1;Col<2;Col++) { C.SetPos(X+Col,Y+Row ); C.DrawTile(DigitsBig.DigitTexture, LabelIconSize, LabelIconSize, DigitsBig.TextureCoords[TensPlace].X1, DigitsBig.TextureCoords[TensPlace].Y1, DigitsBig.TextureCoords[0].X2, DigitsBig.TextureCoords[0].Y2); } } C.SetDrawColor(255,255,0,255); C.SetPos(X,Y); C.DrawTile(DigitsBig.DigitTexture, LabelIconSize, LabelIconSize, DigitsBig.TextureCoords[TensPlace].X1, DigitsBig.TextureCoords[TensPlace].Y1, DigitsBig.TextureCoords[0].X2, DigitsBig.TextureCoords[0].Y2); } X = HUDLocation.X - LabelIconSize * 1.5; Y = HUDLocation.Y - LabelIconSize * 1.5; C.SetDrawColor(0,0,0,255); for (Row=-1;Row<2;Row++) { for (Col=-1;Col<2;Col++) { C.SetPos(x+Col,y+Row); C.DrawTile(DigitsBig.DigitTexture, LabelIconSize, LabelIconSize, DigitsBig.TextureCoords[Num].X1, DigitsBig.TextureCoords[Num].Y1, DigitsBig.TextureCoords[0].X2, DigitsBig.TextureCoords[0].Y2); } } C.SetDrawColor(255,255,0,255); C.SetPos(x,y); C.DrawTile(DigitsBig.DigitTexture, LabelIconSize, LabelIconSize, DigitsBig.TextureCoords[Num].X1, DigitsBig.TextureCoords[Num].Y1, DigitsBig.TextureCoords[0].X2, DigitsBig.TextureCoords[0].Y2); } simulated function DrawHealthBar(Canvas C, Actor A, int Health, int MaxHealth, float Height) { local vector CameraLocation, CamDir, TargetLocation, HBScreenPos; local rotator CameraRotation; local float Dist, HealthPct; local color OldDrawColor; // rjp -- don't draw the health bar if menus are open if ( PlayerOwner.Player.GUIController.bActive ) return; OldDrawColor = C.DrawColor; C.GetCameraLocation( CameraLocation, CameraRotation ); TargetLocation = A.Location + vect(0,0,1) * Height; Dist = VSize(TargetLocation - CameraLocation); // Check Distance Threshold if (Dist > HealthBarViewDist) return; CamDir = vector(CameraRotation); // Target is located behind camera HBScreenPos = C.WorldToScreen(TargetLocation); if ((TargetLocation - CameraLocation) dot CamDir < 0 || HBScreenPos.X <= 0 || HBScreenPos.X >= C.SizeX || HBScreenPos.Y <= 0 || HBScreenPos.Y >= C.SizeY) { TargetLocation = A.Location + vect(0,0,1) * A.CollisionHeight; if ((TargetLocation - CameraLocation) dot CamDir < 0) return; HBScreenPos = C.WorldToScreen(TargetLocation); if (HBScreenPos.X <= 0 || HBScreenPos.X >= C.ClipX || HBScreenPos.Y <= 0 || HBScreenPos.Y >= C.ClipY) return; } if (FastTrace(TargetLocation, CameraLocation)) { C.DrawColor = WhiteColor; C.SetPos(HBScreenPos.X - HealthBarWidth * 0.5, HBScreenPos.Y); C.DrawTileStretched(HealthBarBackMat, HealthBarWidth, HealthBarHeight); HealthPct = 1.0f * Health / MaxHealth; if (HealthPct < 0.35) C.DrawColor = RedColor; else if (HealthPct < 0.70) C.DrawColor = GoldColor; else C.DrawColor = GreenColor; C.SetPos(HBScreenPos.X - HealthBarWidth * 0.5, HBScreenPos.Y); C.DrawTileStretched(HealthBarMat, HealthBarWidth * HealthPct, HealthBarHeight); } C.DrawColor = OldDrawColor; } simulated function Timer() { local ONSPowerCore C; if (PlayerOwner.Pawn != None && OwnerPRI != None && OwnerPRI.Team != None) { C = OwnerPRI.GetCurrentNode(); if (C != None) PlayerOwner.ReceiveLocalizedMessage(class'ONSOnslaughtMessage', 22); } } simulated function Tick(float deltaTime) { local ONSPowerCore Core; Super.Tick(deltaTime); if ( OwnerPRI == None && PawnOwnerPRI != None ) OwnerPRI = ONSPlayerReplicationInfo(PawnOwnerPRI); if (FinalCore[0].DefenderTeamIndex != 0) { foreach AllActors( class'ONSPowerCore', Core ) if ( Core.bFinalCore && (Core.DefenderTeamIndex < 2) ) FinalCore[Core.DefenderTeamIndex] = Core; } if ( !bReceivedLinks && OwnerPRI != None ) { ClearLinks(); RequestPowerLinks(); } ColorPercent = 0.5f + Cos((Level.TimeSeconds * 4.0) * 3.14159 * 0.5f) * 0.5f; } simulated function RequestPowerLinks() { if ( OwnerPRI != None ) { OwnerPRI.OnReceiveLink = ReceiveLink; OwnerPRI.OnRemoveLink = RemoveLink; OwnerPRI.ResetLinks = ResetLinks; OwnerPRI.ServerSendPowerLinks(); bReceivedLinks = true; } } exec function ToggleRadarMap() { bMapDisabled = !bMapDisabled; } //exec function ZoomInRadarMap() //{ // RadarRange = Max(RadarRange - (RadarMaxRange * 0.1), 3000.0); //} // //exec function ZoomOutRadarMap() //{ // RadarRange = Min(RadarRange + (RadarMaxRange * 0.1), RadarMaxRange); //} exec function LinkDesigner() { if (OwnerPRI != None) OwnerPRI.RequestLinkDesigner(); } exec function CopyLinkSetup() { local ONSPowerLinkOfficialSetup S; local ONSOnslaughtGame.PowerLinkSetup BlankSetup; local ONSPowerCore O; local int x, y; S = spawn(class'ONSPowerLinkOfficialSetup'); foreach DynamicActors(class'ONSPowerCore', O) { S.LinkSetups[x] = BlankSetup; S.LinkSetups[x].BaseNode = O.Name; for (y = 0; y < O.PowerLinks.length; y++) S.LinkSetups[x].LinkedNodes[y] = O.PowerLinks[y].Name; x++; } CopyObjectToClipboard(S); S.Destroy(); PlayerOwner.ClientMessage("Link setup copied to clipboard"); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Material'HudContent.Generic.NoEntry'); Level.AddPrecacheMaterial(Material'HudContent.Generic.HUD'); Level.AddPrecacheMaterial(Material'InterfaceContent.BorderBoxD'); Level.AddPrecacheMaterial(Material'ONSInterface-TX.HealthBar'); Level.AddPrecacheMaterial(Material'ONSInterface-TX.MapBorderTex'); Level.AddPrecacheMaterial(Material'ONSInterface-TX.NewHUDicons'); Level.AddPrecacheMaterial(Material'ONSInterface-TX.CurrentPlayerIcon'); Super.UpdatePrecacheMaterials(); } simulated static function bool CoreWorldToScreen( ONSPowerCore Core, out vector ScreenPos, float ScreenX, float ScreenY, float RadarWidth, float Range, vector Center, optional bool bIgnoreRange ) { local vector ScreenLocation; local float Dist; if ( Core == None ) return false; ScreenLocation = Core.Location - Center; ScreenLocation.Z = 0; Dist = VSize(ScreenLocation); if ( bIgnoreRange || (Dist < (Range * 0.95)) ) { ScreenPos.X = ScreenX + ScreenLocation.X * (RadarWidth/Range); ScreenPos.Y = ScreenY + ScreenLocation.Y * (RadarWidth/Range); ScreenPos.Z = 0; return true; } return false; } simulated static function DrawMapImage( Canvas C, Material Image, float MapX, float MapY, float PlayerX, float PlayerY, vector Dimensions ) { local float MapScale, MapSize; local byte SavedAlpha; /* Dimensions.X = Width Dimensions.Y = Range Dimensions.Z = Alpha */ if ( Image == None || C == None ) return; MapSize = Image.MaterialUSize(); MapScale = MapSize / (Dimensions.Y * 2); SavedAlpha = C.DrawColor.A; C.DrawColor = default.WhiteColor; C.DrawColor.A = Dimensions.Z; C.SetPos( MapX - Dimensions.X, MapY - Dimensions.X ); C.DrawTile( Image, Dimensions.X * 2.0, Dimensions.X * 2.0, (PlayerX - Dimensions.Y) * MapScale + MapSize / 2.0, (PlayerY - Dimensions.Y) * MapScale + MapSize / 2.0, Dimensions.Y * 2 * MapScale, Dimensions.Y * 2 * MapScale ); C.DrawColor.A = SavedAlpha; } simulated static function DrawAttackIcon( Canvas C, ONSPowerCore CurCore, vector HUDLocation, float IconScaling, float HUDScaling, float ColorPercentage ) { local float AttackIconSize, CoreIconSize; local color HoldColor; if ( C == None ) return; if (CurCore.bFinalCore) CoreIconSize = 2.0 * IconScaling * 16 * C.ClipX * HUDScaling/1600; else CoreIconSize = IconScaling * 16 * C.ClipX * HUDScaling/1600; AttackIconSize = CoreIconSize * (2.5 + 1.5 * ColorPercentage); HoldColor = C.DrawColor; if (CurCore.bSevered && CurCore.CoreStage == 0) C.DrawColor = default.SeveredColorA * ColorPercentage + default.SeveredColorB * (1.0 - ColorPercentage); else C.DrawColor = default.AttackColorA * ColorPercentage + default.AttackColorB * (1.0 - ColorPercentage); C.SetPos(HUDLocation.X - AttackIconSize * 0.5, HUDLocation.Y - AttackIconSize * 0.5); C.DrawTile(Material'NewHUDIcons', AttackIconSize, AttackIconSize, 0, 64, 64, 64); C.DrawColor = HoldColor; } simulated static function DrawCoreIcon( Canvas C, vector HUDLocation, bool bAttackable, float IconScaling, float HUDScaling, float ColorPercentage ) { local float CoreIconSize; // local color HoldColor; if ( C == None ) return; CoreIconSize = IconScaling * 16 * C.ClipX * HUDScaling/1600; C.SetPos(HUDLocation.X - CoreIconSize * 3.0 * 0.5, HUDLocation.Y - CoreIconSize * 3.0 * 0.5); // HoldColor = C.DrawColor; if (bAttackable) C.DrawColor = C.DrawColor * ColorPercentage + (C.DrawColor * 0.5) * (1.0 - ColorPercentage); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 3.0, CoreIconSize * 3.0, 64, 0, 64, 64); // C.DrawColor = HoldColor; } simulated static function DrawNodeIcon( Canvas C, vector HUDLocation, bool bAttackable, byte Stage, float IconScaling, float HUDScaling, float ColorPercentage ) { local float CoreIconSize; if ( C == None ) return; CoreIconSize = IconScaling * 16 * C.ClipX * HUDScaling/1600; if (Stage == 4 || Stage == 1) { if (bAttackable) { C.SetPos(HUDLocation.X - CoreIconSize * 0.75 * 0.5, HUDLocation.Y - CoreIconSize * 0.75 * 0.5); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 0.75, CoreIconSize * 0.75, 0, 0, 32, 32); } else { C.SetPos(HUDLocation.X - CoreIconSize * 1.75 * 0.5, HUDLocation.Y - CoreIconSize * 1.75 * 0.5); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 1.75, CoreIconSize * 1.75, 0, 32, 32, 32); } } else { if ( Stage != 0 ) C.DrawColor = C.DrawColor * ColorPercentage + default.LinkColor[2] * (1.0 - ColorPercentage); if (bAttackable) { C.SetPos(HUDLocation.X - CoreIconSize * 2.0 * 0.5, HUDLocation.Y - CoreIconSize * 2.0 * 0.5); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 2.0, CoreIconSize * 2.0, 32, 0, 32, 32); } else { C.SetPos(HUDLocation.X - CoreIconSize * 1.75 * 0.5, HUDLocation.Y - CoreIconSize * 1.75 * 0.5); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 1.75, CoreIconSize * 1.75, 0, 32, 32, 32); } } } simulated static function DrawSpawnIcon( Canvas C, vector HUDLocation, bool bFinalCore, float IconScaling, float HUDScaling ) { local float CoreIconSize; if ( C == None ) return; CoreIconSize = IconScaling * 16 * C.ClipX * HUDScaling/1600; C.DrawColor.B = 0; C.DrawColor.G = 200; C.DrawColor.R = 0; C.DrawColor.A = 255; if (bFinalCore) { C.SetPos(HUDLocation.X - CoreIconSize * 5.5 * 0.5, HUDLocation.Y - CoreIconSize * 5.5 * 0.5); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 5.5, CoreIconSize * 5.5, 64, 64, 64, 64); } else { C.SetPos(HUDLocation.X - CoreIconSize * 4.5 * 0.5, HUDLocation.Y - CoreIconSize * 4.5 * 0.5); C.DrawTile(Material'NewHUDIcons', CoreIconSize * 4.5, CoreIconSize * 4.5, 64, 64, 64, 64); } } simulated static function DrawSelectionIcon( Canvas C, vector HUDLocation, color IconColor, float IconScaling, float HUDScaling ) { local float CoreIconSize; if ( C == None ) return; CoreIconSize = IconScaling * 16 * C.ClipX * HUDScaling/1600; C.DrawColor = IconColor; C.SetPos( HUDLocation.X - CoreIconSize * 1.5, HUDLocation.Y - CoreIconSize * 1.5); C.DrawTile( Material'NewHUDIcons', CoreIconSize * 3, CoreIconSize * 3, 32, 32, 32, 32 ); } defaultproperties { RadarScale=0.200000 RadarTrans=255.000000 IconScale=1.000000 RadarPosX=1.000000 RadarPosY=0.100000 RadarMaxRange=500000.000000 HealthBarBackMat=Texture'InterfaceContent.Menu.BorderBoxD' HealthBarMat=Texture'ONSInterface-TX.HealthBar' HealthBarWidth=75.000000 HealthBarHeight=8.000000 HealthBarPosition=485.000000 HealthBarViewDist=4000.000000 BorderMat=Texture'ONSInterface-TX.MapBorderTEX' AttackColorA=(G=189,R=244,A=255) AttackColorB=(B=11,G=162,R=234,A=255) SeveredColorA=(B=192,G=192,R=192,A=255) SeveredColorB=(B=128,G=128,R=128,A=255) LinkColor(0)=(R=255,A=255) LinkColor(1)=(B=255,A=255) LinkColor(2)=(B=255,G=255,R=255,A=255) SymbolGB(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.600000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-32,OffsetY=7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) SymbolGB(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.600000,PosX=0.500000,OffsetX=32,OffsetY=7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) CoreWidgets(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=365,Y1=233,X2=432,Y2=313),TextureScale=0.250000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-110,OffsetY=45,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=100,G=100,R=255,A=200),Tints[1]=(B=32,G=32,R=255,A=200)) CoreWidgets(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=365,Y1=233,X2=432,Y2=313),TextureScale=0.250000,PosX=0.500000,OffsetX=110,OffsetY=45,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=128,A=200),Tints[1]=(B=255,G=210,R=32,A=200)) CoreHealthWidgets(0)=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.240000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,OffsetX=-149,OffsetY=88,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) CoreHealthWidgets(1)=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.240000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,OffsetX=149,OffsetY=88,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) NodeLabelWidget=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.240000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) ScoreTeam(0)=(MinDigitCount=2,PosX=0.442000) ScoreTeam(1)=(MinDigitCount=2,PosX=0.558000) TeamScoreBackGround(0)=(PosX=0.442000) TeamScoreBackGround(1)=(PosX=0.558000) TeamScoreBackGroundDisc(0)=(PosX=0.442000) TeamScoreBackGroundDisc(1)=(PosX=0.558000) TeamSymbols(0)=(PosX=0.442000) TeamSymbols(1)=(PosX=0.558000) } |
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