defaultproperties
{
RechargeOrigin=(X=620.000000,Y=400.000000)
RechargeSize=(X=10.000000,Y=-100.000000)
ChargingSound=Sound'AssaultSounds.AssaultRifle.IonPowerUp'
TurretBaseClass=Class'UT2k4AssaultFull.ASTurret_IonCannon_Base'
TurretSwivelClass=Class'UT2k4AssaultFull.ASTurret_IonCannon_Swivel'
RotationInertia=0.900000
RotPitchConstraint=(Min=13184.000000,Max=11500.000000)
RotationSpeed=0.500000
CamAbsLocation=(Z=0.000000)
CamRelLocation=(X=0.000000,Z=400.000000)
CamDistance=(X=-900.000000,Z=0.000000)
CamRotationInertia=3.000000
DefaultWeaponClassName="UT2k4AssaultFull.Weapon_Turret_IonCannon"
VehicleProjSpawnOffset=(X=925.000000,Y=0.000000,Z=200.000000)
bCHZeroYOffset=Falsch
bAutoTurret=Falsch
bRemoteControlled=Falsch
bShowDamageOverlay=Falsch
bDrawMeshInFP=Wahr
ExitPositions(0)=(X=-125.000000,Y=-200.000000,Z=128.000000)
ExitPositions(1)=(X=-125.000000,Y=200.000000,Z=80.000000)
EntryPosition=(X=-125.000000,Y=-200.000000,Z=-200.000000)
EntryRadius=120.000000
FPCamPos=(X=400.000000,Z=400.000000)
ShadowMaxTraceDist=1050.000000
ShadowCullDistance=4500.000000
DriverDamageMult=0.000000
VehiclePositionString="manning an Ion Cannon"
VehicleNameString="Ion Cannon"
HealthMax=2000.000000
Health=2000
bAlwaysRelevant=Wahr
Mesh=SkeletalMesh'AS_VehiclesFull_M.IonCannon'
DrawScale=0.660000
AmbientGlow=8
SoundPitch=51
SoundRadius=5000.000000
TransientSoundVolume=1.000000
TransientSoundRadius=5000.000000
CollisionRadius=200.000000
CollisionHeight=300.000000
}
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