| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- XWeapons.ShockRifle
|
+-- XWeapons.SuperShockRifle
|
+-- XWeapons.ZoomSuperShockRifle
| Variables Summary | |
|---|---|
| float | LastFOV |
| Gfx | |
| Color | ArrowColor |
| float | borderX |
| float | borderY |
| Color | ChargeColor |
| Color | FocusColor |
| float | focusX |
| float | focusY |
| float | innerArrowsX |
| float | innerArrowsY |
| Color | NoTargetColor |
| vector | RechargeOrigin |
| vector | RechargeSize |
| Color | TargetColor |
| float | testX |
| float | testY |
| ZoomSuperShockRifle | |
| xEmitter | chargeEmitter |
| bool | zoomed |
| Inherited Variables from XWeapons.ShockRifle |
|---|
| bRegisterTarget, bWaitForCombo, ComboStart, ComboTarget, EffectColor |
| Functions Summary | ||
|---|---|---|
![]() | BringUp (optional Weapon PrevWeapon) | |
![]() | ClientStartFire (int mode) | |
![]() | ClientStopFire (int mode) | |
![]() | ClientWeaponThrown () | |
![]() | Destroyed () | |
![]() | IncrementFlashCount (int Mode) | |
![]() | PostBeginPlay () | |
![]() | bool | PutDown () |
![]() | RenderOverlays (Canvas Canvas) | |
![]() | SetZoomBlendColor (Canvas c) | |
![]() | bool | WeaponCentered () |
| Inherited Functions from XWeapons.SuperShockRifle |
|---|
| BestMode, CheckOutOfAmmo, ConsumeAmmo, GetAIRating, RangedAttackTime, RenderOverlays, StartFire |
| Inherited Functions from XWeapons.ShockRifle |
|---|
| BestMode, DoCombo, GetAIRating, GetEffectStart, PostBeginPlay, RangedAttackTime, RenderOverlays, SetComboTarget, StartFire, SuggestAttackStyle, WeaponCentered |
| Variables Detail |
|---|
| Functions Detail |
|---|
BringUp Source code
ClientStartFire Source code
ClientStopFire Source code
ClientWeaponThrown Source code
Destroyed Source code
IncrementFlashCount Source code
PostBeginPlay Source code
PutDown Source code
RenderOverlays Source code
SetZoomBlendColor Source code
WeaponCentered Source code| Defaultproperties |
|---|
defaultproperties { testX=100.000000 testY=100.000000 borderX=60.000000 borderY=60.000000 focusX=135.000000 focusY=105.000000 innerArrowsX=42.000000 innerArrowsY=42.000000 ArrowColor=(R=255,A=255) TargetColor=(B=255,G=255,R=255,A=255) NoTargetColor=(B=200,G=200,R=200,A=255) FocusColor=(B=126,G=90,R=71,A=215) ChargeColor=(B=255,G=255,R=255,A=255) RechargeOrigin=(X=600.000000,Y=330.000000) RechargeSize=(X=10.000000,Y=-180.000000) FireModeClass(0)=Class'XWeapons.ZoomSuperShockBeamFire' FireModeClass(1)=Class'XWeapons.SniperZoom' bSniping=Wahr } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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