| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.KVehicle
|
+-- USARBot.KRobot
|
+-- USARBot.GroundVehicle
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+-- USARBot.SkidSteeredRobot
|
+-- USARBot.Talon
| Variables Summary | |
|---|---|
| bool | bMultiView |
| Inherited Variables from USARBot.SkidSteeredRobot |
|---|
| cachedLeftValue, cachedRightValue, gotRobotInfo, LeftPoweredWheels, RightPoweredWheels |
| Inherited Variables from USARBot.GroundVehicle |
|---|
| List1, List2, Wheels |
| Enumerations Summary |
|---|
| Inherited Enumerations from USARBot.GroundVehicle |
|---|
| PowerTypes, SteerTypes |
| Structures Summary |
|---|
| Inherited Structures from USARBot.GroundVehicle |
|---|
| WheelData |
| Functions Summary | ||
|---|---|---|
![]() | DrawHud (Canvas C) | |
| Inherited Functions from USARBot.SkidSteeredRobot |
|---|
| ProcessCarInput |
| Inherited Functions from USARBot.GroundVehicle |
|---|
| getRobotConf, getRobotGeo, getSteerAngleOfKCarWheelJoint, ProcessCarInput, timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
DrawHud Source code| Defaultproperties |
|---|
defaultproperties { Wheels(0)=(Number=0,PowerType=Right_Powered); Wheels(1)=(Number=1,PowerType=Left_Powered); StaticMesh=StaticMesh'USARSim_Vehicles_Meshes.Talon.TalonBody' DrawScale=4.762 bMultiView=true TireRollFriction=25.000000 TireLateralFriction=25.00000 TireSlipRate=0.0003000 TireSoftness=0.000000 Dimensions=(X=0.9117,Y=0.5903,Z=0.3654) maxSpinSpeed=3.1416 Begin Object Class=KarmaParamsRBFull Name=KParams0 KInertiaTensor(0)=0.010000 KInertiaTensor(3)=0.02000 KInertiaTensor(5)=0.03000 KCOMOffset=(X=0.000000,Z=-1.000000) KLinearDamping=0.500000 KAngularDamping=50.00000 KStartEnabled=True bHighDetailOnly=False bClientOnly=False bKDoubleTickRate=True KFriction=0.600000 Name="KParams0" End Object KParams=KarmaParamsRBFull'USARBot.Talon.KParams0' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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